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Post by NetherFreek on Oct 22, 2016 6:02:50 GMT
Total avarage output Stars 7-10,5-14-17,5-24,5 Plain 7-14-21-28-50 Street/Desert/jungle/mountain 3,5-7-10,5-14 Leader (as per median) 0,6-1,2-1,8-2,4 Barrage 3,5-7-10,5-14-35 Guerilla 5-10-15-20-50 Anti-tank 3-6-9-12-30 (1/2 of units considered to be tanks due opness super tank)
Output >50 Stars 8-12-16-20-28 Plain 7-14-21-28-35 Street/Desert/jungle/mountain 3,5-7-10,5-14 Leader (as per median) 0,6-1,2-1,8-2,4 Guerilla 5-10-15-20-50 Anti-tank 6-12-18-24-30 (1/2 of units considered to be tanks due opness super tank)
Output <50 Stars 6-9-12-15-21 Plain 7-14-21-28-35 Street/Desert/jungle/mountain 3,5-7-10,5-14 Leader (as per median) 0,6-1,2-1,8-2,4 Guerilla 5-10-15-20-50 Anti-tank 6-12-18-24-30 (1/2 of units considered to be tanks due opness super tank) Barrage 7-14-21-28-70
Output against cities 12-24-36-48-120 Rest as per "total avarage damage" without anti-tank
Survivability
Ability to regain lives Supply 4-8-12-16-40 Ace forces (random) 4-8-12-16
Air damage reduction Shelter 5-10-15-20-50 Camoflague 2,5-5-7,5-10 (1/2 of units considered to be missiles)
Land damage reduction Blitz 5-10-15-20-50 Defense 2-4-6-8-10 Camouflage 1,7-3,3-5-6,6 (1/3 of unirs considered to be artillery)
Price
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