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Post by Kaleg Nar on Oct 10, 2016 4:52:24 GMT
I do wonder why there's saltiness then. Before I had figured the difference between an online game forum and the PC game forum behaviors was the nature of the game. I figured the online one which pitted players against each other naturally led to the conflicts between players and people were less willing to offer advice because it could be used against them and accusations of cheating were made because it affected them. In contrast I figured the solo nature of the PC game meant people were more willing to offer advice and didn't care as much about cheaters because it didn't affect them. But now that theory seems to be incorrect so, out of interest in group psychology, would anyone have any ideas as to why there would be saltiness?
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Post by Mountbatten on Oct 10, 2016 10:04:21 GMT
. But now that theory seems to be incorrect so, out of interest in group psychology, would anyone have any ideas as to why there would be saltiness? Your guess is as good as mine
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Post by Desophaeus on Oct 11, 2016 2:36:20 GMT
I would say the main issues of salty eruptions tends to stem from loopholes left open to abuses or misunderstandings over ambiguities, or not necessarily ambiguity but rather different interpretation of how a rule is applied in a forum game.
I suspect that most people here on this forum didn't grew up in a household where the family plays a lot of board games where the rules had to be enforced by the players (or a human GM, but still partially on the shoulders of the players themselves). A generation who grew up playing electronic games from the crib might have something missing from this type of interaction? The electronic games (on PC or on consoles etc...) has a hardcoded set of rules that could only be broken via bug abuse or hacks. So the self-policing on gaming behavior - specifically the behavior of carrying out moves/strategy/tactics etc in a game - wasn't shouldered by the players. The programming in the game took up the responsibility instead.
It does look like the RP community within the EFC community is a lot more cautious about the saltiness now than before. It can be a good sign of an evolving and learning group.
All of this, my theory could be definitely a wrong theory, but it does seem to have some merit on this subject, I'm just saying.
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Post by Stonewall Jackson on Oct 11, 2016 2:40:52 GMT
I would say the main issues of salty eruptions tends to stem from loopholes left open to abuses or misunderstandings over ambiguities, or not necessarily ambiguity but rather different interpretation of how a rule is applied in a forum game. I suspect that most people here on this forum didn't grew up in a household where the family plays a lot of board games where the rules had to be enforced by the players (or a human GM, but still partially on the shoulders of the players themselves). A generation who grew up playing electronic games from the crib might have something missing from this type of interaction? The electronic games (on PC or on consoles etc...) has a hardcoded set of rules that could only be broken via bug abuse or hacks. So the self-policing on gaming behavior - specifically the behavior of carrying out moves/strategy/tactics etc in a game - wasn't shouldered by the players. The programming in the game took up the responsibility instead. It does look like the RP community within the EFC community is a lot more cautious about the saltiness now than before. It can be a good sign of an evolving and learning group. All of this, my theory could be definitely a wrong theory, but it does seem to have some merit on this subject, I'm just saying. Seems accurate.
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Post by Kaleg Nar on Oct 11, 2016 4:09:19 GMT
I would say the main issues of salty eruptions tends to stem from loopholes left open to abuses or misunderstandings over ambiguities, or not necessarily ambiguity but rather different interpretation of how a rule is applied in a forum game. I suspect that most people here on this forum didn't grew up in a household where the family plays a lot of board games where the rules had to be enforced by the players (or a human GM, but still partially on the shoulders of the players themselves). A generation who grew up playing electronic games from the crib might have something missing from this type of interaction? The electronic games (on PC or on consoles etc...) has a hardcoded set of rules that could only be broken via bug abuse or hacks. So the self-policing on gaming behavior - specifically the behavior of carrying out moves/strategy/tactics etc in a game - wasn't shouldered by the players. The programming in the game took up the responsibility instead. It does look like the RP community within the EFC community is a lot more cautious about the saltiness now than before. It can be a good sign of an evolving and learning group. All of this, my theory could be definitely a wrong theory, but it does seem to have some merit on this subject, I'm just saying. Speaking of that, does anyone have an idea as to the average age on this forum? When it comes to the other forum I mentioned, the populace there is generally matured (I think I'm one of the youngest on that forum.) If this forum has a younger population, then that could support your theory.
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Post by Desophaeus on Oct 11, 2016 4:12:50 GMT
Hmm.... Kaleg NarRoughly 90% of this forum: middle school to high school, but some outliers on the ends, especially the upper limit (we do have some college students but not many, but more numerous than elementary school kids). Edit: Oh and I think 2 post-college... not that it's important to discuss who, anyway.
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Post by Kaleg Nar on Oct 11, 2016 4:27:04 GMT
Hmm, if that's accurate then it would be a good reason for that. Considering the male-feel of the forum (male names dominate the usernames and war games tend to attract men overall) a bunch of adolescent men perhaps using a forum for the first time and in an era of "you're all special and the best" could very well be a good cause of saltiness on an anonymous platform.
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