|
Post by Max Otto von Stierlitz on Oct 8, 2016 13:27:06 GMT
I'm planning to make a mod for World Conqueror 3 (I don't think it's worth to waste a time now explaining what it should be), and what I need are images from the game. Anyone knows, where are located the files, for example, from def_mapterrain.xml: land_1.png, wave_1.png, wave_2.png and so on? Or may be somewhere can be found an info about that. I don't ask about how to modify them or anything like that, I just need to get those images. Even if it is possible download them from anywhere will be ok.
|
|
|
Post by Deleted on Oct 9, 2016 20:45:38 GMT
Mostly I'm editing general, conquest and campign missions. But hex file is easy for me but hard for new people to understand
|
|
|
Post by Max Otto von Stierlitz on Oct 9, 2016 21:29:36 GMT
Mostly I'm editing general, conquest and campign missions. But hex file is easy for me but hard for new people to understand That's very good. But it possible (do you know how) to get the image with map of all world or if it consists of small pieces, than get the images of these pieces?
|
|
|
Post by Deleted on Oct 9, 2016 22:11:45 GMT
Mostly I'm editing general, conquest and campign missions. But hex file is easy for me but hard for new people to understand That's very good. But it possible (do you know how) to get the image with map of all world or if it consists of small pieces, than get the images of these pieces? Sorry I don't understand you. But I would check the Chinese formed since that how I learned most tips how to mod like edit the files
|
|
|
Post by Jean-Luc Picard on Oct 9, 2016 22:13:43 GMT
Mostly I'm editing general, conquest and campign missions. But hex file is easy for me but hard for new people to understand That's very good. But it possible (do you know how) to get the image with map of all world or if it consists of small pieces, than get the images of these pieces? The images are useless. You'd need the .btl files, and to use them for Hex modding
|
|
|
Post by Max Otto von Stierlitz on Oct 9, 2016 23:07:10 GMT
The images are useless. You'd need the .btl files, and to use them for Hex modding I don't want to modify existing android app. I want to make my own web app and than modify it. And for this reason I need game graphics. Most of all world map. Some images are stored in png files. But some in pkm. For example, army_panzer.pkm, looks like an image with a tank pictures. But I have no idea how to open it.
|
|
|
Post by Jean-Luc Picard on Oct 9, 2016 23:14:04 GMT
The images are useless. You'd need the .btl files, and to use them for Hex modding I don't want to modify existing android app. I want to make my own web app and than modify it. And for this reason I need game graphics. Most of all world map. Some images are stored in png files. But some in pkm. For example, army_panzer.pkm, looks like an image with a tank pictures. But I have no idea how to open it. IDK about pkm. For a web app, even, you'd need the btl and png would not be enough for playability
|
|
|
Post by Max Otto von Stierlitz on Oct 9, 2016 23:16:25 GMT
Sorry I don't understand you. But I would check the Chinese formed since that how I learned most tips how to mod like edit the files I want something like this: .org/image/5ocl63u7n/] [/url] but in biggest zoom, without any units and for all the world. Likely it would be enough if I could open pkm files.
|
|
|
Post by Max Otto von Stierlitz on Oct 9, 2016 23:20:34 GMT
IDK about pkm. For a web app, even, you'd need the btl and png would not be enough for playability Graphics and info about game physics is enough. Sure, a bit of knowledge in addition. It was enough for homm3.
|
|
|
Post by Deleted on Oct 10, 2016 0:09:49 GMT
Sorry I don't understand you. But I would check the Chinese formed since that how I learned most tips how to mod like edit the files I want something like this: but in biggest zoom, without any units and for all the world. Likely it would be enough if I could open pkm files. Well that pretty easy for me but its takes time and making sure it right. I can do this but I like to start off small than I move to the bigger ones.
|
|
|
Post by Max Otto von Stierlitz on Oct 10, 2016 6:41:03 GMT
Well that pretty easy for me but its takes time and making sure it right. I can do this but I like to start off small than I move to the bigger ones. Sure, I will not need all the map from the very beginning, but if I knew it is possible, I can start with any small part of world map (for example map of first campaign). That's enough to try all land units, generals and everything instead of ships and swimming.
|
|
|
Post by GA Omar Bradley on Oct 10, 2016 7:17:10 GMT
I'm planning to make a mod for World Conqueror 3 (I don't think it's worth to waste a time now explaining what it should be), and what I need are images from the game. Anyone knows, where are located the files, for example, from def_mapterrain.xml: land_1.png, wave_1.png, wave_2.png and so on? Or may be somewhere can be found an info about that. I don't ask about how to modify them or anything like that, I just need to get those images. Even if it is possible download them from anywhere will be ok. Can the mod be set in the modern day?
|
|
|
Post by Max Otto von Stierlitz on Oct 10, 2016 14:18:59 GMT
You mean like make conquests for later years? Why not. The main idea is to make game engine, and than there's no problem to add other conquests or campaigns.
|
|
|
Post by ninekoraphatkancolle on Feb 19, 2018 14:13:00 GMT
How can I open the army_panzer.pkm film on Android Phone? Help me please
|
|
|
Post by ninekoraphatkancolle on Feb 19, 2018 14:13:47 GMT
How can I open the army_panzer.pkm file on Android Phone? Help me please
|
|