Wesnoth EEaW: Playing the different nations
Oct 4, 2016 1:02:53 GMT
Napoleon Bonaparte, Stonewall Jackson, and 1 more like this
Post by Quintus Fabius on Oct 4, 2016 1:02:53 GMT
The only other one I found was encrypted in a strange cypher named Polish, so I'm going to write my thoughts here.
Anyone who also plays the mod can add to it here as well.
Link to Polish one
*My ones in construction*
Poland-Lithuania
The First faction in the list, and one of the easier ones IMO. Hussars are OP, but try to use them like Erich von Manstein or Philip II of Macedon would--2-3 in a group, just in case one charge misses. Keep access to a village or healer if needed. Armoured cav are great skirmishers, and can be used as scout/skirmisher/battleline at the same time, but are also weak. Infamis line (Infamis/Lisovanius) are also scouts, but Armoured so those better. IMO, Infamis and company are best for holding off areas until the Hussars arive, and Liso's nightstalk is powerful.
Infantry of P-L is weak, as they are mainly cannon fodder/support to Hussars, who are centre of everything. Chosen Inf are weaker then Lith Warrior IMO, but are useful for battlelineing, while Lith Warrior are support/Battlelien units to aid Hussars. Polish Noblemen are imoprtant, as they can be upgraded to Hetmans, which are cav leadership units. Get them ASAP. Peasants are cannon fodder, but their non-recruitable upgrades, Kosinier and Royal Rebel, are OP as hell, but weak like peasants. Ships, arty and healing are standard; use them like you would--with common sense.
Summary: P-L focuses on thr Hussar, a strong charging unit. Therefore, it is your job to kill all important stuff with Hussars, and everything else is to stop your Hussars getting killed, while getting kills of their own in the progress. However, this means that P-L is heavily reliant on avoiding Pierce, which is a major damage tipe of all faction main units, and is usually in spam units (read: recruits/peasants) as well. Therefore, you have to use your units wisely, and obey ToD to stop your Hussars dying and make the enemies die by your lances.
Or you could just spam Lisos and level peasants to Royal Rebels, then leaderkill the enemy duing night. Whatever floats your boat, I say.
Austria
Austria is what we'd call an arty nation; it has the most arty (cannon, mortar, organ gun, Horse-drawn[hereby called HdA]).
The arty aspects of Austria is interesting: it has an arty for everything. Organ gun is for hard to hit units; it deals 6-6 pierce and has wide range, so that it can damage nearby units. HdA is interesting: it is slightly weaker than cannon, but fast and can hit and run. Useful for skirmish. Cannon is your vanilla one, for defensive stuff; Mortars are for inf, but IMO whatever it does, Organ/Cannon/HdA can do better.
Inf of Austrians is interesting: Grenzers seem to be main, but the cheaper shooters actually are. Grenzers, however, is important for offensive strikes, and can work independently of other units. Treat them like commandoes. Shooters/recruits are main battleline; support with the inf officers if needed. Croatian cav is for scouting; build one for scout and it's all you need. Hussars are like Panzers; so treat them carefully and only use when you feel you can offensive. Ship/Medic, see P-L description.
Summary: Aus is more defensive than others. With no spam unit and arty-based, it needs to advance carefully, and use Hussars, Grenzers, and HdA when needed. ToD is important, like Polish.
Crimea (aka Tatars)
Crimea, like Austria, also lacks a spam unit and is heavily specialised; however, in this case it is a chaotic cav archer nation rather than a lawful Arty nation.
A main unit is the Tatar, a unit with Scmitar, Bow and slowing attack. It serves as a main battleline, a support (slowing), a scout, and a breakthrough unit at the same time. It is this versitality and fluidity that is the Crimean strength; to be able to hit-and-run anything who is weaker/equal, and run until they get more units against anyone that's not. Another great example is the Tatar Bowman. Serving as a cav archer unit, it is mainly used as breakthrough, but can be used as scout/battlelane when needed. Its fire arrows also are great against mechanical units; watch out, Austria! THe guard in this case is more of a breakthrough/Tank unit, and very expensive. Upgrade it ASAP, it will need the HP.
The footsoldier 'Crimean Tatar' is a battleline unt, and the closest to a spam unit we have. Use it to hold villages and econ, as one of its Lv2 advancements is a slaver that gives gold when it kills an unit and when it stays on a village for a turn. You can also buy it for 20 gold; get one if you have little villages/income on map. Crimean 'scouts' should be used as support, and do not expect them to survive. They are weak as a peasant and the only thing good about it is it can skirmish and backstab. Crimean healers, on the other hand, are useful support that covers everything and can even be a battleline unit!
The Tatar boats are spammable (cheaper than all their land units) and can fire fire arrows, so use tham a lot. Ferryboats are more useless; only buy in naval battles when enemy is Otto/Cossack/Swede/Crimean.
Summary: Crimeans need to be versatile and fluid to live. Try to use your units to the best of their abilities, run a lot, remember you have ToD advantage against everyone else (Crimea has the most chaotic units of all 7 nations; even Cossacks, the other chaotic nation, has a lot of neutral and 1 lawful unit line), spam your ships that can hide in swampwater, and shoot the enemy into pincushions!
Next up is Russia.
To be continued...
Anyone who also plays the mod can add to it here as well.
Link to Polish one
*My ones in construction*
Poland-Lithuania
The First faction in the list, and one of the easier ones IMO. Hussars are OP, but try to use them like Erich von Manstein or Philip II of Macedon would--2-3 in a group, just in case one charge misses. Keep access to a village or healer if needed. Armoured cav are great skirmishers, and can be used as scout/skirmisher/battleline at the same time, but are also weak. Infamis line (Infamis/Lisovanius) are also scouts, but Armoured so those better. IMO, Infamis and company are best for holding off areas until the Hussars arive, and Liso's nightstalk is powerful.
Infantry of P-L is weak, as they are mainly cannon fodder/support to Hussars, who are centre of everything. Chosen Inf are weaker then Lith Warrior IMO, but are useful for battlelineing, while Lith Warrior are support/Battlelien units to aid Hussars. Polish Noblemen are imoprtant, as they can be upgraded to Hetmans, which are cav leadership units. Get them ASAP. Peasants are cannon fodder, but their non-recruitable upgrades, Kosinier and Royal Rebel, are OP as hell, but weak like peasants. Ships, arty and healing are standard; use them like you would--with common sense.
Summary: P-L focuses on thr Hussar, a strong charging unit. Therefore, it is your job to kill all important stuff with Hussars, and everything else is to stop your Hussars getting killed, while getting kills of their own in the progress. However, this means that P-L is heavily reliant on avoiding Pierce, which is a major damage tipe of all faction main units, and is usually in spam units (read: recruits/peasants) as well. Therefore, you have to use your units wisely, and obey ToD to stop your Hussars dying and make the enemies die by your lances.
Or you could just spam Lisos and level peasants to Royal Rebels, then leaderkill the enemy duing night. Whatever floats your boat, I say.
Austria
Austria is what we'd call an arty nation; it has the most arty (cannon, mortar, organ gun, Horse-drawn[hereby called HdA]).
The arty aspects of Austria is interesting: it has an arty for everything. Organ gun is for hard to hit units; it deals 6-6 pierce and has wide range, so that it can damage nearby units. HdA is interesting: it is slightly weaker than cannon, but fast and can hit and run. Useful for skirmish. Cannon is your vanilla one, for defensive stuff; Mortars are for inf, but IMO whatever it does, Organ/Cannon/HdA can do better.
Inf of Austrians is interesting: Grenzers seem to be main, but the cheaper shooters actually are. Grenzers, however, is important for offensive strikes, and can work independently of other units. Treat them like commandoes. Shooters/recruits are main battleline; support with the inf officers if needed. Croatian cav is for scouting; build one for scout and it's all you need. Hussars are like Panzers; so treat them carefully and only use when you feel you can offensive. Ship/Medic, see P-L description.
Summary: Aus is more defensive than others. With no spam unit and arty-based, it needs to advance carefully, and use Hussars, Grenzers, and HdA when needed. ToD is important, like Polish.
Crimea (aka Tatars)
Crimea, like Austria, also lacks a spam unit and is heavily specialised; however, in this case it is a chaotic cav archer nation rather than a lawful Arty nation.
A main unit is the Tatar, a unit with Scmitar, Bow and slowing attack. It serves as a main battleline, a support (slowing), a scout, and a breakthrough unit at the same time. It is this versitality and fluidity that is the Crimean strength; to be able to hit-and-run anything who is weaker/equal, and run until they get more units against anyone that's not. Another great example is the Tatar Bowman. Serving as a cav archer unit, it is mainly used as breakthrough, but can be used as scout/battlelane when needed. Its fire arrows also are great against mechanical units; watch out, Austria! THe guard in this case is more of a breakthrough/Tank unit, and very expensive. Upgrade it ASAP, it will need the HP.
The footsoldier 'Crimean Tatar' is a battleline unt, and the closest to a spam unit we have. Use it to hold villages and econ, as one of its Lv2 advancements is a slaver that gives gold when it kills an unit and when it stays on a village for a turn. You can also buy it for 20 gold; get one if you have little villages/income on map. Crimean 'scouts' should be used as support, and do not expect them to survive. They are weak as a peasant and the only thing good about it is it can skirmish and backstab. Crimean healers, on the other hand, are useful support that covers everything and can even be a battleline unit!
The Tatar boats are spammable (cheaper than all their land units) and can fire fire arrows, so use tham a lot. Ferryboats are more useless; only buy in naval battles when enemy is Otto/Cossack/Swede/Crimean.
Summary: Crimeans need to be versatile and fluid to live. Try to use your units to the best of their abilities, run a lot, remember you have ToD advantage against everyone else (Crimea has the most chaotic units of all 7 nations; even Cossacks, the other chaotic nation, has a lot of neutral and 1 lawful unit line), spam your ships that can hide in swampwater, and shoot the enemy into pincushions!
Next up is Russia.
To be continued...