|
Post by warjournal7 on Jun 21, 2016 6:16:05 GMT
So from what ive read Bodaglio or however you spell his name is the key guy to get from the gitgo because hes a great arty gen right? My question is why are artys the go to for everyone? Whats the strategy for using them? Ive read and reread about 50 threads and most of the replys to them and theres not one real justification for the artys. The first and Field are both dirt slow and getting mobile artillery is only a real option if you start out as a powerful nation or manage to take a high industry city. I know how they work but i just dont see how moving 1 tile at a time with the most widely available arty units is a viable strategy, unless that gen makes them move at a decent rate i just dont see the logic in it. But hey thats why im asking all of you have played more than me and know the nuances better than i do so please let me in on the secret.
|
|
|
Post by Jean-Luc Picard on Jun 21, 2016 6:46:14 GMT
In axis/allies and 1939/1943 we don't have super tanks, so Arty are only ones that can attack from 2 hex away. There are also no units with anti-artillery bonus. And Badoglio is 400 medals or so cheaper than the cheapest good tank man, Vatutin
|
|
|
Post by Maxim Warfield on Jun 21, 2016 8:27:31 GMT
So from what ive read Bodaglio or however you spell his name is the key guy to get from the gitgo because hes a great arty gen right? My question is why are artys the go to for everyone? Whats the strategy for using them? Ive read and reread about 50 threads and most of the replys to them and theres not one real justification for the artys. The first and Field are both dirt slow and getting mobile artillery is only a real option if you start out as a powerful nation or manage to take a high industry city. I know how they work but i just dont see how moving 1 tile at a time with the most widely available arty units is a viable strategy, unless that gen makes them move at a decent rate i just dont see the logic in it. But hey thats why im asking all of you have played more than me and know the nuances better than i do so please let me in on the secret. IIRC, Bagdolio has movement of 2 or 3 stars, which means he doesn't move 1 box at a time. And he's the most efficient in terms of medals spend, which means damage wise it worth every buck (or should I say medals?)
|
|
|
Post by Jean-Luc Picard on Jun 21, 2016 14:46:40 GMT
So from what ive read Bodaglio or however you spell his name is the key guy to get from the gitgo because hes a great arty gen right? My question is why are artys the go to for everyone? Whats the strategy for using them? Ive read and reread about 50 threads and most of the replys to them and theres not one real justification for the artys. The first and Field are both dirt slow and getting mobile artillery is only a real option if you start out as a powerful nation or manage to take a high industry city. I know how they work but i just dont see how moving 1 tile at a time with the most widely available arty units is a viable strategy, unless that gen makes them move at a decent rate i just dont see the logic in it. But hey thats why im asking all of you have played more than me and know the nuances better than i do so please let me in on the secret. IIRC, Bagdolio has movement of 2 or 3 stars, which means he doesn't move 1 box at a time. And he's the most efficient in terms of medals spend, which means damage wise it worth every buck (or should I say medals?) 2 stars, so he can move Rockets (which I always put him on) 3 hexes, and everything else 2 hexes. And Govorov has susbtantially higher output, but costs 600 medals more and is slow
|
|
|
Post by warjournal7 on Jun 21, 2016 15:23:20 GMT
IIRC, Bagdolio has movement of 2 or 3 stars, which means he doesn't move 1 box at a time. And he's the most efficient in terms of medals spend, which means damage wise it worth every buck (or should I say medals?) 2 stars, so he can move Rockets (which I always put him on) 3 hexes, and everything else 2 hexes. And Govorov has susbtantially higher output, but costs 600 medals more and is slow Ok so it sounds like hes the best arty gen for most of the game and at a very good price so i get why everyone like him, but even at that he still only gives 1 extra tile for movement. I guess the problem im having is that since i just did 39 with Finland and had to take over most the world by myself, i understand just how big the maps are and in campaign you get so few turns so in campaign hes probably far more effective, but i just dont see moving an army of 4 or 5 artys 1 tile at a time across an entire battlefield. Mobile artillery makes alot of sense and that gen on mobile sounds beastly but after having tried 39 with Finland 4 or 5 times with artys i found its faster and more cost effective to just spam basic tanks. So should i really go for him over a good tank gen?
|
|
|
Post by Jean-Luc Picard on Jun 21, 2016 15:52:46 GMT
2 stars, so he can move Rockets (which I always put him on) 3 hexes, and everything else 2 hexes. And Govorov has susbtantially higher output, but costs 600 medals more and is slow Ok so it sounds like hes the best arty gen for most of the game and at a very good price so i get why everyone like him, but even at that he still only gives 1 extra tile for movement. I guess the problem im having is that since i just did 39 with Finland and had to take over most the world by myself, i understand just how big the maps are and in campaign you get so few turns so in campaign hes probably far more effective, but i just dont see moving an army of 4 or 5 artys 1 tile at a time across an entire battlefield. Mobile artillery makes alot of sense and that gen on mobile sounds beastly but after having tried 39 with Finland 4 or 5 times with artys i found its faster and more cost effective to just spam basic tanks. So should i really go for him over a good tank gen? Yes, because the dynamics of working with generals are very difference from working with normal units.
|
|
|
Post by Iron Duke on Jun 22, 2016 19:57:51 GMT
As has been mentioned you get to move an extra hex with him on artillery, and the advantage artillery (not battalion) has over tanks (not super) is the 2 hex range so you can hit without being hit back.
As you alluded to he will make a real difference in campaigns and the "specials" (wipe out the enemy etc.) where the field of battle is much smaller and you don't have to take over the whole world.
And of course he will also prove useful in conquests, especially at the beginning where you can capture the important first few cities much quicker than with no general, plus he has decent health so can take a fair few hits.
Finally it's hard to advocate buying a tank general who's cheaper than Vatutin, and as Captain Picard pointed out he's around 400 medals more.
|
|
|
Post by Jean-Luc Picard on Jun 22, 2016 22:33:49 GMT
As has been mentioned you get to move an extra hex with him on artillery, and the advantage artillery (not battalion) has over tanks (not super) is the 2 hex range so you can hit without being hit back. As you alluded to he will make a real difference in campaigns and the "specials" (wipe out the enemy etc.) where the field of battle is much smaller and you don't have to take over the whole world. And of course he will also prove useful in conquests, especially at the beginning where you can capture the important first few cities much quicker than with no general, plus he has decent health so can take a fair few hits. Finally it's hard to advocate buying a tank general who's cheaper than Vatutin, and as Captain Picard pointed out he's around 400 medals more. And don't forge that artillery has 60% chance to avoid counterattack even when attacking a unit that can do it normally, which only a tank guy with Blitzkrieg can make tanks do
|
|