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Post by Singlemalt on Apr 22, 2016 16:04:41 GMT
<-- Back to campaign and challenge list
The pica tacs: 1. Put on your def and tank general in round 2. put your health gen on in round 2-3 depending on air drop of paratroop. 2. Send dragon through the water and base on the south east. Only attack 3-hex away in the roadtrip who have 2--hex 3. Send ur 3-hex artillery to the base north west. Start attacking with both planes the base (no air defence) and with your artillery.. It should go quickly and when your dragon is 3-hex away from other base get your planes attacking this base. Both bases should be gone in 7-8 turns. 4.important is to have always a radar so you can see both spawnbases which are your targets. If you only 1 1-turn paratroop you can send 1 3-turn paratroop to top richt corner. This can occupy the north east base when the allien leaves it (for at least 2 turns its empty in the start.. Put on health general so your troop survives. Even you can send another one. Rebuild radar if its destroyed so keep 120 green resources or use resource card. 5. As written above the goal is to get the to bases without a fight by paratroopdropping. The base in the south west is only 1 turn free so get your para there at that moment 6. Defense: its not your base but the tankbase which you have to defend. The base only give new resources. Use your 2nd tank, a strong art unit to defend. Make radar and a def mechanism. Make another 3-hex unit on tank base, in theend get your strong tank on it to defend it till the. End. Ofc defend your arport to with another unit. if your units are strong enough. You only need 2-3 paradrop cards (optional is ion canon, another turn, new resources) gd luck
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senjoe
Staff Sergeant
Posts: 11
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Post by senjoe on May 6, 2016 3:04:23 GMT
Could you please do one with picture? or with turn by turn basis? i know its very troublesome but i stuck there for weeks if not months now >.< i wonder its my strategies problem or the AI gets tougher when you have stronger units?
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Post by Singlemalt on May 6, 2016 6:18:51 GMT
Ofc i will try it.. Give me a while.. It will take some time
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Post by Singlemalt on May 6, 2016 6:47:18 GMT
Here you go.. Only need 3x (maybe 2x is enough) 1-turn paratroop cards
Start poca: owwww.. Pica server is offline.. Cant post them now.. Will do it later.. Finsihed the game in 6 turns.. You will get through the level i promise
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Post by Singlemalt on May 6, 2016 8:38:13 GMT
Postimage.org still offline.. WiLl check it now and then
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Post by Singlemalt on May 6, 2016 11:19:44 GMT
So its like the discription above Stap 1: beginning, build dragon, 1-2 radars. Get 3-hex art towards west and your own dragon into the water. Put the long range art on air strip. Bomb the tower in the west
Step 2: get the 3-hex art on that spot hit tower. Also hit tower with air attack. Get ur dragon across the water. Defend with units without retaliation. Rebuild radars if needed and get ur second tank in turn 2 or 3 on tankbase.
Step 3: drop a paratroper innorth east, attack with air supp and 3-hex art the tower in west. Get ur dragon on land. Rest is defending without retaliation. Put on ur 3 generals in step 2-3 step 4: drop paratroper in free spawnbase in south west, get ur other paratroper in the spawnbase north east. Get ur dragon in 3-hex range of tower in south. Attack it and use you bombers now on this base. The 3-hex art will finish tower in west within 6 turns.
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Post by Singlemalt on May 6, 2016 11:34:26 GMT
Step 5: defend and attack.. I dunno if needed but i dropped another para at the base in south west Step 6: finish it
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senjoe
Staff Sergeant
Posts: 11
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Post by senjoe on May 6, 2016 18:54:17 GMT
ahhh.... now i see... i have been doing it alll wrong... i had been trying to defend the tower too much that i neglected to paradrop into the portal! and i realise the mission is not failure even the tower is destroyed when you have control one of the portal.... many thx for the guide *singlemalt
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Post by Singlemalt on May 6, 2016 19:26:46 GMT
No problem always here to help if i can
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