|
PMI vs PC
Apr 26, 2016 17:08:16 GMT
via mobile
Post by Erich von Manstein on Apr 26, 2016 17:08:16 GMT
Pmi is stronger against aliens Only if you don't surround them with commandos Not sure about that, but the morale system is different here, morale will drop 5/10% instead of the coefficient in EW4. Commando's only advantage comparing to MI is it doesn't need oil.
|
|
|
PMI vs PC
Apr 26, 2016 18:00:52 GMT
via mobile
Post by Napoleon Bonaparte on Apr 26, 2016 18:00:52 GMT
PMI for obvious reasons.
|
|
|
Post by TK421 on Apr 26, 2016 18:10:09 GMT
Commandos admittedly have power...But, honestly, who actually uses infantry for that reason? The movement speed alone, like people have said, should be all your worried about here.
|
|
|
PMI vs PC
Apr 26, 2016 18:21:26 GMT
via mobile
Post by Sorbet on Apr 26, 2016 18:21:26 GMT
Pmi is stronger against aliens Only if you don't surround them with commandos And even if so, they are stronger only by 70/65 times, assuming it is not the tower.
|
|
|
PMI vs PC
Apr 26, 2016 18:26:03 GMT
via mobile
Post by Sorbet on Apr 26, 2016 18:26:03 GMT
Commandos admittedly have power...But, honestly, who actually uses infantry for that reason? The movement speed alone, like people have said, should be all your worried about here. At least against humans I'd say commandos do have advantage over MIs in strength. The main reason you drop PMIs is to occupy city, and after that they are of little use. If it's commando however, they can still contribute by dealing significant enough damage (at the cost of their life though). 75% against infantry and 35% against armored units is actually a very good buff. When I control my generals on tanks (sometimes infantries) I always try to avoid direct combat with commandos (even normal ones) and seek to attack them from long-range or with dummy units.
|
|
|
Post by TK421 on Apr 26, 2016 19:06:54 GMT
Why waste the funds getting them, then? You could just bomb your enemy, or make a motorized car or two. 150 is just to much, in my opinion. Their movement speed makes moving the PC all to difficult, as well. In my experience, most infantry are often taken out very quickly by either air or arty units. At least PMI can get out of the way and actually be of use again.
|
|
|
PMI vs PC
Apr 26, 2016 19:15:43 GMT
via mobile
Post by Erich von Manstein on Apr 26, 2016 19:15:43 GMT
Commandos admittedly have power...But, honestly, who actually uses infantry for that reason? The movement speed alone, like people have said, should be all your worried about here. At least against humans I'd say commandos do have advantage over MIs in strength. The main reason you drop PMIs is to occupy city, and after that they are of little use. If it's commando however, they can still contribute by dealing significant enough damage (at the cost of their life though). 75% against infantry and 35% against armored units is actually a very good buff. When I control my generals on tanks (sometimes infantries) I always try to avoid direct combat with commandos (even normal ones) and seek to attack them from long-range or with dummy units. Against aliens, only MI's grenades work for alien base, Commando only has MI's health, and same power against UFOs and spaceships.
|
|
|
Post by kanue on Apr 27, 2016 3:24:09 GMT
ALL HAIL PMI!!! ALL HAIL PMI!!! ALL HAIL PMI!!! ALL HAIL PMI!!! ALL HAIL PMI!!! To against aliens, MI>Commando, thus unless you want better air power and 9 hex(Greece-Cairo, Tehran-New Delhi, Khabarovsk-Hokkaido, Tokyo-Midway, Midway-Hawaii, Havana-Bogota, Dublin-Quebec) para. My opinion? What did I repeat 5 times? Also Paris-Berlin, Shanghai-Changchun and Shanghai-Osaka. Also Lisbon -> Haiti (next to Cuba) So PC with 9 hex range is good for conquering islands, esp in Pacific. But it is not nearly good enough to replace PMI, in my opinion. I just cant give up spamming 4 hex runners with building cracking skill.
|
|
|
Post by kanue on Apr 27, 2016 3:31:51 GMT
Commandos admittedly have power...But, honestly, who actually uses infantry for that reason? The movement speed alone, like people have said, should be all your worried about here. At least against humans I'd say commandos do have advantage over MIs in strength. The main reason you drop PMIs is to occupy city, and after that they are of little use. If it's commando however, they can still contribute by dealing significant enough damage (at the cost of their life though). 75% against infantry and 35% against armored units is actually a very good buff. When I control my generals on tanks (sometimes infantries) I always try to avoid direct combat with commandos (even normal ones) and seek to attack them from long-range or with dummy units. In human conquest, most of major combats are within the first 15-20 rounds which are fought with generals and you probably do not have resource to spam PC anyway. The rest of the conquest are cracking and capturing cities which PMI rules all the way.
|
|
|
Post by Sorbet on Apr 27, 2016 13:09:19 GMT
Oh wait... At which level does paratrooper changes from MI > Commando? The explanation only tells me level.
|
|
|
Post by TK421 on Apr 29, 2016 14:00:33 GMT
I think 7. Confirmation, friends?
|
|
|
Post by cardbattler on Apr 30, 2016 9:33:44 GMT
Either 7 or 8.
|
|
|
Post by Amatsukaze on Apr 30, 2016 10:41:53 GMT
Oh wait... At which level does paratrooper changes from MI > Commando? The explanation only tells me level. When the upgrade panel shows the next upgrade contains paratroops lv4.
|
|