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Post by pathdoc on Sept 23, 2016 15:34:57 GMT
Won't somebody please, please bring out an updated version that does not have this limit. Especially if you want to play the game without spending real money (either because you don't want to or because you're a kid whose parents won't let you). It may interest you to know we are, sadly, not the owners of Easytech, and are merely fans. But, yes, there are ones without 100 turn limit that are updated. If you don't mind losing all your progress or fiddling with files, I suggest you get the updated version (as in uninstall and reinstall) Which platform do you play it on? Also, since general slots are limited to 4 if you don't pay, paying $2 for 2 extra slots usually proves helpful, but I am sure if you calculate and use Princess gens, you can complete even SNS with 4 Gens. *sigh* I know you're not the owners - but sometimes frustrations just need to be expressed. For the record, I am playing on a Kindle Fire HDX. I'm not currently near Wi-Fi so can't look for upgrades (if there are any for Amazon's iteration of Android), but as it's early days yet, I wouldn't have any problems jumping platforms if necessary (I also have a Samsung tablet, but the Kindle is very compact and sometimes ergonomically preferable when relaxing in bed, etc). My first try was as Ottoman Empire in Europe 1798, then Netherlands in America 1775. OE has the advantage that Istanbul is a trade city, so I could juggle food, wrenches and gold. America 1775 is a different matter - as Netherlands, I have more food than I know what to do with but no place to trade it for anything else. The first time round the British captured Charleston from the US, so I was able to drive them out and take it for myself, and that helped a lot. I had knocked Brunswick and Saxony out of the war, but Spain still had one ship on the high seas that was preserving it as a nation in being (colonial government in exile? LOL). The same currently applies. I am playing around with the idea of using lots of light infantry or fast cavalry to swamp and swarm enemy cities, artillery factories etc., capture their farms, and weaken their morale/confuse the defending units until light artillery can come up and beat them down. There are a few culture-shocks between this and Cossacks, primarily the fact that useful buildings (infantry, cavalry, artillery) cannot be created or destroyed, only captured. While this is sometimes a good thing, I miss being able to advance right to the edge of enemy-held territory and putting up artillery factories right where the guns were needed, or leaving the enemy resources a blasted wasteland. Now that I know I'm probably going to lose on time every time until I get an updated program, I'm not afraid to try stuff out. OTOH I tried campaign mode last night, and that is a lot more fun in some ways - limited time with clock pressure, but also well-defined goals.
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Post by Quintus Fabius on Sept 23, 2016 16:07:29 GMT
Hmm... I have no idea if Kindle version has been updated. Otto's is generally not beginner, try some UK/France 1798 and you'll see what I mean. Campaigns are fun, and they give emblem and have shops for General items. In conquests, try using Tavern Generals. Yes, I know they cost some medals, but you can farm/conquest them back. Also, Lannes is in a Tavern in 1798. For trade, try finding a general who has high trade stars, as trade usually give a net loss, and trade stars negate it.
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Post by granny's terror on Sept 23, 2016 16:22:43 GMT
What I do is upgrade small cities first and then the big ones.Always works for me.And only generals on two/three time formation units,and not even the heavy artillery in single formation cuz its EXPENSIVE,I even put Sophia on light arty(British/Swiss). Mathematics shows that it is best to upgrade big cities first Well,I told what I experienced.
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Post by Jean-Luc Picard on Sept 23, 2016 16:33:37 GMT
Mathematics shows that it is best to upgrade big cities first Well,I told what I experienced. What you do works, it's just not the best way to do it
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Post by Tito on Sept 23, 2016 17:05:44 GMT
Well,I told what I experienced. What you do works, it's just not the best way to do it Let me get clear,si he focuses on upgrading villages first?
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Post by Kaleg Nar on Sept 25, 2016 23:55:08 GMT
Here are the general things I do.
In the very beginning of a conquest when I'm playing a reasonably strong country, I spend the first turns without building any units. And with the units I do have, I consolidate them and begin advances on nearby cities. (Preferably infantry-producing cities.) Once I start having upgraded cities, I begin building x2 guards (210 gold, 65 hammer) and Light Artillery x2 (165 gold, 75 hammer). Cavalry is usually ignored by me except for a couple Heavy Cavalry x2 or Armored Car x2. The reason I build this composition has to do with speed. Infantry can always move 2 spaces and light artillery can sometimes move 2 so this is the most reliably mobile force in my opinion. The few cavalry I do have are used primarily on weak units to aid the blitz or used in hopes of demoralizing. When I attack a unit in the campaign, my preferred method is to demoralize it by flanking with Guards taking that position. Then my light artillery hit first prior to the guards. With this method I lose very few units compared to the enemy while still keeping a decent pace. Usually it takes 3 turns max to take a city. In lucky cases just 1 but usually 2. I also upgrade cities as I take them to be able to spam more units and keep supplies at the front. When it comes to tavern generals, I generally don't use them because I find most of them comparatively weak for the cost. If you have any princesses, that'll help ease your fight more reliably.
With the Ottomans, I think they can be pretty decent. I know I played the Ottoman Empire as my second conquest (after a 600-some round Indian 1775 conquest) and was able to finish Britain around round 68 without princesses or tavern generals so they are very playable.
I'd also agree that in general, your 5 countries are the ones you want to do if you've got a 100 round limit. While the small 2-star nations are fun to play, you just have too long to go before they become 5-star playability level. Though on the plus side, the medals you get from conquest are from during it so you're not losing out on any completion bonus though I agree it'd suck to not be able to finish it.
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Post by Quintus Fabius on Sept 26, 2016 0:01:42 GMT
Here are the general things I do.
In the very beginning of a conquest when I'm playing a reasonably strong country, I spend the first turns without building any units. And with the units I do have, I consolidate them and begin advances on nearby cities. (Preferably infantry-producing cities.) Once I start having upgraded cities, I begin building x2 guards (210 gold, 65 hammer) and Light Artillery x2 (165 gold, 75 hammer). Cavalry is usually ignored by me except for a couple Heavy Cavalry x2 or Armored Car x2. The reason I build this composition has to do with speed. Infantry can always move 2 spaces and light artillery can sometimes move 2 so this is the most reliably mobile force in my opinion. The few cavalry I do have are used primarily on weak units to aid the blitz or used in hopes of demoralizing. When I attack a unit in the campaign, my preferred method is to demoralize it by flanking with Guards taking that position. Then my light artillery hit first prior to the guards. With this method I lose very few units compared to the enemy while still keeping a decent pace. Usually it takes 3 turns max to take a city. In lucky cases just 1 but usually 2. I also upgrade cities as I take them to be able to spam more units and keep supplies at the front. When it comes to tavern generals, I generally don't use them because I find most of them comparatively weak for the cost. If you have any princesses, that'll help ease your fight more reliably.
With the Ottomans, I think they can be pretty decent. I know I played the Ottoman Empire as my second conquest (after a 600-some round Indian 1775 conquest) and was able to finish Britain around round 68 without princesses or tavern generals so they are very playable.
I'd also agree that in general, your 5 countries are the ones you want to do if you've got a 100 round limit. While the small 2-star nations are fun to play, you just have too long to go before they become 5-star playability level. Though on the plus side, the medals you get from conquest are from during it so you're not losing out on any completion bonus though I agree it'd suck to not be able to finish it. Different nations have different 'systems' of buffs to units. I believe HRE is default; Prussia, Ottos, UK(and Swiss), Russia, France, Spain, US, etc. all have different ways of play. Ottos would be a good choice for you because of their buffs to heavy (expensive stuff) units. Link here. european-war-4.boards.net/thread/2124/ew4-countries-unit-system-analysis
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Post by Kaleg Nar on Sept 26, 2016 0:22:31 GMT
I've noticed this strategy working with decent effect on all the countries I've played so far, though (20). I'll grant that it may work better with some countries than others, but I'm not sure how it could be bettered for other countries. Even if a country's line infantry are the best of the line infantry, their guards are still stronger so what suggestions would you make? (Note: I realize that over the internet, this post has the potential to come across as snobby. I apologize if it does. I'm open to ideas, but I just want to hear the rationale.)
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Post by pathdoc on Sept 26, 2016 11:58:45 GMT
Update: I installed the game on my Android tablet on the weekend and played a very slapdash and careless game as Russia, just to give myself the maximum chance of lasting 100 moves and seeing if it solved my problem. Haven't finished it yet, but with money and wrenches continually 9999 and able to buy all the excess food I need, victory is assured.
Sure enough, it works for getting past the 100 move limit so now I'm happy; I can play the careful way I like and take things gradually next time. Meanwhile I can use the Kindle version to try out tactical ideas and not have to worry if I never finish a conquest on that platform.
Can anyone tell me if it's possible to remove a tavern general from a unit which is dying and assign him to another? While I can afford to buy commanders with actual real-world money, one of these days I can see my kids playing this game and I would prefer they not have that option, so I prefer not to use it either.
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Post by Yi Sun Sin on Sept 26, 2016 12:10:03 GMT
Update: I installed the game on my Android tablet on the weekend and played a very slapdash and careless game as Russia, just to give myself the maximum chance of lasting 100 moves and seeing if it solved my problem. Haven't finished it yet, but with money and wrenches continually 9999 and able to buy all the excess food I need, victory is assured. Sure enough, it works for getting past the 100 move limit so now I'm happy; I can play the careful way I like and take things gradually next time. Meanwhile I can use the Kindle version to try out tactical ideas and not have to worry if I never finish a conquest on that platform. Can anyone tell me if it's possible to remove a tavern general from a unit which is dying and assign him to another? While I can afford to buy commanders with actual real-world money, one of these days I can see my kids playing this game and I would prefer they not have that option, so I prefer not to use it either. No, if the general dies he/she dies.
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Post by Tito on Sept 26, 2016 12:11:00 GMT
Update: I installed the game on my Android tablet on the weekend and played a very slapdash and careless game as Russia, just to give myself the maximum chance of lasting 100 moves and seeing if it solved my problem. Haven't finished it yet, but with money and wrenches continually 9999 and able to buy all the excess food I need, victory is assured. Sure enough, it works for getting past the 100 move limit so now I'm happy; I can play the careful way I like and take things gradually next time. Meanwhile I can use the Kindle version to try out tactical ideas and not have to worry if I never finish a conquest on that platform. Can anyone tell me if it's possible to remove a tavern general from a unit which is dying and assign him to another? While I can afford to buy commanders with actual real-world money, one of these days I can see my kids playing this game and I would prefer they not have that option, so I prefer not to use it either. No you cannot,but cities and factories heak you
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Post by Quintus Fabius on Sept 26, 2016 14:25:56 GMT
Update: I installed the game on my Android tablet on the weekend and played a very slapdash and careless game as Russia, just to give myself the maximum chance of lasting 100 moves and seeing if it solved my problem. Haven't finished it yet, but with money and wrenches continually 9999 and able to buy all the excess food I need, victory is assured. Sure enough, it works for getting past the 100 move limit so now I'm happy; I can play the careful way I like and take things gradually next time. Meanwhile I can use the Kindle version to try out tactical ideas and not have to worry if I never finish a conquest on that platform. Can anyone tell me if it's possible to remove a tavern general from a unit which is dying and assign him to another? While I can afford to buy commanders with actual real-world money, one of these days I can see my kids playing this game and I would prefer they not have that option, so I prefer not to use it either. No. Healing has to be bought with medals, like Tavern Gens, in shops in campaign, or your bought gens can regen. One tip I can give you is to, if you don't use any games which require multiplayer, is to uninstall/disable Google Play Games and Store.
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Post by Kaleg Nar on Sept 26, 2016 19:32:33 GMT
Note: When it comes to your princesses and generals from the academy, they also die if the unit dies and can't be respawned within that conquest, though you keep them overall. (Example. Let's saying you're playing Britain in both 1775 and 1812 with Sofia on a light artillery in both of them. In 1775 you get careless and Sofia dies. You will not be able to use her again in that conquest, but you can still use her in 1812 because you've been careful and she's still alive there. You then decide to start Britain 1798 after finishing those two conquests and can use Sofia there too. After finishing that one, you decide to redo Britain 1775 and again have the option to use Sofia because it's not the same Britain 1775 where Sofia died.) So if your children are playing the game and you decided to spend money on a general, it's not like they'd have the option to just spawn a ton of generals unless they went to the overall academy.
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Post by Yi Sun Sin on Sept 26, 2016 22:09:05 GMT
Note: When it comes to your princesses and generals from the academy, they also die if the unit dies and can't be respawned within that conquest, though you keep them overall. (Example. Let's saying you're playing Britain in both 1775 and 1812 with Sofia on a light artillery in both of them. In 1775 you get careless and Sofia dies. You will not be able to use her again in that conquest, but you can still use her in 1812 because you've been careful and she's still alive there. You then decide to start Britain 1798 after finishing those two conquests and can use Sofia there too. After finishing that one, you decide to redo Britain 1775 and again have the option to use Sofia because it's not the same Britain 1775 where Sofia died.) So if your children are playing the game and you decided to spend money on a general, it's not like they'd have the option to just spawn a ton of generals unless they went to the overall academy.^ And you can only use a certain number of generals in conquest.
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Post by pathdoc on Sept 26, 2016 22:37:47 GMT
Excellent advice, everyone, and thanks for your responses. By flicking at random through various threads I've picked up a whole lot of info about this game that was a mystery to me before, but I have a bunch of other questions to ask. However, I will probably start another thread for these so that other newbies like me can find the answers easily, and I will also wait a while to see if I can answer them via playing the game.
Certainly it pays as a newcomer to play as a nation which has at least one trading city.
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