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Post by Washington on Jul 22, 2016 10:17:27 GMT
I have 1.Machine gun: Deals 20% more damage to Infantry when commanding Armored units 2.Sapper: Fortifications are 45% more effective and 10% cheaper 3.Air Raid: 15% chance to deal a critical strike on a unit when commanding air 4. Shell shock: 30% to Demoralise units and it's nearby units when commanding Artillery
Other suggestions are welcome
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Post by Marshal Hugh Dowding on Jul 23, 2016 8:02:23 GMT
I have 1.Machine gun: Deals 20% more damage to Infantry when commanding Armored units 2.Sapper: Fortifications are 45% more effective and 10% cheaper 3.Air Raid: 15% chance to deal a critical strike on a unit when commanding air 4. Shell shock: 30% to Demoralise units and it's nearby units when commanding Artillery Other suggestions are welcome but how do u change or add the skills?
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Post by Washington on Jul 23, 2016 8:08:14 GMT
I have 1.Machine gun: Deals 20% more damage to Infantry when commanding Armored units 2.Sapper: Fortifications are 45% more effective and 10% cheaper 3.Air Raid: 15% chance to deal a critical strike on a unit when commanding air 4. Shell shock: 30% to Demoralise units and it's nearby units when commanding Artillery Other suggestions are welcome but how do u change or add the skills? [br Like in ew4 skills can't be added
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Post by Laurent de Gouvion on Jul 23, 2016 8:52:57 GMT
I have 1.Machine gun: Deals 20% more damage to Infantry when commanding Armored units 2.Sapper: Fortifications are 45% more effective and 10% cheaper 3.Air Raid: 15% chance to deal a critical strike on a unit when commanding air 4. Shell shock: 30% to Demoralise units and it's nearby units when commanding Artillery Other suggestions are welcome 5.Poison Gas: 40% more damage to cavalry and 50% more to infantry when commanding artillery. 6.Stormtrooper: 20% chance of no enemy counterattack when commanding infantry.
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Post by Deleted on Jul 25, 2016 9:43:45 GMT
Not sure I can change anything there, but I could try
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Post by polandballfan on Jul 25, 2016 10:40:51 GMT
Not sure I can change anything there, but I could try When do you plan to release the mod anyway
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Post by Jean-Luc Picard on Jul 25, 2016 15:06:55 GMT
Not sure I can change anything there, but I could try When do you plan to release the mod anyway Whenever we're done. IDK when that will be
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Post by Napoleon Bonaparte on Jul 26, 2016 9:25:19 GMT
When do you plan to release the mod anyway Whenever we're done. IDK when that will be knowing that we're still planning, the final date is probably two years from now. Wild guess....
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Post by Deleted on Jul 26, 2016 10:06:30 GMT
Whenever we're done. IDK when that will be knowing that we're still planning, the final date is probably two years from now. Wild guess.... Nah, we're just between phase 1 and 2 as we lost graphics artist and we are planning a lot of stuff and we haven't started major work yet
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Post by Quintus Fabius on Aug 5, 2016 1:27:24 GMT
I have 1.Machine gun: Deals 20% more damage to Infantry when commanding Armored units 2.Sapper: Fortifications are 45% more effective and 10% cheaper 3.Air Raid: 15% chance to deal a critical strike on a unit when commanding air 4. Shell shock: 30% to Demoralise units and it's nearby units when commanding Artillery Other suggestions are welcome 5.Poison Gas: 40% more damage to cavalry and 50% more to infantry when commanding artillery. 6.Stormtrooper: 20% chance of no enemy counterattack when commanding infantry. 7. Flamethrower (invented by Germans during WWI): Attack +30% on Infantry when commanding Infantry. 8. Sniper: +20% damage against enemy commanders when commanding Inf.
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Post by best75 on Aug 5, 2016 4:01:42 GMT
5.Poison Gas: 40% more damage to cavalry and 50% more to infantry when commanding artillery. 6.Stormtrooper: 20% chance of no enemy counterattack when commanding infantry. 7. Flamethrower (invented by Germans during WWI): Attack +30% on Infantry when commanding Infantry. 8. Sniper: +20% damage against enemy commanders when commanding Inf. On the flamethrower skill shouldn't it do more damage to forts as well?
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Post by Quintus Fabius on Aug 5, 2016 4:07:53 GMT
7. Flamethrower (invented by Germans during WWI): Attack +30% on Infantry when commanding Infantry. 8. Sniper: +20% damage against enemy commanders when commanding Inf. On the flamethrower skill shouldn't it do more damage to forts as well? OK! +30% on inf, +10% on forts then!
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Post by Deleted on Aug 5, 2016 12:16:51 GMT
Remember, I'm not saying I'll be able to do that.
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