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Apr 18, 2016 5:06:17 GMT
via mobile
Post by Sorbet on Apr 18, 2016 5:06:17 GMT
I have:
Manstein Zhukov Eisenhower Guderian Patton Govorov
And none of them is promoted. What should I do next?
1. Promote Govorov (and then the others) 2. Save more medals and buy Yamamoto 3. Start training no-eye dude 4. Something else
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Apr 18, 2016 6:07:22 GMT
Post by Singlemalt on Apr 18, 2016 6:07:22 GMT
Although erich von manstein is our wc3 general mastermind and probably will have even more advice, i can share my opinion partly based on hsi end game tacs and allien counter attack. It kinda depends on where you are in the game and if you have all 3 medal wounders. Since if you have still the oppertunity to get medals I would say create your 1-eye artillery general (kinda fun too). End game by manstein: 3 tank generals (guderian, patton and 1-eye), 3 art general (govorov, 2 1-eye art general with some air and maybe naval stars). This is lots of work and is probably only posibile when you dont waste medals and have all 3 medal wouders. (Or you soends real money). I dont agree completly with mansteins 3,3 general settings since you need a good 4th art general and dont need a good 3th tank general to complete all conquests and missions. Therefore my advice to you is when you have the medal woud ers and some mission left: Use in human campaign 3 tank generals if needed: guderian, patton, manstein.. But better use 2 tank general patton, guderian, and 3 art generals manstein, govorov, zhukov. For air/naval eissenhower. So for human campaigns no need for a new general is there and grading their ranks to increase health would be good idea, In alien campaign a 4th art general would be great (or you use eissenhower as air general on a motorize infant for shooting ufos out of the sky... Then again no new general is needed and you just use medals for increasing their rank... However, if you have the medla incomeflow, i would suggest besides grading their rank also start to create 1 1-eyed art general (for advise hwo see posts made by manstein). This is fun and upin the end you have a perfect art general making eissenhower obsolte in allien conquest Hope it works out for u In your case i think
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Apr 18, 2016 6:51:10 GMT
Post by Erich von Manstein on Apr 18, 2016 6:51:10 GMT
Mostly what Singlemalt have said is correct. No doubt that the 3 artillery generals are Govorov, Manstein and Zhukov(if you dislikeZhukov's output/Govorov's movement, you can make up an eye covered artillery instead of Zhukov/Govorov). 3 tanks: Guderian, Patton and Eisenhower, if you dislike Eisenhower's output, you can also make up an eye covered tank.
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Apr 18, 2016 7:10:39 GMT
via mobile
Post by Desophaeus on Apr 18, 2016 7:10:39 GMT
Yamamoto is definitely 2nd best Navy guy in the whole WC3, but you already have Eisenhower which is #1. And he's flexible being a tank/air guy or being his true niche, Navy/Air, commandering an aircraft carrier.
Just wanted to add to the advice: definitely no point in saving medals to buy Yamamoto for a second navy guy.
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Post by Sorbet on Apr 18, 2016 7:14:06 GMT
Although erich von manstein is our wc3 general mastermind and probably will have even more advice, i can share my opinion partly based on hsi end game tacs and allien counter attack. It kinda depends on where you are in the game and if you have all 3 medal wounders. Since if you have still the oppertunity to get medals I would say create your 1-eye artillery general (kinda fun too). End game by manstein: 3 tank generals (guderian, patton and 1-eye), 3 art general (govorov, 2 1-eye art general with some air and maybe naval stars). This is lots of work and is probably only posibile when you dont waste medals and have all 3 medal wouders. (Or you soends real money). I dont agree completly with mansteins 3,3 general settings since you need a good 4th art general and dont need a good 3th tank general to complete all conquests and missions. Therefore my advice to you is when you have the medal woud ers and some mission left: Use in human campaign 3 tank generals if needed: guderian, patton, manstein.. But better use 2 tank general patton, guderian, and 3 art generals manstein, govorov, zhukov. For air/naval eissenhower. So for human campaigns no need for a new general is there and grading their ranks to increase health would be good idea, In alien campaign a 4th art general would be great (or you use eissenhower as air general on a motorize infant for shooting ufos out of the sky... Then again no new general is needed and you just use medals for increasing their rank... However, if you have the medla incomeflow, i would suggest besides grading their rank also start to create 1 1-eyed art general (for advise hwo see posts made by manstein). This is fun and upin the end you have a perfect art general making eissenhower obsolte in allien conquest Hope it works out for u In your case i think Whoa! Thanks for the super detailed advice. I'm actually using the formation right now: 2 tanks / 3 artillery and eisenhower, and rarely do I find the need to use assign Manstein on a tank. I have just 3-gold-starred all the normal campaigns, so I started the challenged and allien campaign, and I felt, WTF??? Wow this is so insanely hard comparing to normal missions, and definetly earns its name "challenge". As I nearly just got Govorov, and his health was too low, I thought I would start using medals on promotion. But after I tried fighting some aliens, I felt the strong need to make another artilery! Yes, the 4th artillery. However I do not want Bai C.X or ...was it Badoglio? Whatever. They are not good enough. So yeah I'll probably promote Govorov just a little bit (like 2-3 times) and then start make a first artillery no-eye general. About the medal wonders, I built the first two of them; I've unlocked the teracotta army too and now am saving resources for it.
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Post by Sorbet on Apr 18, 2016 7:17:34 GMT
Mostly what Singlemalt have said is correct. No doubt that the 3 artillery generals are Govorov, Manstein and Zhukov(if you dislikeZhukov's output/Govorov's movement, you can make up an eye covered artillery instead of Zhukov/Govorov). 3 tanks: Guderian, Patton and Eisenhower, if you dislike Eisenhower's output, you can also make up an eye covered tank. I like Zhukov a lot. His output is not as good as the other two, but on field artillery he soaks up magnificent amount of fire! (Just like how you said on other threads!) @singlemelt told me you are the mastermind of wc3, and I can't agree anymore. In fact, I've read almost all your threads! They were extremely helpful and informative. Govorov's movement is a bit of problem but his output more than makes it up.
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Post by Desophaeus on Apr 18, 2016 7:17:44 GMT
Go to the subforum named The War Path for guidance on how to fight the Aliens in the 1975 conquests. Highly recommended reading!
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Feb 14, 2018 20:53:23 GMT
via mobile
Post by purtylee on Feb 14, 2018 20:53:23 GMT
I have Eisenhower, due to his lack of Fleet Leader and shelter expert, I cannot get past Okinawa. Much needed to get Teracotta. Some of his skills are useless.
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Feb 14, 2018 21:12:54 GMT
via mobile
Post by purtylee on Feb 14, 2018 21:12:54 GMT
I have Eisenhower, due to his lack of Fleet Leader and shelter expert, I cannot get past Okinawa. Much needed to get Teracotta. Some of his skills are useless.
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Feb 15, 2018 21:36:45 GMT
via mobile
Post by Admiral Raymond A. Spruance on Feb 15, 2018 21:36:45 GMT
Maybe just get a cheap general with fleet leader for that mission and sell it after.
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Feb 15, 2018 23:30:02 GMT
Post by purtylee on Feb 15, 2018 23:30:02 GMT
I finally got through Okinawa. I took at least a dozen attempts. Eisenhower skill set does not help much on some Navy. also noticed that Govorov doesn't give much of a boost on most missions either.
Thank you for the advice.
I'm still considering Yamamoto, Konev, and Vaslievsky
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Feb 16, 2018 8:03:23 GMT
via mobile
Post by purtylee on Feb 16, 2018 8:03:23 GMT
Govorov may be the highest output, but his tardiness in getting where you need him really drops his over all DPS, due to how few shots he really gets to take.
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Feb 16, 2018 8:04:48 GMT
via mobile
Post by purtylee on Feb 16, 2018 8:04:48 GMT
Govorov takes wayyyyy to long to even get to anything to take advantage of his damage. This severely cuts down on over all dps out put of this toon.
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Feb 16, 2018 9:36:46 GMT
via mobile
Post by Nobunaga Oda on Feb 16, 2018 9:36:46 GMT
Govorov takes wayyyyy to long to even get to anything to take advantage of his damage. This severely cuts down on over dps out put of this toon. Then his utility is limited to war in the Pacific, Mediterranean & Caribbean OR in highly contested small regions, eg. Austria-Hungary-Romania Still, I'd agree that his speed is his greatest handicap.
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Feb 22, 2018 18:26:39 GMT
Post by purtylee on Feb 22, 2018 18:26:39 GMT
I may drop Govorov when I get the EC Arty Finished. He just takes to long to get to a destination. The battle is always way ahead of him. His great output is useless, if he is always just moving to get somewhere, rather than firing.
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