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Post by Max Otto von Stierlitz on Jan 3, 2017 23:37:41 GMT
Erich von Manstein , The King is dead, long live The King! 39 USSR record is now 14 turns. In fact, it was with 100 damage and 8 turns cooldown ion, but only one shot and that shot was almost wasted as almost all lost hp were regenerated when I got to that city (I made shot on 6th turn to be able to make one another on 14th). Those 300 gold I have in reserve have to be enough to make such damage. ECs the same as above. So 14 turns totally without ion for sure is possible, especially if ECs are upgraded to maximum.
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Post by Max Otto von Stierlitz on Jan 8, 2017 1:10:36 GMT
UK 43. If I had 100 more gold, it would be 17 turns...
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Post by Max Otto von Stierlitz on Jan 9, 2017 1:05:50 GMT
Erich von Manstein , and here it is: 17 turns UK 43. ECs and ion almost the same as above, added 4th movement star for one EC and ion does 115 damage with 8 turns cooldown. This was much easier than USSR 39. 2 shots with 115 damage ion and both just to compensate bad luck: one shot to conquer Rome, and even with that gens lost more hp than usual without usion ion, and another shot to conquer Port Morsbey (3 times I played before Japan never captured it). 16 turns with the same gens and ion have to be possible, but this conquest is too long to figure out the best strategy like in USSR 39 .
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Post by Max Otto von Stierlitz on Jan 12, 2017 17:00:23 GMT
Erich von Manstein, not so good record for 1950, but if another is unavailable, here is my first try for France 1950 (after some restarts on 5-6 turn). In addition to ECs mentioned above, now 3rd EC has 4 movement stars and ion makes 115 damage with 7 turns cooldown. For sure, it can be improved, and I think quite a lot, but I'm too lazy to do it while this record stands. .org/image/o6yzifthd/] [/url]
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Post by Erich von Manstein on Feb 17, 2017 16:32:48 GMT
Erich von Manstein , and here it is: 17 turns UK 43. ECs and ion almost the same as above, added 4th movement star for one EC and ion does 115 damage with 8 turns cooldown. This was much easier than USSR 39. 2 shots with 115 damage ion and both just to compensate bad luck: one shot to conquer Rome, and even with that gens lost more hp than usual without usion ion, and another shot to conquer Port Morsbey (3 times I played before Japan never captured it). 16 turns with the same gens and ion have to be possible, but this conquest is too long to figure out the best strategy like in USSR 39 . Ahh, sorry I made a big mistake... The previous record is 17, you need a 16 to beat it.
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Post by Erich von Manstein on Mar 27, 2017 11:39:35 GMT
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Post by Max Otto von Stierlitz on Mar 27, 2017 23:26:34 GMT
That sounds interesting. I did nothing but farming for more than month, but competition makes it much more fun. So I need 12... Ok, let me have a look...
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Post by Erich von Manstein on Mar 27, 2017 23:28:27 GMT
That sounds interesting. I did nothing but farming for more than month, but competition makes it much more fun. So I need 12... Ok, let me have a look... 12 for 1939, 16 for 1943, unknown for 1950 (possibly 20-?), 20 for 1960. Looking forward to it!
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Post by Tariq ibn Ziyad on Apr 2, 2017 1:18:51 GMT
1. With Thailand. '39
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Post by Max Otto von Stierlitz on Apr 2, 2017 11:37:46 GMT
1. With Thailand. '39 Good choice, but something makes me think, that USSR is a bit faster.
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Post by Deleted on Apr 2, 2017 12:55:08 GMT
Mine as USSR 39 in 48 turns, quite slow I know
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Post by Deleted on Apr 2, 2017 22:50:36 GMT
So speed doesn't matter for alien conquest? Good I took 80 turns to win as britain because I used SLOW field artillery but it worked even tho it was very slow
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Post by Max Otto von Stierlitz on Apr 3, 2017 0:13:48 GMT
So speed doesn't matter for alien conquest? Good I took 80 turns to win as britain because I used SLOW field artillery but it worked even tho it was very slow Yes, if it's faster than 300 turns, speed doesn't matter.
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Post by Max Otto von Stierlitz on Apr 4, 2017 6:39:57 GMT
Erich von Manstein , here it is. 16 turns 1943 UK. It was harder than I expected, especially assuming that 17 turns could be done even without ion. I had to refurbish all my strategy, but this was the most interesting as finally I figured out the strategy, which is not dependent on luck and AI each time did something different way, so it required some improvisation. I have level 21 ion which makes 310 damage with 5 turns cooldown. And one of my ECs has two lv3 skills, other two have three lv3 skills each, all of then have 4 movement stars, one has 4 art stars and one 4 air stars, everything else is maximized (sure, instead of not used abilities). 15 turns with current ion may be possible... but at least with current strategy that requires a bit of luck and long examination each turn (like check every unit if it could be useful for something or you can just abandon him), which makes me mad when you have each turn to look over big map to find out if you haven't forgot to move anyone (as more units you are moving, as longer it takes and as bigger chance to forget anyone). BTW, that 13 turns USSR record, with which ion it was made?
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Post by Max Otto von Stierlitz on Apr 13, 2017 15:17:14 GMT
unknown for 1950 (possibly 20-?) 20 turns France 1950. 5 turns cooldown and 310 damage ion, ECs as above. This record is beatable for sure, possibly even with the same ion and more suitable gens. Quite interesting as not so long as 1960 and also very little dependent on luck.
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