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Post by Jean-Luc Picard on Jan 11, 2017 23:51:03 GMT
I've seen her do hundred-point instantaneous kills on coastal artillery batteries with double rockets, once levelled up to three artillery stars. For this, rocket artillery is far better than the siege mortar because you get an instantaneous kill with no damage done in return. *sigh* If only we could switch generals between units... I need to resist the siren song of more attack and defence items and save up for napoleonic code so I can ditch Fatimah; then I can bring in more trainers to boost Sophia to five artillery stars and increase her move stats. She's essential if you want Lan and Victoria from France '98 for this reason, and France '98 is a lot more engaging than HRE. Now where did you read that an Econ general is needed for France '98? You need 3 fighting generals in that one.
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Post by Jean-Luc Picard on Jan 11, 2017 23:51:54 GMT
dain, the damage formula shows that minimum damage skills (Infantry Tactics, Ballistics, and Mobility) actually have no effect at all
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Post by pathdoc on Jan 12, 2017 1:33:29 GMT
Jean-Luc Picard, I thought junius was talking about Sophia, not Fatimah. I am in full agreement with you about all generals needing to be fighters in this scenario. Fatimah is good for a conquest played for fun or familiarizing yourself with the ground, or working up to the 1815 medal grind, but too many trainers are required in order to make a good field commander out of her, and as an econ general she has no particular combat skill.
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Post by Jean-Luc Picard on Jan 12, 2017 1:37:05 GMT
Jean-Luc Picard, I thought junius was talking about Sophia, not Fatimah. I am in full agreement with you about all generals needing to be fighters in this scenario. Fatimah is good for a conquest played for fun or familiarizing yourself with the ground, or working up to the 1815 medal grind, but too many trainers are required in order to make a good field commander out of her, and as an econ general she has no particular combat skill. Even if you pour thousands into her, she will never be an apt combat commander
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Post by dain on Jan 12, 2017 8:11:38 GMT
dain , the damage formula shows that minimum damage skills (Infantry Tactics, Ballistics, and Mobility) actually have no effect at all Are you sure? The basic damage range shown in unit stats (1-6, 4-8, whatever) is presumably randomly selected. And the random number from 2-6 range gives better results than from 1-6 range. For maximum damage it is similar (1-6 vs 1-7).
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Post by junius on Jan 12, 2017 11:09:17 GMT
She's essential if you want Lan and Victoria from France '98 for this reason, and France '98 is a lot more engaging than HRE. Now where did you read that an Econ general is needed for France '98? You need 3 fighting generals in that one. I was talking about Sophia. I haven't even added Fatimah to my squad.
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Post by pathdoc on Jan 12, 2017 11:51:16 GMT
dain , the damage formula shows that minimum damage skills (Infantry Tactics, Ballistics, and Mobility) actually have no effect at all Are you sure? The basic damage range shown in unit stats (1-6, 4-8, whatever) is presumably randomly selected. And the random number from 2-6 range gives better results than from 1-6 range. For maximum damage it is similar (1-6 vs 1-7). I'm told that the computer rolls the die (as it were) TWICE, then averages the two rolls and rounds down the result (amputates the decimal point). I haven't done a probability table on this (though I probably should, if only for the exercise), but I would think that the result tends to favour a number below the average of the upper and lower stats. For most units, unless you intend to save and reload repeatedly to get the best result, it's helpful to have a higher minimum. If your general has Assault Art, you have a one in six chance of inflicting the theoretical maximum - in which case s/he needs to lead a unit with the HIGHEST possible stats, and save/reload becomes less of a grinding chore. I know Defence Art (its counterpart) throws up a blue shield whenever a general who has it uses it, but I've never used a general with Assault Art - can someone who has please tell me if there's a similar indication when it works?
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Post by junius on Jan 12, 2017 11:59:17 GMT
Are you sure? The basic damage range shown in unit stats (1-6, 4-8, whatever) is presumably randomly selected. And the random number from 2-6 range gives better results than from 1-6 range. For maximum damage it is similar (1-6 vs 1-7). I'm told that the computer rolls the die (as it were) TWICE, then averages the two rolls and rounds down the result (amputates the decimal point). I haven't done a probability table on this (though I probably should, if only for the exercise), but I would think that the result tends to favour a number below the average of the upper and lower stats. For most units, unless you intend to save and reload repeatedly to get the best result, it's helpful to have a higher minimum. If your general has Assault Art, you have a one in six chance of inflicting the theoretical maximum - in which case s/he needs to lead a unit with the HIGHEST possible stats, and save/reload becomes less of a grinding chore. I know Defence Art (its counterpart) throws up a blue shield whenever a general who has it uses it, but I've never used a general with Assault Art - can someone who has please tell me if there's a similar indication when it works? Yup. A red clash of swords. Play the War of the Three Emperors in the French Campaign to check it out.
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Post by pathdoc on Jan 12, 2017 12:05:08 GMT
Jean-Luc Picard , I thought junius was talking about Sophia, not Fatimah. I am in full agreement with you about all generals needing to be fighters in this scenario. Fatimah is good for a conquest played for fun or familiarizing yourself with the ground, or working up to the 1815 medal grind, but too many trainers are required in order to make a good field commander out of her, and as an econ general she has no particular combat skill. Even if you pour thousands into her, she will never be an apt combat commander Absolutely true. Even if you were to upgrade her to five stars in anything, she still lacks a combat skill set and will lose against any general of identical stars who has one. The best you can hope to have in her is a five-star general with max health and nobility, which is not terrible in itself, but you might as well pour the money/medals/effort into someone who's got skills that match their best stars. Once you have the Napoleonic Code, her economy mastery is redundant and the money that brings in is more than enough to outweigh the benefits of her architecture skill. Perhaps the strongest case for keeping her is if you're playing a smaller nation with the aim of simply winning (or in the 99-turn version, at least surviving to the end); then you need the income she brings to build your army and your nation up quickly and cheaply. Her being busy doing this is less of a burden because you can have up to five more fighting generals in the field while she does it, and she can move to a Level 7 city when and if you conquer one. But in a running-for-princesses scenario or playing as a major power, she becomes a burden pretty quickly; she either has to finish her turns in a city (port, stable, etc.) to be of any use or stay home in your biggest city and be a complete waste.
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Post by pathdoc on Jan 12, 2017 12:06:22 GMT
junius, as luck would have it, that's the next campaign on my list.
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Post by junius on Jan 12, 2017 13:18:52 GMT
junius, as luck would have it, that's the next campaign on my list. What a coincidence.
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Post by Jean-Luc Picard on Jan 12, 2017 14:31:34 GMT
Minumum damage is the higher of: 5*general stars or the minimum you see. Maximum is: 5/6/7*maximum panel output+5*star.
Once your general has 2 stars, you need a minimum of 11 (nonexistent) for minimum skills to be relevant
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Post by Conrad von Hotzendorf on Jan 12, 2017 15:42:54 GMT
To my knowledge the skills that decrease the cost of trenches, bunkers and fences are bugged and don't do anything Architecture is situational but is a godsend as the Balkan countries and the small foothold countries in America Transport is useful if you're a small country and need to invade Britain but is mostly situational Those skills work only for the general if he's commanding infantry. So absolutely useless for Golitsyn, Berthier, and the like, but not bugged. I tested it there now. Moldavia 1809, the starting general on line inf has fence as his only skill, cost: 20 gold 15 industry Double form grenadiers with no general equipped, cost: 20 gold 15 industry. Same thing happened when I had Hull with trench, no reduced cost to building them
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Post by junius on Jan 12, 2017 17:19:41 GMT
Those skills work only for the general if he's commanding infantry. So absolutely useless for Golitsyn, Berthier, and the like, but not bugged. I tested it there now. Moldavia 1809, the starting general on line inf has fence as his only skill, cost: 20 gold 15 industry Double form grenadiers with no general equipped, cost: 20 gold 15 industry. Same thing happened when I had Hull with trench, no reduced cost to building them Maybe you're onto something. Transport at least works for me.
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Post by Conrad von Hotzendorf on Jan 12, 2017 18:25:10 GMT
I tested it there now. Moldavia 1809, the starting general on line inf has fence as his only skill, cost: 20 gold 15 industry Double form grenadiers with no general equipped, cost: 20 gold 15 industry. Same thing happened when I had Hull with trench, no reduced cost to building them Maybe you're onto something. Transport at least works for me. transport and architecture work fine, I only said the bunker, trench and fence discount skills are bugged
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