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TW11
Jun 12, 2016 1:01:44 GMT
Post by best75 on Jun 12, 2016 1:01:44 GMT
Russia 1840s tech Adolphe Sax Government Interventionism Implement a Two Year Draft Liberal Sentiments Increased demand for raw matierals
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TW11
Jun 12, 2016 7:03:35 GMT
Post by António Salazar on Jun 12, 2016 7:03:35 GMT
Cheese eaters and tea drinkers: both finish two year draft.
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TW11
Jun 12, 2016 9:11:45 GMT
Post by best75 on Jun 12, 2016 9:11:45 GMT
The build for ironclad is one per turn? I had confusion as I through it was standard 6 unit per province for ironclad.
Is troop ship the same? before as russia I built 70 in 1 turn according to 6 unit per province rule.
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Post by General William T. Sherman on Jun 12, 2016 10:39:47 GMT
The build for ironclad is one per turn? I had confusion as I through it was standard 6 unit per province for ironclad. Is troop ship the same? before as russia I built 70 in 1 turn according to 6 unit per province rule. Ironclad: One in each coastal province if you build it. Troopship:Six in each coastal province if you build it.
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TW11
Jun 12, 2016 16:37:38 GMT
Post by Władysław Anders on Jun 12, 2016 16:37:38 GMT
i have decided not to join sorry
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TW11
Jun 12, 2016 19:06:36 GMT
via mobile
Post by Napoleon Bonaparte on Jun 12, 2016 19:06:36 GMT
Wanna see panic in Austria? Then gib new phase.
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Post by General William T. Sherman on Jun 12, 2016 19:22:07 GMT
1848 Events: ALERT ALERT LIBERAL REVOLUTIONARIES INBOUND In 1848, revolution spread across Europe, as liberal demanded a more democratic government and nationalists wanted to gain their countries independence. Now the countries of Europe must fight for the continuation of their autocratic governments or acquiesce to the Liberals and face possible foreign intervention. France: Let the Revolutionaries take power: Gain 5 prestige, Prussia and Belgium may attack France in order to restore the Bourbon Monarchy Fight for the Government: Gain 5 prestige, Rebels take control of Bordeaux, Tours, Toulon and Burgundy. If rebels win, you lose 10 prestige. Prussia: Make a compromise with the people to protect the Kaiser: Lose 5 prestige, Holstein becomes independent of Denmark Keep the Autocracy Strong: Gain 5 prestige, rebels take control of Brandenburg and Silesia, Holstein remains part of Denmark Austro-Czech Empire: Release Hungary to avoid further issues: Lose 20 prestige, Release Hungary as a vassal, Hungary controls Budapest, Croatia (8) and Galicia (I'm sorry, i can't even read that province name) Hungary is an integral part of the Empire!: Gain 10 prestige, release Hungary, Hungary controls all the territory previously mentioned, Declare war on Hungary, can annex Hungary Sardinia-Piedment: Becomes independent from France Declare war on Austria, aim is to take Venice First Italian War of Independence: Battle of Venice Needs a ten to win: Q0XveHbT Sardinia-Piedmont loses battle. Will roll again next turn.·
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TW11
Jun 13, 2016 4:16:27 GMT
via mobile
Post by Napoleon Bonaparte on Jun 13, 2016 4:16:27 GMT
Hungary is an integral part of the empire!
Hungary now controls Galicia, Croatia, Bosnia and Hungary itslef.
Prestige +10
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TW11
Jun 13, 2016 4:19:07 GMT
via mobile
Post by Desophaeus on Jun 13, 2016 4:19:07 GMT
Just curious, does this mean Austria and Sardinia is actually in a war or it's an event-only thing? This is a pretty interesting event... a NPC goes DOW on a player. Normally it's the other way around.
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TW11
Jun 13, 2016 4:22:20 GMT
via mobile
Post by Napoleon Bonaparte on Jun 13, 2016 4:22:20 GMT
Just curious, does this mean Austria and Sardinia is actually in a war or it's an event-only thing? This is a pretty interesting event... a NPC goes DOW on a player. Normally it's the other way around. this is an event only thing, they need Venice province and I have it
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TW11
Jun 13, 2016 7:12:26 GMT
Post by Von Bismarck jr on Jun 13, 2016 7:12:26 GMT
Nobody start a new phase yet, I'll do mine in a while... Just tired...
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TW11
Jun 13, 2016 11:06:15 GMT
Post by General William T. Sherman on Jun 13, 2016 11:06:15 GMT
Just curious, does this mean Austria and Sardinia is actually in a war or it's an event-only thing? This is a pretty interesting event... a NPC goes DOW on a player. Normally it's the other way around. Since no one is Sardinia, the Italian Wars of Independence must start, and, in real life of course, Sardinia-Piedmont invaded Austria in order to aid Venetian rebels who declared the Republic of San Marco on June...22nd? Anyway, the Sardinians def invaded on the 23rd, but they were repulsed by 1849. I am recreating the war, but I'm giving Sardinia a very high number they must reach if they want to take the province.
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TW11
Jun 13, 2016 11:08:05 GMT
Post by General William T. Sherman on Jun 13, 2016 11:08:05 GMT
Oh, forgot about the US-Mexicano War. Battle of Nuevo Mexico: U.S needs a seven to take province: B2IiP_lQ U.S doesn't take the province. Will try again next turn. BTW, Im not actually playing these nations, I'm just doing their rolls for them for historic wars.·
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TW11
Jun 14, 2016 6:44:47 GMT
Post by Von Bismarck jr on Jun 14, 2016 6:44:47 GMT
1848 Peru Bolivian Comfederation 1-6: Founding cities researched War is declared on Paraguay 7: I did the math, with a limit of 120 I have eight troops per province. We begin our first attack with eight troops from Polasi! qhcH|E7Y All is well, 70% losses, say that's...2 left 8: We attack again, but from Cruz!
Success! City A of Alto captured. 4 Cruz troops remaining.···
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TW11
Jun 14, 2016 6:54:09 GMT
Post by Von Bismarck jr on Jun 14, 2016 6:54:09 GMT
1848 France Let the Revolutionaries take power! All infantry disbanded 1: infantry recruited (70, pretty sure), 5 in every province, a little extra in Paris. 2: Revolutionary troops invade Western Belgium. The Belgians are already prepared for war to restore the monarchy, so I'm gonna keep it at a base 7. MEy26ZikDice system at its best, everyone. Kill me. Total loss. 3: 5 more infantry recruited... 4: Again! Oml why... 5: Still 2 inf left, let's try again... General William T. Sherman let it be known that there is something severely *Auto Corrected*ed about this dice system. 6: Recruit another 5... 7: Again, we attack... Finally, for gods sake!!! ·······
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