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Post by brian333 on Feb 24, 2017 0:04:56 GMT
I've been pecking at this game for about a month, and only recently found this site while seeking info on upgrading generals. I had spent all the medals I earned promoting my two free generals and I was up to level 12 HQ before my 8 year old nephew decided I needed Pokemon instead. Among the things he deleted in the process was this game.
So, on reloading the game I decided to optomize my build. But there is astonishingly little information on early game development. All the advice on Early Generals seems to be, "Wait until you can buy Bogdolio," (or whatever his name is.)
At this point in my new game I am not yet level 2. I played the three tutorials, then began to research what I could afford for my first General slot. I found some, what I consider, "good for low level" candidates, which I will present for discussion. However, there are still the questions of when I should buy generals and how much emphasis I should place on advancing my free general versus advancing my purchased ones. [ Note I mean purchased with medals. Cash generals are another issue.]
I currently have 600 medals. So, here are a few generals I think have some promise for the noob account:
Balbo (230 medals) Art 1, Air 3, Economic Expert 3, Fortification 1 I might put this guy in a mobile infantry or scout car so he can quickly redeploy to the airfield closest to the action, which will also be the city most recently conquered and in need of repair. More money might also add up to a few more air missions by the end of the session.
Meyer (300 medals) Armor 3, Panzer Leader 2, Blitzkrieg 2 You need a tank guy, and this guy looks like he might make it to mid game before needing replacement. He's not versatile but he's cheap and, for a one-trick pony, appears to be very good at his one trick.
Isakov (200 medals) Airpower 1, Navy 3, Fleet Leader 2, Many early missions and, of course, campaigns, require extensive use of fleets, and this guy can handle that. I'm thinking either battleship or carrier command. While he may be 'better' in the battleship, he just might be more useful on a carrier, especially in the case of supporting an invasion as it moves inland. I'm still not certain how the numbers crunch in this game, but I suspect a three-star admiral would put up one heck of a defense versus a no-star unit while within range of an enemy air base.
There are also a pair of available 3 star Infantry generals: Wingate (490 medals) Infantry 3, Airpower 1, Raider 4, Jungle 4 Sokolovsky (410 medals) Infantry 3, Armor 1, Artillery 1, Airpower 1, Marching 1, Guerrilla 2, Infantry Leader 1 While I have read over and over about 'wasting' medals on an infantry generals, at very low levels it just may be that a general capable of capturing cities quickly could make a difference.
All of these guys can be bought with starter funds and therefore do not consume huge amounts of medals, rendering the refund penalty somewhat less severe, (unless they also receive massive promotions before they are dismissed.) The one to which I am most attracted is Meyer, who can fill the Tank General role until I can afford Guiderian.
Well, there it is, from the perspective of a level 1 noob. I have my pencil and notebook ready, and my feelings are safely locked away. Skool me!
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Post by Max Otto von Stierlitz on Feb 24, 2017 0:30:02 GMT
All gens instead Guderian, Govorov, Vatutin/Patton/Rommel - one from these 3, are waste of medals. If you need big help from the very beginning, you can buy Crear (around 100 medals loss). If you need smaller help from the very beginning, you can invest around 1400 medals in custom gen from the very beginning (look my thread life with ECs, no medals loss). If you need a bigger help, but can wait a bit, than buy Badoglio first (around 240 medals loss). If you don't need help so early, buy Govorov first (no medals loss). If you are maniac, buy Guderian first (no medals loss).
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Post by brian333 on Feb 24, 2017 0:50:19 GMT
Thanks for the quick reply. I am still very new to this game, so your guide to ranking free generals may be the place for me to begin.
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Post by Quintus Fabius on Feb 24, 2017 4:11:18 GMT
So, here are a few generals I think have some promise for the noob account: Balbo (230 medals) Art 1, Air 3, Economic Expert 3, Fortification 1 I might put this guy in a mobile infantry or scout car so he can quickly redeploy to the airfield closest to the action, which will also be the city most recently conquered and in need of repair. More money might also add up to a few more air missions by the end of the session. Meyer (300 medals) Armor 3, Panzer Leader 2, Blitzkrieg 2 You need a tank guy, and this guy looks like he might make it to mid game before needing replacement. He's not versatile but he's cheap and, for a one-trick pony, appears to be very good at his one trick. Isakov (200 medals) Airpower 1, Navy 3, Fleet Leader 2, Many early missions and, of course, campaigns, require extensive use of fleets, and this guy can handle that. I'm thinking either battleship or carrier command. While he may be 'better' in the battleship, he just might be more useful on a carrier, especially in the case of supporting an invasion as it moves inland. I'm still not certain how the numbers crunch in this game, but I suspect a three-star admiral would put up one heck of a defense versus a no-star unit while within range of an enemy air base. There are also a pair of available 3 star Infantry generals: Wingate (490 medals) Infantry 3, Airpower 1, Raider 4, Jungle 4 Sokolovsky (410 medals) Infantry 3, Armor 1, Artillery 1, Airpower 1, Marching 1, Guerrilla 2, Infantry Leader 1 While I have read over and over about 'wasting' medals on an infantry generals, at very low levels it just may be that a general capable of capturing cities quickly could make a difference. All of these guys can be bought with starter funds and therefore do not consume huge amounts of medals, rendering the refund penalty somewhat less severe, (unless they also receive massive promotions before they are dismissed.) The one to which I am most attracted is Meyer, who can fill the Tank General role until I can afford Guiderian. Well, there it is, from the perspective of a level 1 noob. I have my pencil and notebook ready, and my feelings are safely locked away. Skool me! The main reason pathways are more common in WC3 than EW4 (where certain generals are better than others, but getting who is pretty flexible until either you have OP gens/princesses) is because the limited amount of medals (and the medal grinding wonders take up time and battery life to give medals). Tank(Cav in games from earlier settings) and Artillery are generally considered to be better than Inf and Nav because Tank can blitz (attack twice if first attack kills an enemy) and Arty can attack without damage (also is important in endgame for certain enemies you'll find), whereas Inf has no special ability and Nav is restricted to sea zones. Air is important, but you can survive without that. You'll need Navy though, and Ozawa (Japan, Lv5 I believe??) can provide nice output, and that is what some people do -- buying Bado and Ozawa to get to Guderian and/or Govorov. Note: for carriers, Air is attack, Nav is defence. Meyer, Leeb et co are common beginner mistakes, as they look shiny, but often do not have enough output. If you use Crerar, he has a terrain advantage that you need to recognize and use as often as possible to use him well. Anyway, I've been working on EW4 and its mods instead of WC3 for the last couple months, so I may be wrong on some stuff
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Post by Erich von Manstein on Feb 24, 2017 5:07:03 GMT
Crerar: no difficulty to get, however requires skill to have high output. Ozawa: no difficulty to get, good for missions, but he is just navy-air. Badoglio: right now the most popular choice, easy to get, high hp, good output, serves you long but may be no to the end. Govorov: not too hard to get, crazy output, serves you to the end. Guderian: pretty hard to save for, but he is the no.1 tank, definitely worths your effort.
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Post by brian333 on Feb 24, 2017 16:43:13 GMT
I have noticed that unlocking generals is required, but that I get no prompts from the game as to what I must do to unlock a particular one.
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Post by Desophaeus on Feb 24, 2017 17:22:45 GMT
I have noticed that unlocking generals is required, but that I get no prompts from the game as to what I must do to unlock a particular one. Just keep playing. Usually there's HQ level or some campaign to reach first before a general is unlocked. The reason why we don't really talk about it (although the game, if properly designed, should display the requirements, pity...) is because generals are unlocked VERY VERY QUICKLY by just playing conquests, campaigns and the generals are unlocked before you can afford to plunk down the medals for them (unless you used real money). Badogilo costs 1,200 medals but is probably one of the BEST investment ever in WC3, you won't reach 1,200 medals before you unlock him, so don't worry, play on.
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Post by Imperial RomeBall on Feb 24, 2017 17:41:28 GMT
As I have said before, if It becomes free on iOS (like on android) I will go straight to Govorov. Badoglio went with me right into Aliens, but I'd rather just wait for the 4-500 medals, than get a general who is not Perfect.
Of course, Mr. Otto von stierlitz probably says that only EC is perfect.
(also, I remember how none of the famous generals were in the taverns, but they showed up quickly, its true)
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Post by daemon on Feb 27, 2017 15:37:21 GMT
Early generals would be Badoglio or Crerar. Another weird option is giving your Ec- generals 3 star air( acting as a Ozawa in arti-air position ) .
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Post by brian333 on Mar 1, 2017 6:50:40 GMT
How useful is an airpower general? I've seen posts about arty and tank, and about not using an infantry general, but nobody talks about air. He'd need to be a marching expert to keep up with the front line, but I could have used more effective aircraft in today's conquest of Europe. Is there a guide to using air strikes and air generals hidden somewhere on the forum?
As I've been reading here I've seen many references to tank generals, and so I began to rely more heavily on tanks in game. It's improved my game. I've always been a fan of arty, but it seems in this game arty is too slow to keep up with the offensive. However, in a moment of desperation I put one of my untrained EC's in a Battalion Artillery to defend a city, and he made me proud.
I guess my question here is, how important are artillery generals? I'm thinking that in challenges with short time limits and small maps such officers would be far more valuable than in campaigns, where they would soon be left behind as the battle moves away.
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Post by Quintus Fabius on Mar 1, 2017 12:24:37 GMT
How useful is an airpower general? I've seen posts about arty and tank, and about not using an infantry general, but nobody talks about air. He'd need to be a marching expert to keep up with the front line, but I could have used more effective aircraft in today's conquest of Europe. Is there a guide to using air strikes and air generals hidden somewhere on the forum? As I've been reading here I've seen many references to tank generals, and so I began to rely more heavily on tanks in game. It's improved my game. I've always been a fan of arty, but it seems in this game arty is too slow to keep up with the offensive. However, in a moment of desperation I put one of my untrained EC's in a Battalion Artillery to defend a city, and he made me proud. I guess my question here is, how important are artillery generals? I'm thinking that in challenges with short time limits and small maps such officers would be far more valuable than in campaigns, where they would soon be left behind as the battle moves away. Arty is more defensive than Offensive. I'm pretty sure they're more important in campaigns and the endgame levels/1975 conquest (the ones after NATO and WTO), but I might be wrong as II haven't played it for a while. Air is a subsidiary of Land and Sea in this game, as pure air gets massacred whenever some other unit reaches it. Air and Navy is solved with Ozawa (the 550 medal Japanese Admiral with 3 star air and 4 star nav) and later Yamamoto. Air and Inf is solved with the Göring (armour-air), or if you dislike him IRL, you can choose Arnold (USA academy, Arty-Air)
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Post by Max Otto von Stierlitz on Mar 2, 2017 7:29:52 GMT
How useful is an airpower general? I've seen posts about arty and tank, and about not using an infantry general, but nobody talks about air. He'd need to be a marching expert to keep up with the front line, but I could have used more effective aircraft in today's conquest of Europe. Is there a guide to using air strikes and air generals hidden somewhere on the forum? As I've been reading here I've seen many references to tank generals, and so I began to rely more heavily on tanks in game. It's improved my game. I've always been a fan of arty, but it seems in this game arty is too slow to keep up with the offensive. However, in a moment of desperation I put one of my untrained EC's in a Battalion Artillery to defend a city, and he made me proud. I guess my question here is, how important are artillery generals? I'm thinking that in challenges with short time limits and small maps such officers would be far more valuable than in campaigns, where they would soon be left behind as the battle moves away. Art gens rule in WW2 and aliens, tank gens rule in CWE (when you have supertanks). Some people buy air gens, as for me, I don't like them. When you build ECs, you can add them some air stars, which are quite cheap and gen will be notably better than academy air gens.
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Post by Iosef Stalin on Nov 12, 2017 21:58:47 GMT
If you need an early game general:
-Bagadolio (Turin) for artillery
-Ozawa (Tokyo) for air/navy
-Govorov (Moscow) for artillery
-Auchinleck (London) for tanks
-Student (Berlin) for infantry/air
-Cunningham (London) for navy
-Devers (New York) for tank
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Post by Iosef Stalin on Nov 12, 2017 22:31:48 GMT
If you need cheap generals, don't get hybrids!
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Post by Iosef Stalin on Nov 12, 2017 22:32:47 GMT
How useful is an airpower general? I've seen posts about arty and tank, and about not using an infantry general, but nobody talks about air. He'd need to be a marching expert to keep up with the front line, but I could have used more effective aircraft in today's conquest of Europe. Is there a guide to using air strikes and air generals hidden somewhere on the forum? As I've been reading here I've seen many references to tank generals, and so I began to rely more heavily on tanks in game. It's improved my game. I've always been a fan of arty, but it seems in this game arty is too slow to keep up with the offensive. However, in a moment of desperation I put one of my untrained EC's in a Battalion Artillery to defend a city, and he made me proud. I guess my question here is, how important are artillery generals? I'm thinking that in challenges with short time limits and small maps such officers would be far more valuable than in campaigns, where they would soon be left behind as the battle moves away. Art gens rule in WW2 and aliens, tank gens rule in CWE (when you have supertanks). Some people buy air gens, as for me, I don't like them. When you build ECs, you can add them some air stars, which are quite cheap and gen will be notably better than academy air gens. Air gens are good, especially in carriers.
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