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Post by Imperial RomeBall on Jan 5, 2017 20:23:53 GMT
Probably Vasilevsky. But, I can't play any more and compare the two because my tablet died. I used mannerheim until the final couple levels, and would have kept him if I could still play. However, I mostly chose him out of respect, and I think there are good attributes for Vasilevsky. I imagine someone with more knowledge and access will help you. Good luck friend! BTW, All bow to your holy nickname, it speaks of our savior Badoglio.
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Post by Deleted on Jan 6, 2017 0:04:58 GMT
Vasilevsky is the prime choice. Mannerheim is built for defense, but tanks are for defensive like Patton. Vasilevsky is great at attack on infantry.
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Post by Imperial RomeBall on Jan 6, 2017 0:15:38 GMT
Vasilevsky is the prime choice. Mannerheim is built for defense, but tanks are for defensive like Patton. Vasilevsky is great at attack on infantry. I agree with your analysis, and thanks for stepping up. However, one Quibble: Does Vasilevsky have Raider? Mannerheim has full raider, which is more of a dual-purpose or offensive skill, though it helps defensively. If you are willing to reload until it activates, he ignores return-fire when attacking an enemy. This is very desirable to me, and would likely make him more than a little more survivable than Vasilevsky. However, Vasil does have the edge on attack, and I agree with him being the better choice. LOL, when you get to aliens Infantry barely survive anyway, though I still suggest having one, due to limitations in starter troops in campaign.
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Post by Max Otto von Stierlitz on Jan 6, 2017 1:05:01 GMT
Vasilevsky for sure. His damage is notably higher and in fact it is all infantry gen need to have: in most cases his aim is to make enough damage before he dies. Infantry gen anyway has bad defense. Sure if you don't use him in low level challenges or campaigns. But in fact if you don't have 5 good other gens, it's not worth to buy him. Infantry gen is quite useful in campaigns and challenges, but only then if you have 5 good other gens and he just takes 6th place.
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Post by Deleted on Jan 6, 2017 1:56:39 GMT
Vasilevsky is the prime choice. Mannerheim is built for defense, but tanks are for defensive like Patton. Vasilevsky is great at attack on infantry. I agree with your analysis, and thanks for stepping up. However, one Quibble: Does Vasilevsky have Raider? Mannerheim has full raider, which is more of a dual-purpose or offensive skill, though it helps defensively. If you are willing to reload until it activates, he ignores return-fire when attacking an enemy. This is very desirable to me, and would likely make him more than a little more survivable than Vasilevsky. However, Vasil does have the edge on attack, and I agree with him being the better choice. LOL, when you get to aliens Infantry barely survive anyway, though I still suggest having one, due to limitations in starter troops in campaign. Nope, but it seems like most generals can't have everything, and the only exceptions are air generals.
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Post by Deleted on Feb 24, 2017 8:06:46 GMT
For me Mannerheim is better for defensive purpose and Vaslilevesky is effective in attacking. But if I had to choose one than Mannerheim is better. It also depends on ur playing style.
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Post by Desophaeus on Feb 25, 2017 11:05:40 GMT
Vasil, he's useful as a suicide attacker if you wanted to use a general to go berserk on the enemy but got a commando unit and the tanks/arts are already filled up.
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Post by Max Otto von Stierlitz on Feb 26, 2017 14:05:58 GMT
For me Mannerheim is better for defensive purpose and Vaslilevesky is effective in attacking. But if I had to choose one than Mannerheim is better. It also depends on ur playing style. May be in the very beginning Mannerheim can be better because of his defensive skills, but later Vasilevsky is much better, because his higher output let him make more damage than lets Mannerheim's survivability.
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Post by daemon on Feb 27, 2017 4:34:58 GMT
Vasilesky have high raw damage , Mannerheim have higher survivability ( But intrafry would just get killed way too fast to recover ) , if city defense Xue Yue would have a higher damage but he just another 4 star general when he out of the city( and ways too paper like Kurakibayashi ).
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Post by Desophaeus on Feb 27, 2017 9:52:25 GMT
In the end, it goes back to the idea of using an infantry general as a suicidal attacker during a campaign (conquest doesn't need an infantry general on your team).
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Post by Leonid Govorov on Jul 22, 2017 3:05:21 GMT
Mannerheim is better for defence, but who needs defence? What we gotta do is attack! Go with vasillevsky
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Post by Nobunaga Oda on Jul 22, 2017 3:37:10 GMT
Note: In 1975 conquest, you'll need MI or PMI for OFFENSE. It'd make sense to pick an offense-based infantry gen over a defensive one like Mannerheim. Plus, damage is more important since guerilla warfare is going to be you infantry's main task, also since you'll use Hit-and-Run tactics. IF inf cannot work out, the gen MUST have flexibilty because inf IS the weakest unit. So we also look to arty since they are more comparable here. Vasilevsky may lose out in movement, but we are all used to slow moving artys. In arty, Vasilevsky can still be a 5-star with a lil' more damage when fightung on land. Mannerheim is only good for movement and 2-stars. Thus, when it really comes down to flexibilty, Vasilevsky wins. Inf defense (not recommended), Mannerheim. Infantry damage, Vasilevsky. Overall winner: Vasilevsky.
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Zayder
First Lieutenant
Eating Burger King
Posts: 45
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Post by Zayder on Jul 23, 2017 3:19:49 GMT
I have Kuribaiyashi and Vasilevsky.
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Post by Nobunaga Oda on Jul 23, 2017 3:52:14 GMT
I have Kuribaiyashi and Vasilevsky. Kuribayashi, 5-stars inf and Bayonet Charge is all he can offer besides his Lt Colonel rank. Fortification, useless. Arty and navy 2-stars, what can they offer? Inf Leader gives max damage AT BEST, otherwise it is useless. Shelter Expert lvl 2, meh, nothing notable. Overall: another suicide inf gen. Low survivability (if he meets a tank gen, nuke or alien, he's dead). Not recommended.
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