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Post by Desophaeus on Feb 17, 2017 14:58:17 GMT
I HAVEN'T SLEPT IN EIGHTEEN YEARS AND I FEEL FINE Oh please... in late medieval times for Civ3 that's only 9 turns of sleep deprivation. I measure my sleep deprivation in how many WARS I'm conducting. Now THAT is sleep deprivation.
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Post by Bismarck Jr on Feb 17, 2017 15:08:34 GMT
I HAVEN'T SLEPT IN EIGHTEEN YEARS AND I FEEL FINE Oh please... in late medieval times for Civ3 that's only 9 turns of sleep deprivation. I measure my sleep deprivation in how many WARS I'm conducting. Now THAT is sleep deprivation. You take too much time on a turn then. Yuo need the into more turns
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Post by Desophaeus on Feb 17, 2017 15:19:10 GMT
Oh please... in late medieval times for Civ3 that's only 9 turns of sleep deprivation. I measure my sleep deprivation in how many WARS I'm conducting. Now THAT is sleep deprivation. You take too much time on a turn then. Yuo need the into more turns Jokes aside... in Ancient Era, a turn advances the timeline by 10 year per turn, shrinking down to 5 years/turn, 2 turns, then finally 1 turn/year, and a unmodded game has a max limit of somewhere 520 turns-ish. If you're conducting multiple wars in rapid succession on anything above the newbie difficulty or even above the middling level too, you will need to do your moves carefully to maximize the terrain benefit or abusing the AI's shortcomings such as "Dance of Indecision" by throwing conflicting priorities into its face. A war can easily lead to 2 more wars, and then you'll find yourself playing 40 or 60 turns more than you planned to, but you're roughly 2 to 3 times bigger all over the map at the end of the day.
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Post by Bismarck Jr on Feb 17, 2017 15:20:37 GMT
You take too much time on a turn then. Yuo need the into more turns Jokes aside... in Ancient Era, a turn advances the timeline by 10 year per turn, shrinking down to 5 years/turn, 2 turns, then finally 1 turn/year, and a unmodded game has a max limit of somewhere 520 turns-ish. If you're conducting multiple wars in rapid succession on anything above the newbie difficulty or even above the middling level too, you will need to do your moves carefully to maximize the terrain benefit or abusing the AI's shortcomings such as "Dance of Indecision" by throwing conflicting priorities into its face. A war can easily lead to 2 more wars, and then you'll find yourself playing 40 or 60 turns more than you planned to, but you're roughly 2 to 3 times bigger all over the map at the end of the day. Eh? Remove turn limit tho
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Post by Quintus Fabius on Feb 17, 2017 15:25:35 GMT
Jokes aside... in Ancient Era, a turn advances the timeline by 10 year per turn, shrinking down to 5 years/turn, 2 turns, then finally 1 turn/year, and a unmodded game has a max limit of somewhere 520 turns-ish. If you're conducting multiple wars in rapid succession on anything above the newbie difficulty or even above the middling level too, you will need to do your moves carefully to maximize the terrain benefit or abusing the AI's shortcomings such as "Dance of Indecision" by throwing conflicting priorities into its face. A war can easily lead to 2 more wars, and then you'll find yourself playing 40 or 60 turns more than you planned to, but you're roughly 2 to 3 times bigger all over the map at the end of the day. Eh? Remove turn limit tho *cough* Freeciv *cough*
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Post by Desophaeus on Feb 17, 2017 17:17:48 GMT
Jokes aside... in Ancient Era, a turn advances the timeline by 10 year per turn, shrinking down to 5 years/turn, 2 turns, then finally 1 turn/year, and a unmodded game has a max limit of somewhere 520 turns-ish. If you're conducting multiple wars in rapid succession on anything above the newbie difficulty or even above the middling level too, you will need to do your moves carefully to maximize the terrain benefit or abusing the AI's shortcomings such as "Dance of Indecision" by throwing conflicting priorities into its face. A war can easily lead to 2 more wars, and then you'll find yourself playing 40 or 60 turns more than you planned to, but you're roughly 2 to 3 times bigger all over the map at the end of the day. Eh? Remove turn limit tho Some mods do modify the turn limit, but to be honest... 520-something turns will take you from 4,000 BC to 2025 AD and is MORE THAN ENOUGH to win a world conquest even on the largest scaled map. Most likely you will hit some other victory condition before you acheive the full world conquest unless those conditions are disabled or you made a deliberate aversion against those particular conditions. It's too easy once you get the hang of waging constant warfare... so... Some people even set restrictions on themselves such as AW (Always War), or abstain from making a single move, clicking "Next Turn" until the year hits the 0 between BC and AC (in that game, the designer apparently didn't know that there was no such thing as 0 BC or 0 AD in RL). The biggest secret in handling a high number of wars in such short spans is handling the war weariness, and of course, abusing the AI.
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Post by Bismarck Jr on Feb 17, 2017 17:32:37 GMT
Eh? Remove turn limit tho Some mods do modify the turn limit, but to be honest... 520-something turns will take you from 4,000 BC to 2025 AD and is MORE THAN ENOUGH to win a world conquest even on the largest scaled map. Most likely you will hit some other victory condition before you acheive the full world conquest unless those conditions are disabled or you made a deliberate aversion against those particular conditions. It's too easy once you get the hang of waging constant warfare... so... Some people even set restrictions on themselves such as AW (Always War), or abstain from making a single move, clicking "Next Turn" until the year hits the 0 between BC and AC (in that game, the designer apparently didn't know that there was no such thing as 0 BC or 0 AD in RL). The biggest secret in handling a high number of wars in such short spans is handling the war weariness, and of course, abusing the AI. Uh, actually, there is 0 AD.
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Post by Imperial RomeBall on Feb 17, 2017 17:45:52 GMT
Some mods do modify the turn limit, but to be honest... 520-something turns will take you from 4,000 BC to 2025 AD and is MORE THAN ENOUGH to win a world conquest even on the largest scaled map. Most likely you will hit some other victory condition before you acheive the full world conquest unless those conditions are disabled or you made a deliberate aversion against those particular conditions. It's too easy once you get the hang of waging constant warfare... so... Some people even set restrictions on themselves such as AW (Always War), or abstain from making a single move, clicking "Next Turn" until the year hits the 0 between BC and AC (in that game, the designer apparently didn't know that there was no such thing as 0 BC or 0 AD in RL). The biggest secret in handling a high number of wars in such short spans is handling the war weariness, and of course, abusing the AI. Uh, actually, there is 0 AD. Uh, actually, no there isn't. Not only was there no concept of Zero when the modern calendar was developed, but It might have to do with what AD means. (counterpart to CE) Most people continue to ignore the lack of year 0, so no, still no 0 AD.
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Post by Quintus Fabius on Feb 17, 2017 17:49:09 GMT
Uh, actually, there is 0 AD. Uh, actually, no there isn't. Not only was there no concept of Zero when the modern calendar was developed, but It might have to do with what AD means. (counterpart to CE) Most people continue to ignore the lack of year 0, so no, still no 0 AD. play0ad.com/
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Post by Imperial RomeBall on Feb 17, 2017 17:51:39 GMT
Uh, actually, no there isn't. Not only was there no concept of Zero when the modern calendar was developed, but It might have to do with what AD means. (counterpart to CE) Most people continue to ignore the lack of year 0, so no, still no 0 AD. play0ad.com/I've barely heard of this, but still, I doubt he was referring to this. Then again, we are SUPPOSED to be talking about video games, so maybe he was. So...this is free? looks nice.
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Post by Bismarck Jr on Feb 17, 2017 17:58:25 GMT
I've barely heard of this, but still, I doubt he was referring to this. Then again, we are SUPPOSED to be talking about video games, so maybe he was. So...this is free? looks nice. I actually was! It makes me think of a glossy freeciv
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Post by Desophaeus on Feb 17, 2017 18:34:10 GMT
Interesting... I never heard of this before.
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Post by Quintus Fabius on Feb 17, 2017 18:53:49 GMT
It's like open source AoE1.
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Post by Imperial RomeBall on Feb 17, 2017 19:19:26 GMT
I've barely heard of this, but still, I doubt he was referring to this. Then again, we are SUPPOSED to be talking about video games, so maybe he was. So...this is free? looks nice. I actually was! It makes me think of a glossy freeciv you know whats interesting? I just read the premise on the website. They named it 0AD BECAUSE 0AD never actually happened. Its meant to pit famous civilizations from the 500 years before and after 1AD against each other "at their height"
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Post by Desophaeus on Feb 17, 2017 19:47:07 GMT
I actually was! It makes me think of a glossy freeciv you know whats interesting? I just read the premise on the website. They named it 0AD BECAUSE 0AD never actually happened. Its meant to pit famous civilizations from the last 500 years against each other "at their height" Not to nitpick but it was 500 BC to 500 AD, not the last 500 years from the 0 AD point. So it's the 1,000 years surrounding the 0 AD that's covered by this game.
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