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Post by Iosef Stalin on Nov 12, 2017 22:34:44 GMT
How useful is an airpower general? I've seen posts about arty and tank, and about not using an infantry general, but nobody talks about air. He'd need to be a marching expert to keep up with the front line, but I could have used more effective aircraft in today's conquest of Europe. Is there a guide to using air strikes and air generals hidden somewhere on the forum? As I've been reading here I've seen many references to tank generals, and so I began to rely more heavily on tanks in game. It's improved my game. I've always been a fan of arty, but it seems in this game arty is too slow to keep up with the offensive. However, in a moment of desperation I put one of my untrained EC's in a Battalion Artillery to defend a city, and he made me proud. I guess my question here is, how important are artillery generals? I'm thinking that in challenges with short time limits and small maps such officers would be far more valuable than in campaigns, where they would soon be left behind as the battle moves away. Arty is more defensive than Offensive. I'm pretty sure they're more important in campaigns and the endgame levels/1975 conquest (the ones after NATO and WTO), but I might be wrong as II haven't played it for a while. Air is a subsidiary of Land and Sea in this game, as pure air gets massacred whenever some other unit reaches it. Air and Navy is solved with Ozawa (the 550 medal Japanese Admiral with 3 star air and 4 star nav) and later Yamamoto. Air and Inf is solved with the Göring (armour-air), or if you dislike him IRL, you can choose Arnold (USA academy, Arty-Air) What do you mean defensive? They usually attack from long range and can destroy stuff so that your infantry and tanks can capture the stuff.
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Post by Nobunaga Oda on Nov 13, 2017 1:13:10 GMT
Arty is more defensive than Offensive. I'm pretty sure they're more important in campaigns and the endgame levels/1975 conquest (the ones after NATO and WTO), but I might be wrong as II haven't played it for a while. Air is a subsidiary of Land and Sea in this game, as pure air gets massacred whenever some other unit reaches it. Air and Navy is solved with Ozawa (the 550 medal Japanese Admiral with 3 star air and 4 star nav) and later Yamamoto. Air and Inf is solved with the Göring (armour-air), or if you dislike him IRL, you can choose Arnold (USA academy, Arty-Air) What do you mean defensive? They usually attack from long range and can destroy stuff so that your infantry and tanks can capture the stuff. In 1975 conquest, the aliens hit HARD. Many having anti-tank & anti-inf weapons. That's why we turn to arty. They hit pretty well, (except for FA) they are able to meet aliens blow for blow via counterattacks. (Except for RA) their firepower ability allows arty to get a good bit of dmg into an alien without receiving a lot of dmg back via counterattacks.
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Post by Iosef Stalin on Nov 13, 2017 1:40:38 GMT
In 1975 conquest, the aliens hit HARD. Many having anti-tank & anti-inf weapons. That's why we turn to arty. They hit pretty well, (except for FA) they are able to meet aliens blow for blow via counterattacks. (Except for RA) their firepower ability allows arty to get a good bit of dmg into an alien without receiving a lot of dmg back via counterattacks. I know, but artillery still attacks from long range/has a good chance of not being counterattacked
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Post by Iosef Stalin on Nov 13, 2017 1:42:47 GMT
I forgot some generals:
-Greim (Berlin) air
-Wingate (London) infantry
-Vatutin (Moscow) tank
-Voronov (Moscow) artillery; Konev lite
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