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Post by Erich von Manstein on May 19, 2016 1:09:44 GMT
Scene: Coalition, Chain The Beast. You'll only need Nelson, Sidney and that small infantry. Use Nelson and Sidney to take out the light cav in the pink circle, the coastal fort in the white circle is optional. This should be easy, but you might will need a little s/l to make sure Tripolitania doesn't aim on you before that Egyptian cavalry leaves. Then you can farm. The advantage is you can cover the point to move and undo at the same point, no more accidents!
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Post by Jean Lannes on May 19, 2016 1:28:13 GMT
I actually sometimes loose the unit while farming. Clicking too quickly while the unit is on its way
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Post by nooblord on May 20, 2016 12:21:41 GMT
Thanks, this looks really good!
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Post by pathdoc on Oct 24, 2016 23:51:34 GMT
My first thought was "How the hell do you farm in Chain the Beast, one of the fastest-moving of the early campaigns?" My next thought was that it doesn't really matter. All you have to do is hold the French at bay and land the little dude; once he's in position, it's just undo and redo and nothing else matters.
Also, I thought you needed a general to farm for nobility...
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Post by Jean-Luc Picard on Oct 25, 2016 1:09:24 GMT
My first thought was "How the hell do you farm in Chain the Beast, one of the fastest-moving of the early campaigns?" My next thought was that it doesn't really matter. All you have to do is hold the French at bay and land the little dude; once he's in position, it's just undo and redo and nothing else matters. Also, I thought you needed a general to farm for nobility... You put a general on the infantry unit, and that general gets a nobility raise
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Post by pathdoc on Oct 25, 2016 14:47:36 GMT
My first thought was "How the hell do you farm in Chain the Beast, one of the fastest-moving of the early campaigns?" My next thought was that it doesn't really matter. All you have to do is hold the French at bay and land the little dude; once he's in position, it's just undo and redo and nothing else matters. Also, I thought you needed a general to farm for nobility... You put a general on the infantry unit, and that general gets a nobility raise That's what I thought, but the British-flagged unit ashore in some of the images doesn't appear to have one, and that confused me a little.
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Post by jonblend on Oct 25, 2016 18:55:15 GMT
You make a save before adding a general. Then deploy general and move/undo. After the general has reached max nobility you reload and train another general.
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Post by pathdoc on Oct 26, 2016 2:06:14 GMT
Done it. Got my pre-farming, pre-General-assigning save point set up, so it doesn't even matter if I tap the screen out of rhythm and lose the undo. Didn't even need to kill the cannon. And to make it all the sweeter, my little dude is doing the move-undo dance right under Napoleon's nose!
Thanks heaps for this!
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Post by huykhoi2000 on Oct 31, 2016 16:27:55 GMT
I dont get what to move/redo?U put yr gen in inf guy than do what?
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Post by TK421 on Oct 31, 2016 17:35:57 GMT
Bring the infantry down to the 3 farms directly south of where you start. Get your infantry to land there and carefully put him in a position where he can take all three farms at once. Save. Put your desired gen on the unit. Now you just capture the farms and click the undo arrow. There you go! I'm done here, my people need me. *Leaves*.
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Post by segdaas on Feb 17, 2017 8:06:39 GMT
I used this strategy to get the farm upgraded,produce an extra unit and farm with two generals and three upgraded farms.
Send your amphibious team straight away to the farm eastmost of the Tripolitania general. Land, upgrade the farm and your next turn, return to the sea. Sit and wait for Napoleon to land on your upgraded farm, using this time to eliminate all enemies with in firing range. Engage and destroy Napoleon when he reaches the farm, simultaneously landing your amphibious team within striking distance of the now French Cal. Camp. Now you must take the camp, produce a unit, return to the sea with the amphibious team, land two spaces back of the three upgraded farms. SAVE. Put in your generals and farm.
Watch the clock, only 25 turns but you should get it done around 21.
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Post by pathdoc on Feb 17, 2017 11:48:24 GMT
segdaas, I take it you've found by experiment that capturing upgraded farms brings more nobility? Upgrading the farms then taking your little dude off and killing Napoleon before returning to farm again makes good sense if this is true, but I fail to see what having two generals gains you. Yes, you can farm more, but I always thought the strong point of this method is its simplicity - you just tap endlessly on the same point on the screen, and you can do that automatically while you save your concentration for something else.
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Post by segdaas on Feb 17, 2017 12:05:26 GMT
I used this strategy to get the farm upgraded,produce an extra unit and farm with two generals and three upgraded farms.
Send your amphibious team straight away to the farm eastmost of the Tripolitania general. Land, upgrade the farm and your next turn, return to the sea. Sit and wait for Napoleon to land on your upgraded farm, using this time to eliminate all enemies with in firing range. Stay of radar of any artillery. Engage and destroy Napoleon when he reaches the farm, simultaneously landing your amphibious team within striking distance of the now French Cal. Camp. Now you must take the camp, produce a unit, return to the sea with the amphibious team, land two spaces back of the three upgraded farms. SAVE. Put in your generals and farm.
Watch the clock, only 25 turns but you should get it done around 21.
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Post by segdaas on Feb 17, 2017 12:09:39 GMT
pathdoc, I believe this to be the case, upgraded farms move your meter more.
Can anyone e verify this?
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Post by segdaas on Feb 18, 2017 7:31:18 GMT
Never mind my previous post. I have a vast improvement. I took the Tripolitania city, all navy yards, the two Cal. Camps. Got five generals farming on three upgraded farms. I want to post the picture but don't know how to.
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