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Post by saltin on Mar 28, 2015 1:18:46 GMT
Kanue wrote:
My reply below,anyone has more to add? Maybe montenegrin can fish us a hex value or anything else to shed some light on this skill? Would be great.
Earlier reply: I have left this skill out on purpose as I havent been able to properly test it yet but yeah it looks like it belongs in the same category as assault art and defensive art.Rough impression just a flat damage bonus. It doesnt have a trigger skill icon that I could see though and even though the name "siege"seem to imply it's artillery related it most likelly is just a global skill instead and available to all.Kutozov has that skill and as an infantry general he hits on average far more than the "formation" skill (his only other combat skill) would suggest so that added damage must be coming from siege master skill.
My best guess so far is that it is a flat moderate but constant damage bonus(so unlike assault art that is critical chance based) and it is agaist all trooops (as opposed to bonus damage skills that only apply to certain kind of targets like the "spy" skill)
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Post by Anonymous on Mar 28, 2015 1:39:43 GMT
The description sounds awfully like +regen, but considering that it doesn't actually show up on the status page, I'm not sure about that.
That being said, Sophia is another general with it, and I don't think I've ever noticed her doing more damage than she's supposed to, that's probably not it either. Unless any of you have different observations about her?
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Post by saltin on Mar 28, 2015 2:47:19 GMT
Ohh,how so? Both the tent and the banner that are +regen have a description of "increase supply" while the siege master description is "enhance fighting ability against troops." This seem to suggest flat constant combat bonus against all units but maybe fortifications/ships.
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Post by Anonymous on Mar 28, 2015 3:03:52 GMT
Oh oops; I was thinking of the wrong thing, silly me. That toally makes snese.
Still doesn't change how I feel based on my limited experience with Sophia, but that does seem like the most logical answer. Those bloody damn Chinese bastards at Easytech and their inability to make clear and coherent skill descriptions. *grumble* *grumble*
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Post by saltin on Mar 28, 2015 16:05:03 GMT
Yah i was akways surprised that they took so much time coding a solid quality game but like 30 seconds to translate it. But more on topic,it's hard to really see a smaller combat bonus because the damage spread is large in EW4.The difference between min damage and max damage is so big that in order to detect a average slight increase you would have to conduct s large sample size. Anyways Napoleon also has that skill and I think he (and Sophia)have a slightly higher damage on average because of it. Still we wont know for sure untill properly tested or the code looked at.
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Post by kanue on Apr 7, 2015 16:34:09 GMT
With its name, Siege Master, I imagine that it probably adds damage when attack a unit that stations in town. So I did a little test with this skill. Here's what I did, - I let Ney and Kate command Light Artillery - Both of them have 2 stars in artillery - Both of them have no +atk artillery item - Ney has Siege Master skill. Kate does not have. - I make sure that both of them are at the same rank (chevron) and same morale level. - Both of them are at full health (that's why i use light artillery) - On each turn, both of them attack the same unit which is staying in town (so I can make a direct comparison between Ney's and Kate's damage). So based on above, I think I controlled all damage related factors except having Siege Master skill factor.
Results Statistics on Ney's damage (N) Mean = 30.424 SD = 7.102 N = 66 SE = 0.874 t-stat = 34.805
Statistics on Kate's damage (K) Mean = 26.484 SD = 5.982 N = 66 SE = 0.736 t-stat = 35.964
Statistics on Ney's damage - Kate's damage (N - K) Mean = 3.939 SD = 8.603 N = 66 SE = 1.059 t-stat = 3.719
Result from N-K strongly indicates that Ney, who has Siege Master skill, does more damage than Kate. The t-stat is high so this is not likely to happen by chance. So, based on this statistics, I am pretty sure that Siege Master skill does "enhance fighting ability against troops...(station in town)" I cannot say whether this skill also enhances damage against troops outside town though since the test would be difficult; to control every factors when enemy units run around.
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Post by saltin on Apr 8, 2015 5:59:06 GMT
Nice,wow kanue you collected over 130 combat values and calculated standard deviation,error size,and t statistic.I had to brush up on some of these,it's been a while since I seen anyone write about statistics! Was this done in excel or just used stat calculator?
Anyways,it looks like the bonus is then roughly at the 15% mark,so not a huge bonus but not too bad either,the raw numbers would look even better on heavy artillery or other heavy hitters. The effect would be even better if it is on a general who also has other combat modifier skills. Also I would guess this applies against all buildings not just towns so factories/farms/ect..
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Post by kanue on Apr 8, 2015 16:56:51 GMT
Initially, I used a proper statistical tool called Gretl but I forgot to save the work so I redid it with excel. The results are a bit different but both of them yield the same conclusion. Anyway, since the with statistical analysis, the randomness is handled so I think it's safe to draw this conclusion. Here's the spreadsheet, in case anyone is interested. Seige Master Skill Test.xlsx (9.8 KB) The result in this file come from Gretl so it should be more reliable than one form excel that I post above.
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Post by Andrei on Jun 14, 2015 20:17:57 GMT
Interesting. Actually I was sure that skill is from the fort/buildings section abilities, means that You have bonus of defence while general is assigned for the fortress or situated in town.
However I can't beat statistics:) Could this 15% diffrence go from Ney and Kate different experience points of these generals?
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