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Post by burningwings on Oct 31, 2016 20:45:36 GMT
Hi guys, this is the unit's stat in Epic war 5. I create this so that you can compare the special units of each empire to each other and to the basic units easier. Example: -The Siege Tower have less defense but more Attack than the Ram, and the Carthage's Siege Tower is better than the Roman's . -The England's tank(Landship) have better attack but more fragile than it Armored Car. -The Greek's Chariot is even worse than Horseman. -Ankor's Mahout is supper strong and is all you need in Medieval age. I create 1 sheet for each nation, so you can find them easier. The file only contain units in Classical Age conquest. I'm not sure if I will have time to summarize more in the future, so It will be great if someone do something like this for other Conquest. *The Green number or skill mean it's better than the basic unit. *The Red number or skill mean it's worse than the basic unit. *The Brown number or skill mean it's different from the basic unit. but It's not better or worse. *The number after a nation mean the conquest that they are in. *The order of Nations is Strongest to Weakest of Classical, then come Medieval and so on. Special thanks to singlemalt for his Empire's list which help me find the capital of each civilization easier. Special thanks to Netherfreek "better conquests" thread to help me choose better civilization of conquest, so I can colect data faster. Special thanks to singlemalt and kanue to help me gather information. Thanks to best75 for giving me idea about add a list of Unique 5 star units. Sheet 1 is the list of 5 star Unique units and there skill and Sheet 2 is the stat of basic unit. If the Attachments have any problem, please write a comment below, so I can fix it. Attachments:EW5.xlsx (42.91 KB)
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Post by burningwings on Oct 31, 2016 20:46:56 GMT
This file is the sumarize of all cities in EW5 conquest. Classical is updated. With this file, you will know which kind of units can be build in which city. Combine with the special units data, you can know exactly which special units can be build in which city. The Tavern and Palace information also help you plan where to recuit Tavern general and where to place your princess for the best use of them. Update: -All cities of Medieval Conquest. Thanks to Desophaeus's idea of sumarize data of all cities in Conquest mode. Attachments:City.xlsx (40.6 KB)
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Post by Singlemalt on Oct 31, 2016 20:59:16 GMT
Very interesting file, thnx
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Post by saltin on Oct 31, 2016 22:27:29 GMT
Very nice burningwings,I edited your post and uploaded a screenshot of sheet 2 in case some members can't open Excel files.
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Post by best75 on Oct 31, 2016 23:12:52 GMT
Good file! This was something I really wanted to look at.
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Post by burningwings on Nov 1, 2016 18:56:37 GMT
Thank you for supporting me. I'm doing the Medieval Conquest at the moment and I will update the data after it finish. It is still at 15th turn and will take me a long time to finish. And I'm also doing a playthrough without general for few country in Classical Age to see which country is possible and which is not. I've finish 10 turn with China but I think it will take me about 6-70 more turn. If there is no one vote for any country I will play as Rome after China.
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Post by Desophaeus on Nov 1, 2016 19:51:27 GMT
Thank you for supporting me. I'm doing the Medieval Conquest at the moment and I will update the data after it finish. It is still at 15th turn and will take me a long time to finish. And I'm also doing a playthrough without general for few country in Classical Age to see which country is possible and which is not. I've finish 10 turn with China but I think it will take me about 6-70 more turn. If there is no one vote for any country I will play as Rome after China. Just wondering, is there a difference in Classical and Medieval conquests for the special units for nations? If so, maybe set a separate excel file and mark this current one as the classical conquest file or something? You could always add a new file for a different conquest mode in your first post.
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Post by Desophaeus on Nov 1, 2016 20:00:03 GMT
Oh yeah... I was thinking of we could be using the second post "placeholder" as a list of cities that has all 4 types of faculties available for upgrading like so far... Chang'an, Dihua, Almaty, Tehran, Osaka, Tokyo, Delhi, and Mumbai.
(There's some cities that are almost good as a full city like Taipei. It has 3/4, missing Stables. It still can build a full-scale invasion force of artillery, archer, infantry. Maybe a list of 3/4 cities like those to be included as well?)
The problem is, I don't know which uncaptured coty has full faculties or not. So as I am cruising through Africa, I have no idea how soon I will find a good city to upgrade, and I don't want to upgrade my Cairo to level 5 so costly but potentially ending up so far from the front lines (which makes my huge investment useless).
In short, I think this information would make this awesone thread even better as a source of information for players to view.
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Post by burningwings on Nov 1, 2016 20:25:22 GMT
Just wondering, is there a difference in Classical and Medieval conquests for the special units for nations? If so, maybe set a separate excel file and mark this current one as the classical conquest file or something? You could always add a new file for a different conquest mode in your first post. As far as I know, China, Huns and Persia's army in Medival and Classical is the same, the only difference is all country start at Medieval age. So I will update the excel once with new civilization that appear in Medival Age and make a signal to mark which civilization appear in which age. But it will take me 1 or 2 week as I'm stuck at university at the moment. I will think about it, but to do it I will have to finish the conquest that I'm doing 1st. Maybe I will add which city belong to which race too. Thank for your suggestion.
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Post by burningwings on Nov 2, 2016 17:04:34 GMT
Hi. I've update the file with a new version, which contain nations of both classical and medieval conquest. Nation of empire conquest won't come anytime soon as I'm at lvl 11 atm. What is new in the new file? *Nation of Medieval conquest. *Fix Aztec and England's data. *Additional comment.
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Post by best75 on Nov 3, 2016 3:12:10 GMT
The show of unique units can help us think of general choice. Like for say, Bismarck can not be brought yet but we know he is on siege weapons and Germany special unit siege unit at 5 stars makes enemy unable to fire back.
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Post by Singlemalt on Nov 3, 2016 6:34:41 GMT
I had to have this info earlier Very great job!
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Post by burningwings on Nov 3, 2016 21:05:06 GMT
I've updated my place holder post with data of cites in Classical Age conquest. Other Conquest will come later. The name of the Thread is also changed to "Status of Epic war 5 units and cities in conquest" due to the new update.
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Post by Singlemalt on Nov 3, 2016 21:29:42 GMT
This file is the sumarize of all cities in EW5 conquest. Classical is updated. With this file, you will know which kind of units can be build in which city. Combine with the special units data, you can know exactly which special units can be build in which city. The Tavern and Palace information also help you plan where to recuit Tavern general and where to place your princess for the best use of them. Thanks to Desophaeus's idea of sumarize data of all cities in Conquest mode. Income by different cities is very variable.. this probably will lead to a "track" to get the most profitable cities with the less effort.. Great work! Great idea of Desophaeus also! We dont really need it for these periods but probably we will need it after empire age. I am now doing Persia in empire modus and indeed its a bit more difficult and 2 of my 4 generals are already killed.. implying the later age probably more stragetic steps are needed for which this info is vital!
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Post by burningwings on Nov 4, 2016 11:29:12 GMT
Singlemalt :I agree, stat of low age conquest cities is quite useless as new player won't read it and old players won't need it anymore. But it will be important to me as I'm doing no general conquest play through. As I see, the higher lvl city give more Silver, only 1 or 2 don't give the same amound of silver as the other cities of same lvl. The only unique imcome of each cities is Production, which we will never know without having that city at least once. *I've added Medieval cities, which is a litter bit more useful.
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