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Post by runnerryan on Apr 27, 2017 15:19:26 GMT
I found that france in 1939 is very easy, just spam field artillery, and sent a unit to take the british port that can create aircraft carriers after that take all the Mediterranean ports, after you take spain be sure to send a couple of units to take mexico (japan with almost be to the us by then) Mexico is neutral in 39. I know but you will need to reinforce your nazy agter you take the port at Hawaii
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Post by Desophaeus on May 1, 2017 4:39:19 GMT
I know but you will need to reinforce your nazy agter you take the port at Hawaii That is a terrible strategy, going for Mexico to get reinforcements. Attacking Japan is easier if you're going through India then to the SE asia, then China. Japan's the last stop in the hopping from the Asian side of the Pacific Ocean rather than the American side of the Pacific Ocean. Plus it's more useful and easier to use SE Asia/China to build naval reinforcements than Mexico anyway.
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Post by comanderg on May 3, 2017 15:34:43 GMT
I need help beating the aliens in 1975 nothing i have works on them except for nuclear weapons
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Post by Max Otto von Stierlitz on May 3, 2017 17:28:06 GMT
I need help beating the aliens in 1975 nothing i have works on them except for nuclear weapons Against aliens art gens work good. Especially ECs with plain, supply, explosives, barrage and street. In most cases gens are used for defence (if you don't have strong gens) and nukes for attack. Good art and supply tech is welcome too. What gens and tech lvls do you have? There is also a strategy to build many rocket arts without gens.
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Post by Desophaeus on May 3, 2017 17:46:15 GMT
For 1975 without good artillery generals... (I would still suggest farming to get Govorov at least) Egypt and UK seems to be less insanely hard. I've completed those two with high artillery tech but with only half strong team of generals.
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Post by comanderg on May 3, 2017 18:06:49 GMT
I need help beating the aliens in 1975 nothing i have works on them except for nuclear weapons Against aliens art gens work good. Especially ECs with plain, supply, explosives, barrage and street. In most cases gens are used for defence (if you don't have strong gens) and nukes for attack. Good art and supply tech is welcome too. What gens and tech lvls do you have? There is also a strategy to build many rocket arts without gens. What about the gaint towers of doom that schoot lasers
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Post by comanderg on May 3, 2017 21:41:34 GMT
I just reset my accountso i do not have that many gens or upgrades i am a levil 11 rigth now and need a lot of badges so i need a the easiest way to win 1975
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Post by Cyrus the Great on May 3, 2017 21:54:04 GMT
I just reset my accountso i do not have that many gens or upgrades i am a levil 11 rigth now and need a lot of badges so i need a the easiest way to win 1975 Don't focus on 1975. U will need really good generals for it. Focus on 1939 conquest and do easy conquests like USSR 1939 or Japan 1939. Then I when I've mastered 1939 I'd try 1943. Then 1950 , then 1960, then lastly when I have good generals I would try 1975. I would also try and get the medal wonders from 1939 and save my medals for good generals.
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Post by Max Otto von Stierlitz on May 4, 2017 0:28:30 GMT
Against aliens art gens work good. Especially ECs with plain, supply, explosives, barrage and street. In most cases gens are used for defence (if you don't have strong gens) and nukes for attack. Good art and supply tech is welcome too. What gens and tech lvls do you have? There is also a strategy to build many rocket arts without gens. What about the gaint towers of doom that schoot lasers Nothing. Just leave them in peace. In conquest they are not required to kill.
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Post by Desophaeus on May 4, 2017 14:31:02 GMT
Against aliens art gens work good. Especially ECs with plain, supply, explosives, barrage and street. In most cases gens are used for defence (if you don't have strong gens) and nukes for attack. Good art and supply tech is welcome too. What gens and tech lvls do you have? There is also a strategy to build many rocket arts without gens. What about the gaint towers of doom that schoot lasers kanue's guide on how to beat the aliens covers that. You can capture a city within range of the tower, and let the tower focus on that city while your RAs are completely ignored. Caution: don't attempt if there's an incoming UFO or Carrier! It will attack your units or steal away your city. If you don't own a city within the range of the tower, the tower WILL fire on one of your units that's in the area.
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Post by NetherFreek on May 4, 2017 15:26:17 GMT
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Post by runnerryan on Jul 13, 2017 12:05:19 GMT
The fastest ive ever completed a conquest is 33 turns, i was playing as russia in 1943, first i full out rushed Minsk and warsaw. If you dont take the before they start dropping generals then just restart. On the eastern front take Voronov and bring him down to Changchun be sure to keep him alive as well as the motorized inf. I have Eisenhower so when i take berlin i drop him there and rocket the shoot out of everything.
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Post by Desophaeus on Jul 13, 2017 13:33:19 GMT
The fastest ive ever completed a conquest is 33 turns, i was playing as russia in 1943, first i full out rushed Minsk and warsaw. If you dont take the before they start dropping generals then just restart. On the eastern front take Voronov and bring him down to Changchun be sure to keep him alive as well as the motorized inf. I have Eisenhower so when i take berlin i drop him there and rocket the shoot out of everything. Restart? That's only if you're trying to pull a perfect speedrun, wise guy. NOT everyone is obsessed with making a speedrun. The only thing that a normal player would want to accomplish under a certain amount of turns is under 65 for unlocking wonders. Completing a conquest under 34 turns or 44 turns doesn't mean anything.
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Post by runnerryan on Jul 13, 2017 17:28:03 GMT
The fastest ive ever completed a conquest is 33 turns, i was playing as russia in 1943, first i full out rushed Minsk and warsaw. If you dont take the before they start dropping generals then just restart. On the eastern front take Voronov and bring him down to Changchun be sure to keep him alive as well as the motorized inf. I have Eisenhower so when i take berlin i drop him there and rocket the shoot out of everything. Restart? That's only if you're trying to pull a perfect speedrun, wise guy. NOT everyone is obsessed with making a speedrun. The only thing that a normal player would want to accomplish under a certain amount of turns is under 65 for unlocking wonders. Completing a conquest under 34 turns or 44 turns doesn't mean anything. Well the only reason i say that is because you will only be like a couple of turns into the game, even if you are not speedrunning capturing minsk before the germans spawn in mainstien makes the game move much much quicker
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Post by Desophaeus on Jul 13, 2017 17:55:08 GMT
Restart? That's only if you're trying to pull a perfect speedrun, wise guy. NOT everyone is obsessed with making a speedrun. The only thing that a normal player would want to accomplish under a certain amount of turns is under 65 for unlocking wonders. Completing a conquest under 34 turns or 44 turns doesn't mean anything. Well the only reason i say that is because you will only be like a couple of turns into the game, even if you are not speedrunning capturing minsk before the germans spawn in mainstien makes the game move much much quicker Or just wait a bit then Germany eventually collapse easily enough if you manage to keep up the attrition in your favor. The AI tend to underestimate the artillery but overestimate the tanks. I simply just take advantage of the long-range artillery quite a lot. Russia 1943 gives you a good number of them, plus you can put in your own generals if you wish. And of course, produce some ACs/MIs to serve as rapid replacements for the front line meatshields. And given enough predicting of the AI behavior, it's easy to lay down mines for the enemy generals to step onto when they move up close next to the front line units you're using to protect your artillery. By the time Manstein and others have spawned, they're dead only in a few turns.
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