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Post by Desophaeus on Jun 10, 2016 7:34:47 GMT
*mumble to myself* should I try to explain how Diplomacy works and see what people think? do it, for the sake of preciseness and conciseness!!! Well it's easier to explain in person and demonstrate in a quick example rather than explain everything on a forum post. I'm going to try to write a thread on it. Wish me luck. It's incredibly easy to me to write down movement orders for Diplomacy because it's second nature by now. But it's hard to imagine learning how to play Diplomacy for the first time. It's a lot easier for a person do it for himself than to explain to someone else. I'll just stick to the basic idea.
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Post by Napoleon Bonaparte on Jun 10, 2016 7:50:41 GMT
do it, for the sake of preciseness and conciseness!!! Well it's easier to explain in person and demonstrate in a quick example rather than explain everything on a forum post. I'm going to try to write a thread on it. Wish me luck. It's incredibly easy to me to write down movement orders for Diplomacy because it's second nature by now. But it's hard to imagine learning how to play Diplomacy for the first time. It's a lot easier for a person do it for himself than to explain to someone else. I'll just stick to the basic idea. whatever looks best!
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Post by Desophaeus on Jun 10, 2016 8:43:50 GMT
Well it's easier to explain in person and demonstrate in a quick example rather than explain everything on a forum post. I'm going to try to write a thread on it. Wish me luck. It's incredibly easy to me to write down movement orders for Diplomacy because it's second nature by now. But it's hard to imagine learning how to play Diplomacy for the first time. It's a lot easier for a person do it for himself than to explain to someone else. I'll just stick to the basic idea. whatever looks best! I wrote it just for you. *sparkly eyes* Is it beautiful?
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Post by Napoleon Bonaparte on Jun 10, 2016 9:47:33 GMT
whatever looks best! I wrote it just for you. *sparkly eyes* Is it beautiful? LOVE IT!! Now we need to put it in action.
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Post by Frederick the Great on Jun 10, 2016 12:45:03 GMT
I have an idea (I have already spoken about this before but I'm saying it again):
Each TW has a thread where every player maintains a "profile" of there countries. So for example let's say I'm playing as Russia and I have 5 tanks and 12 infantry. I make a post on the TWx Profiles thread that looks something like this:
Country: Russia
Provinces controlled: 7
Millitary: 5 tanks, 12 infantry
Combined BP: xBP
Techs reaserched: basic economy, advqnced tanks, etc
Allies: (if applicable)
Enemies: (people who you are currently at WAR with)
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Post by NetherFreek on Jun 10, 2016 14:28:11 GMT
Yeah, i also tried that idea before. But back then nobody agreed
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Post by Napoleon Bonaparte on Jun 10, 2016 18:18:38 GMT
Yeah, i also tried that idea before. But back then nobody agreed yo I might've not read that, maybe implement it some time soon?
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Post by Władysław Anders on Jun 10, 2016 18:53:27 GMT
I would like to implement operation civil war!
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Post by Frederick the Great on Jun 11, 2016 4:08:17 GMT
I have another idea:
Players can 'give' turns to another player if both agrees. This can be useful in peace treatys or 'protection payments' or 'give me some of your turns and I wont kill you'.
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Post by Desophaeus on Jun 11, 2016 5:05:14 GMT
I have another idea: Players can 'give' turns to another player if both agrees. This can be useful in peace treatys or 'protection payments' or 'give me some of your turns and I wont kill you'. I think that leads to opening up a can of worms. Spending turns in a phase is more or less the action points. The more AP someone has, the more damage can be done in a single post that just suddenly came up in the TW thread. I wouldn't recommend that idea. It can easily lead to salt without any benefits of making a TW cool. *shurgs* Possibly it would be best to restrict the turns in TW12 and beyond to a very low number like 3 or 5. And no economic techs to increase it, just pretend everyone got it already moved up in turns numbers. Likewise the techs for army etc... it can be a lot lower to match (like require only 6 turns in a TW that gives 4 turns per phase). Build-up would be also pretty fast like 1 turn gives you quite a lot of troops BUT the limit is like only 3 turn worth of producing troops can be held at a time. That may help TWs go faster in simpler posts too with so limited damage can be done in a single phase to reduce the salt potential at the same time.
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Post by Frederick the Great on Jun 11, 2016 5:36:09 GMT
I have another idea: Players can 'give' turns to another player if both agrees. This can be useful in peace treatys or 'protection payments' or 'give me some of your turns and I wont kill you'. I think that leads to opening up a can of worms. Spending turns in a phase is more or less the action points. The more AP someone has, the more damage can be done in a single post that just suddenly came up in the TW thread. I wouldn't recommend that idea. It can easily lead to salt without any benefits of making a TW cool. *shurgs* Possibly it would be best to restrict the turns in TW12 and beyond to a very low number like 3 or 5. And no economic techs to increase it, just pretend everyone got it already moved up in turns numbers. Likewise the techs for army etc... it can be a lot lower to match (like require only 6 turns in a TW that gives 4 turns per phase). Build-up would be also pretty fast like 1 turn gives you quite a lot of troops BUT the limit is like only 3 turn worth of producing troops can be held at a time. That may help TWs go faster in simpler posts too with so limited damage can be done in a single phase to reduce the salt potential at the same time. Hmm I get what your saying. My idea was because I think paying reparations is important in the aftermath of wars and turns are the closest thing depicting a nations wealth.
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Post by Władysław Anders on Jun 11, 2016 6:54:11 GMT
Forget turns, instead focus on population and capital, a topic i go into in operation civil war
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Post by Napoleon Bonaparte on Aug 25, 2016 13:38:25 GMT
Bump, as the "about the TWs" thread is full with suggestions I think this can be revived.
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Post by NetherFreek on Aug 25, 2016 13:45:46 GMT
I suggest that you cant pick neighbouring nations since you can basically declare war with both of them on another country making you OP
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Post by Desophaeus on Aug 25, 2016 15:15:58 GMT
I suggest that you cant pick neighbouring nations since you can basically declare war with both of them on another country making you OP Well that's probably due to the GMs making HUGE lists of selectable nations.
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