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Post by Sorbet on May 20, 2016 16:54:13 GMT
Let's talk about the unsolved mystery of shield now. There are two types of shields I can think of: 1) city shield 2) alien shield
I'll start off by investigating the alien shield.
I have lvl.10 tank tech (+50 penetration) and max arty (+70). I've started with a following scenario: in Union 1 bronze, I assigned Guderian to a supertank. At this level of tech, his base damage is 32-52. I've put him on a plain tile and attacked a lvl.1 alien ship on a plain tile (so no terrain penalty). Theoritically, the max damage is 52+28+20=100. I've repeated the attack until panzer leader triggered. When it did, the damage was 100. This means the shield of carrier is less than 50.
I did the same now against lvl.3 UFO. Again no terrian penalty. The max damage should be 100-4=96. And it was 96. So both UFO and carrier has shields less than 50.
Now, I tried with infantry. On my level of tech the penetration is +30 and base damage of MI is 20-36. Zhukov on MI against lvl.1 alien carrier both on plains. The max damage should be: 36+28=64. When infantry leader triggered, the damage was 52, which means shield deduced 12 off. Simple calculation tells us that the alien ship has +42 shield.
The exact same with lvl.3 UFO. The max damage should be: 64-4=60. The damage was 52. So theoritically the shield of UFO is +38.
I want to do with fleets too, but unfortunately I have no general with fleet leader. Can anyone who has such general and +40 or lower fleet shield penetration try the method and compare the values? Also the same for artillery.
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Post by Amatsukaze on May 21, 2016 6:12:08 GMT
Let's talk about the unsolved mystery of shield now. There are two types of shields I can think of: 1) city shield 2) alien shield I'll start off by investigating the alien shield. I have lvl.10 tank tech (+50 penetration) and max arty (+70). I've started with a following scenario: in Union 1 bronze, I assigned Guderian to a supertank. At this level of tech, his base damage is 32-52. I've put him on a plain tile and attacked a lvl.1 alien ship on a plain tile (so no terrain penalty). Theoritically, the max damage is 52+28+20=100. I've repeated the attack until panzer leader triggered. When it did, the damage was 100. This means the shield of carrier is less than 50. I did the same now against lvl.3 UFO. Again no terrian penalty. The max damage should be 100-4=96. And it was 96. So both UFO and carrier has shields less than 50. Now, I tried with infantry. On my level of tech the penetration is +30 and base damage of MI is 20-36. Zhukov on MI against lvl.1 alien carrier both on plains. The max damage should be: 36+28=64. When infantry leader triggered, the damage was 52, which means shield deduced 12 off. Simple calculation tells us that the alien ship has +42 shield. The exact same with lvl.3 UFO. The max damage should be: 64-4=60. The damage was 52. So theoritically the shield of UFO is +38. I want to do with fleets too, but unfortunately I have no general with fleet leader. Can anyone who has such general and +40 or lower fleet shield penetration try the method and compare the values? Also the same for artillery. That is a great analysis, but wait... seams the shield of those alien units will increase according to their level? OAO
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Post by Sorbet on May 21, 2016 6:18:20 GMT
Nop shield does not depend on alien level. The level however does change the damage because it reduces the damage coefficient. According to Erich von Manstein each level reduces damage intake by 2. So a lvl.6 unit will take 10 less damage.
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Post by Amatsukaze on May 21, 2016 6:23:37 GMT
Nop shield does not depend on alien level. The level however does change the damage because it reduces the damage coefficient. According to Erich von Manstein each level reduces damage intake by 2. So a lvl.6 unit will take 10 less damage. 2 only? Really? How the hell I always feel like it was little much slower for a pack of RA to deal with a lv2 UFO compared to a lv1 one, as the damage deals are much lower... and same for missles too QAQ
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Post by Sorbet on May 21, 2016 6:28:27 GMT
Nop shield does not depend on alien level. The level however does change the damage because it reduces the damage coefficient. According to Erich von Manstein each level reduces damage intake by 2. So a lvl.6 unit will take 10 less damage. 2 only? Really? How the hell I always feel like it was little much slower for a pack of RA to deal with a lv2 UFO compared to a lv1 one, as the damage deals are much lower... and same for missles too QAQ Actually I've felt the same too when I had low tech. In fact you may be right. Since we don't know about how shield works, it is also a possibility that level also increases shield. The +50 tank experiment also fits this hypothesis if we reason that +50 was high enough to cover up the shield increase.
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Post by Amatsukaze on May 21, 2016 6:33:35 GMT
2 only? Really? How the hell I always feel like it was little much slower for a pack of RA to deal with a lv2 UFO compared to a lv1 one, as the damage deals are much lower... and same for missles too QAQ Actually I've felt the same too when I had low tech. In fact you may be right. Since we don't know about how shield works, it is also a possibility that level also increases shield. The +50 tank experiment also fits this hypothesis if we reason that +50 was high enough to cover up the shield increase. Yeah, I just feel that the shield should be increasing much more than just 2 @@
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Post by Sorbet on May 21, 2016 6:36:17 GMT
Actually I've felt the same too when I had low tech. In fact you may be right. Since we don't know about how shield works, it is also a possibility that level also increases shield. The +50 tank experiment also fits this hypothesis if we reason that +50 was high enough to cover up the shield increase. Yeah, I just feel that the shield should be increasing much more than just 2 @@ 2 is not shield at all; it's a simple damage reduction that applies to all kinds of units not just aliens. Shield penetration has no effect on this. So my hypothesis is that for aliens lvl increases this damage reduction as well as shield.
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Post by Amatsukaze on May 21, 2016 6:39:44 GMT
Yeah, I just feel that the shield should be increasing much more than just 2 @@ 2 is not shield at all; it's a simple damage reduction that applies to all kinds of units not just aliens. Shield penetration has no effect on this. So my hypothesis is that for aliens lvl increases this damage reduction as well as shield. Alright I get it, though the 2 things are just the same as protection for me OwO
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Post by Erwin Johannes Eugen Rommel on May 24, 2016 11:49:38 GMT
Well, people with privilege like Monty :D and wollesu should be able to test this out. A friend of mine also have the hacked version. I may check it if I have a chance.
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Post by wollesu on May 24, 2016 15:04:34 GMT
The sheild ability comes up as a booster that reduces damage. It says it 80% of activating when its level 4.
I designed a closed eye with it and didnt get much out of it. I think it probably only works when the unit with that ability gets hit.
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