|
Post by best75 on Jun 16, 2016 23:18:16 GMT
I am okay with using 2 dice Picard formula. I think its quite good for getting the dice number needed.
|
|
|
Post by Jean-Luc Picard on Jun 16, 2016 23:22:30 GMT
It is. Fair and equitable. No room for monkeying that makes so much salt
|
|
|
Post by Napoleon Bonaparte on Jun 17, 2016 6:19:05 GMT
I've been saying that for days, implement the PF.
|
|
|
Post by Jean-Luc Picard on Jun 17, 2016 6:36:49 GMT
I've been saying that for days, implement the PF. Deso and I have been saying it for months
|
|
|
Post by Napoleon Bonaparte on Jun 17, 2016 6:37:49 GMT
I've been saying that for days, implement the PF. Deso and I have been saying it for months I'm making a poll today or tomorrow related to this.
|
|
|
Post by Władysław Anders on Jun 17, 2016 7:02:18 GMT
My formula is this: A two dice system shall be used with my own design. Depending on how much the enemies BP is in a city, and yours, you add your dice to it. If the attacker has less than the defender after this then the difference in dice is how much BP he loses: Attacker has 10BP and the enemy has 20 for instance. Then add the dice to your BP and lets say you get a 7, therefore a 17, you lose 3BP worth of troops. If he has more BP then he once again loses depending on the difference but takes the city and the defender loses everything. For instance: you have 5BP and he has 12BP, you need a 8, you roll it, you lose 1BP worth of troops and capture the city along with his troops and have a choice to weather put them all to the sword or give them back to the enemy.
|
|
|
Post by Napoleon Bonaparte on Jun 17, 2016 7:07:50 GMT
My formula is this: A two dice system shall be used with my own design. Depending on how much the enemies BP is in a city, and yours, you add your dice to it. If the attacker has less than the defender after this then the difference in dice is how much BP he loses: Attacker has 10BP and the enemy has 20 for instance. Then add the dice to your BP and lets say you get a 7, therefore a 17, you lose 3BP worth of troops. If he has more BP then he once again loses depending on the difference but takes the city and the defender loses everything. For instance: you have 5BP and he has 12BP, you need a 8, you roll it, you lose 1BP worth of troops and capture the city along with his troops and have a choice to weather put them all to the sword or give them back to the enemy. assimilation! Like it!
|
|
|
Post by Jean-Luc Picard on Jun 17, 2016 7:22:42 GMT
Mine is friendlier to large differences, but this is simpler
|
|
|
Post by NetherFreek on Jun 17, 2016 7:32:42 GMT
20 bp vs 20 bp
You throw a 1, you lose 1 bp You throw a 12, you lose 12 bp
For some cases it works, but for others it wont
30 bp vs 20 bp
You throw a 12, you lose 22 bp
See my struggel.
I also reccomend a loss calculation that looks like picards one. But with lesser losses:
5×D+25=percentage BP you lose 50-percentage BP you lose
D is the amount of dices you throw to low. If you throw higher then needed, the d will be in the minus.
So lets say you needed an 8 and have 20 BP You throw a 7
5×1+25=30 You lose 30 percent of your BP. Your new BP will be 14.
50-30=20 The enemy loses 20% of his BP
|
|
|
Post by Desophaeus on Jun 17, 2016 11:12:41 GMT
Mine is friendlier to large differences, but this is simpler The disappearance of defender troops in a partial defeat is liable to lead to abusive bltizes. Bad idea in that style. No objections to the dice+BP idea otherwise.
|
|
|
Post by Desophaeus on Jun 17, 2016 11:15:53 GMT
20 bp vs 20 bp You throw a 1, you lose 1 bp You throw a 12, you lose 12 bp For some cases it works, but for others it wont 30 bp vs 20 bp You throw a 12, you lose 22 bp See my struggel. I also reccomend a loss calculation that looks like picards one. But with lesser losses: 5×D+25=percentage BP you lose 50-percentage BP you lose D is the amount of dices you throw to low. If you throw higher then needed, the d will be in the minus. So lets say you needed an 8 and have 20 BP You throw a 7 5×1+25=30 You lose 30 percent of your BP. Your new BP will be 14. 50-30=20 The enemy loses 20% of his BP Were you speaking from the defender's perspective or the attacker's perspective? I didn't really get what you said.
|
|
|
Post by Jean-Luc Picard on Jun 17, 2016 15:20:30 GMT
1) the Picard lisses system is not set in stone, and is designed to reflect Space Combat. Tweaking can happen 2)Anders' formula handles 20 vs 25 and 80 vs 100 in totally different ways
|
|
|
Post by Napoleon Bonaparte on Jun 17, 2016 15:24:02 GMT
1) the Picard lisses system is not set in stone, and is designed to reflect Space Combat. Tweaking can happen 2)Anders' formula handles 20 vs 25 and 80 vs 100 in totally different ways Anders method also calls for assimilation, a new yet possibly salty thing.
|
|
|
Post by Deleted on Jun 17, 2016 15:31:05 GMT
1) the Picard lisses system is not set in stone, and is designed to reflect Space Combat. Tweaking can happen 2)Anders' formula handles 20 vs 25 and 80 vs 100 in totally different ways Sorry Władysław Anders, but my formula is better in keeping salt level low
|
|
|
Post by Jean-Luc Picard on Jun 17, 2016 15:32:34 GMT
1) the Picard lisses system is not set in stone, and is designed to reflect Space Combat. Tweaking can happen 2)Anders' formula handles 20 vs 25 and 80 vs 100 in totally different ways Sorry Władysław Anders, but my formula is better in keeping salt level low Yours and Anders' will both fail with larger numbers, mine won't. You can definitely do battle-splitting and terrain bonus in the Picard formula, rhough
|
|