|
Post by pathdoc on Nov 21, 2016 12:34:23 GMT
1) With reference to generals' rank and nobility, what is the highest you can go on each? Or is there even a limit?
2) Chevrons and killing power - I won Sophia as HRE 1798 on turn 69, reloaded and turned it into a quit/reload grinding save for her on rocket artillery, and by turn 99 she had four chevrons and was delivering hits of up to 143 on wooden forts & routinely as high as 100. I understand this is her Spy skill at work, and it's a pity the kindle game expires at turn 99 or I could do some serious damage here, but it certainly hints at killing power rising with experience, and the grinding thread in the training forum for EW4 also hints at killing power rising with number of kills delivered.
So, do chevrons equate to killing power or not? The output formula doesn't suggest it, but the statements made in the grinding thread certainly do. Certainly they relate to the ability to shake off or ignore retaliatory damage when doing a long grind, as opposed to the more arduous load, hit, quit, reload method.
3) Is there a tip, trick or back-door method for levering friendly units out of their cities? I have a setup as HRE in 1798 by which I can starve Britain (ally) on its own territory in short order, but it is of no use when I can't steal enough of their bases to drive them at least neutral first. I stole a port (Rotterdam, after they'd captured it) and the artillery factory just east of London, and they still stayed friendly. I keep unfreezing them and letting them have a little bit of chow from time to time in the hope that someone else will shift out of his base and I can drive them neutral. After that, I can at least attack them.
I suspect the trick here is to send over some militia very early in the game via Prussia, so that I can get them ashore in Britain and steal bases while the Brits are still deploying and developing their army. Maybe.
4) Speaking of starving your enemies out, I realised last night that nations which have lots of bases and a trade city cannot be starved out because they can always exchange wrenches and gold for food, but on top of that, even when I captured Kiev (trade city) and occupied all the Russian farms for many, many turns I could not get them to go even single-arrow-down. What's happening here? They must have vast food reserves, but unfortunately conquering Kiev (and stopping the Swedes from capturing Warsaw before I could) drove the Russians to declare war on me and now I can't keep all the farms occupied.
|
|
|
Post by Deleted on Nov 21, 2016 14:25:20 GMT
1) The highest rank is 150 and nobility is 10.
|
|
|
Post by Deleted on Nov 21, 2016 14:29:30 GMT
3) Did you try taking over Northern lands like Scotland? It might be a good idea to get there before Britain tries to push France back.
|
|
|
Post by Deleted on Nov 21, 2016 14:32:10 GMT
4) Unfortunately, depending on the number of units and turns that have progressed, their food supply can vary. Food storage builds up for every turn, so it wouldn't surprise me if they had a small number of units with a large supply behind them.
|
|
|
Post by TK421 on Nov 21, 2016 16:00:53 GMT
1) With reference to generals' rank and nobility, what is the highest you can go on each? Or is there even a limit? 2) Chevrons and killing power - I won Sophia as HRE 1798 on turn 69, reloaded and turned it into a quit/reload grinding save for her on rocket artillery, and by turn 99 she had four chevrons and was delivering hits of up to 143 on wooden forts & routinely as high as 100. I understand this is her Spy skill at work, and it's a pity the kindle game expires at turn 99 or I could do some serious damage here, but it certainly hints at killing power rising with experience, and the grinding thread in the training forum for EW4 also hints at killing power rising with number of kills delivered. So, do chevrons equate to killing power or not? The output formula doesn't suggest it, but the statements made in the grinding thread certainly do. Certainly they relate to the ability to shake off or ignore retaliatory damage when doing a long grind, as opposed to the more arduous load, hit, quit, reload method. 3) Is there a tip, trick or back-door method for levering friendly units out of their cities? I have a setup as HRE in 1798 by which I can starve Britain (ally) on its own territory in short order, but it is of no use when I can't steal enough of their bases to drive them at least neutral first. I stole a port (Rotterdam, after they'd captured it) and the artillery factory just east of London, and they still stayed friendly. I keep unfreezing them and letting them have a little bit of chow from time to time in the hope that someone else will shift out of his base and I can drive them neutral. After that, I can at least attack them. I suspect the trick here is to send over some militia very early in the game via Prussia, so that I can get them ashore in Britain and steal bases while the Brits are still deploying and developing their army. Maybe. 4) Speaking of starving your enemies out, I realised last night that nations which have lots of bases and a trade city cannot be starved out because they can always exchange wrenches and gold for food, but on top of that, even when I captured Kiev (trade city) and occupied all the Russian farms for many, many turns I could not get them to go even single-arrow-down. What's happening here? They must have vast food reserves, but unfortunately conquering Kiev (and stopping the Swedes from capturing Warsaw before I could) drove the Russians to declare war on me and now I can't keep all the farms occupied. 1) 150 health, and 10 nobility. 2) I don't think Chevrons affect firepower. Just stars. Rank affects health. 3) There's no trick, to my knowledge. Just gotta either get their quick, or wait to starve them out. 4) I'm not an expert offend, but I believe it's because of reserves. Picard might need to answer this one.
|
|
|
Post by pathdoc on Nov 21, 2016 16:01:14 GMT
1) The highest rank is 150 and nobility is 10. Excellent. I expect resistance to damage and rate of healing to be pretty impressive by that level, especially in a game where I have already accumulated lots of chevrons/a star. Some of those French generals are a pain in the backside to kill, especially when they come in on triple-formation guards infantry/cav or a double heavy artillery unit, with all chevrons and with five skill stars for the unit type they're on. Rocket artillery really comes in handy here. 3) I shall give that a go in the next grinding game I play. 4) Russia isn't exactly spamming units at a furious rate right now, no. I think next time I need to get in there really fast, hit Kiev and kill its defenders while I still have enough tolerance not to make an immediate enemy of Russia. Then blockade its food while it's still neutral and won't actively attack me.
|
|
|
Post by Jean-Luc Picard on Nov 21, 2016 16:03:15 GMT
To confirm: Chevrons affect damage taken, not dealt
|
|
|
Post by pathdoc on Nov 21, 2016 16:04:28 GMT
3) There's no trick, to my knowledge. Just gotta either get their quick, or wait to starve them out. Okay, does this mean that eventually they stop merely being confused and actually start to die of starvation? Because on the Android platform, I can wait for that to happen.
|
|
|
Post by Jean-Luc Picard on Nov 21, 2016 16:05:54 GMT
3) There's no trick, to my knowledge. Just gotta either get their quick, or wait to starve them out. Okay, does this mean that eventually they stop merely being confused and actually start to die of starvation? Because on the Android platform, I can wait for that to happen. Neither. It means that massacring confused enemies is easy
|
|
|
Post by pathdoc on Nov 21, 2016 16:08:18 GMT
To confirm: Chevrons affect damage taken, not dealt Then why am I appearing to notice that units which have plenty of them, and with no general or princess, seem to deliver more powerful hits as the game progresses and the chevrons accumulate? I accept that they may be only a barometer for something else that is happening inside the game engine, perhaps a bias factor on the random number generator that is favouring higher "throws" for base input into the damage formula?
|
|
|
Post by Jean-Luc Picard on Nov 21, 2016 16:13:23 GMT
To confirm: Chevrons affect damage taken, not dealt Then why am I appearing to notice that units which have plenty of them, and with no general or princess, seem to deliver more powerful hits as the game progresses and the chevrons accumulate? I accept that they may be only a barometer for something else that is happening inside the game engine, perhaps a bias factor on the random number generator that is favouring higher "throws" for base input into the damage formula? Either coincidence or your Selective Perception
|
|
|
Post by TK421 on Nov 21, 2016 16:19:00 GMT
Then why am I appearing to notice that units which have plenty of them, and with no general or princess, seem to deliver more powerful hits as the game progresses and the chevrons accumulate? I accept that they may be only a barometer for something else that is happening inside the game engine, perhaps a bias factor on the random number generator that is favouring higher "throws" for base input into the damage formula? Either coincidence or your Selective Perception I agree. RNG is a massive thing in this game. MASSIVE.
|
|
|
Post by pathdoc on Nov 21, 2016 16:27:28 GMT
Then why am I appearing to notice that units which have plenty of them, and with no general or princess, seem to deliver more powerful hits as the game progresses and the chevrons accumulate? I accept that they may be only a barometer for something else that is happening inside the game engine, perhaps a bias factor on the random number generator that is favouring higher "throws" for base input into the damage formula? Either coincidence or your Selective Perception Okay. It doesn't hurt high-chevron or star units that they have as a rule either retained or regained their initial maximum health (since acquisition of chevrons repairs some damage), and especially for artillery units operating at a remove from their targets (siege or rocket = mandatory), have maximum health-coefficient input into the damage formula.
|
|