|
Post by Horatio Nelson on Jun 10, 2016 18:42:13 GMT
"Easytech Skill" Allows you the ability to fix any grammatical errors for 2 minutes.
|
|
|
Post by Washington on Jun 10, 2016 22:06:57 GMT
"Easytech Skill" Allows you the ability to fix any grammatical errors for 2 minutes. Suddenly Conquer the north Africa and Expedition Russia becomes proper English plus all the wrong skits INGENIOUS SKILL Shame though none of easytech's employees passed their english tests
|
|
|
Post by Jean Lannes on Jun 15, 2016 17:35:55 GMT
"Easytech Skill" Allows you the ability to fix any grammatical errors for 2 minutes. Suddenly Conquer the north Africa and Expedition Russia becomes proper English plus all the wrong skits INGENIOUS SKILL Shame though none of easytech's employees passed their english tests They were teached history by a PE teacher and English by an Art teacher
|
|
|
Post by Józef Poniatowski on Jun 16, 2016 13:52:11 GMT
Hey, dont forget in communist China student teaches teacher
|
|
|
Post by Conrad von Hotzendorf on Sept 1, 2016 8:01:54 GMT
1. Bump 2. A skill that allows any unit to attack again after beating a unit. It would make inf generals a bit more worth the cost
|
|
|
Post by granny's terror on Sept 1, 2016 10:38:30 GMT
I would create Square:42% chance to occur,decrease damage and demoralization by 70% suffered by inf units from enemy cav charge and Knight for cav.Knight:30% chance to ocurr,effect is leadership + assault art.And the good thing about knight is that the targeted gen can't use defense art and cannot counter attack.
|
|
|
Post by Jean-Luc Picard on Sept 1, 2016 23:12:51 GMT
I would create Square:42% chance to occur,decrease damage and demoralization by 70% suffered by inf units from enemy cav charge and Knight for cav.Knight:30% chance to ocurr,effect is leadership + assault art.And the good thing about knight is that the targeted gen can't use defense art and cannot counter attack. Knight skill is way too OP, both its nature (combining 2 top skills, neutralizing enemy) and the fact that knights in Napoleonic Age were long since redundated
|
|
|
Post by Quintus Fabius on Sept 1, 2016 23:42:16 GMT
I would create Square:42% chance to occur,decrease damage and demoralization by 70% suffered by inf units from enemy cav charge and Knight for cav.Knight:30% chance to ocurr,effect is leadership + assault art.And the good thing about knight is that the targeted gen can't use defense art and cannot counter attack. Addendum to Square: Maybe call it Tercio or Pike Square? The thing I want is not nessecarily a skill but an item: Marching Band: Leadership on wheels. (If need buff, add this: Prevents you from getting double eagle/confusion only, but cannot prevent single purple eagle) Ottoman generals start game with this equipped (because Mehteran), and the item can be bought in Egyptian Expedition/Collapse of Turkey.
|
|
|
Post by Robert Walpole on Feb 4, 2017 15:17:05 GMT
Second Strike Allows you to attack the second time if foe is still there. Fear Drops foe's morale faster(cavalry only) Sharpshooter Flat Damage increased (infantry and Artillery only) Open Fire Allows Infantry to set fire to enemy. Sniper Allows Infantry to deal damage to far enemies Invasion Foe in city will drop morale and adds 50% more damage to invader. Combustible Makes Artillery and Navy to cause bigger fires. Oil spill (Yes I play AC Rouge) Makes Navy to have bigger chance of dealing fire to foe Neglect Art Neglects use of Attack and Defense Art while getting attack and attacking.
|
|
|
Post by pathdoc on Feb 4, 2017 16:16:21 GMT
Canister shot: Lets artillery do x% more damage to infantry I think this is a good idea, but IMO it needs to be an item for purchase rather than a skill. It should work for light and heavy artillery only, reduce the cannon's range to ONE hex (because real-life canister was a short-range proposition) and it would deal (say) 1.5X damage against infantry and cavalry (it would be good if armoured cars could be immune). It would not work against units in buildings or ports. It should also reduce the probability of Defence Art working (because with so many canister shot flying around, it's more likely for something to hit the general). I would like to see the Ballistics skill modified to increase gun range by one hex. Józef Poniatowski , I like your idea of transferring command too. Call it "reassign or "War College" and give it to one IAP general, one Princess and one Tier 2 general. Then any general who possesses it or who stands in a square adjacent to the general holding it can be taken off. Other suggestions: Army Medic - heals all adjacent friendly units equal to the nobility of the general possessing the skill. Give this one to Fatimah, or possibly Maria. Diplomacy - Units "hit" with it have a 10% chance of reverting to the next most friendly state and staying there. e.g. for a Red general, success against a blue unit turns it green (independent enemy faction); against green, it turns black (neutral); against neutrals, that unit turns allied; against allies, that unit becomes part of your army, displays your flag, and is subject to your control. Give this one to Maria or Fatimah. If the Diplomacy throw fails against a neutral or an ally, it becomes a regular attack with the usual consequences (e.g. "I don't want to see such thing again!" warning given, allies react as if a building was stolen, neutrals turn hostile or independent-hostile). Sapper (because "Engineer" is taken) - when crossing rivers (NOT coastline), no hindrance to movement. Matching item - bridging unit. Stacks with Warhorse/geography and all movement enhancers.
|
|