Here the text and what it said from VK
yellow is map size(don't touch, not worth to spend time on manual mapping orange)
green are countries(+ country count on top of page)
116 bytes layout
in default maps 01 is always player
if you set it to 116 byte view you will see a line
01
01
02
00
those are alliances, there are 6 of them totally 00= nutral 05=alliens
orange is map
for layout size of map is the key, in this case it is 13 hexes so 13 byte layout
FF= not a property
00= property of player 01
02= property of player 02
...
blue are buildings(+ building count on top of page)
20bytes layout
first 8bytes=location(count from map 0 coordinate in line, map is a wraped line)
0101 air defence type 1 level 1
7x2701 city where x is level of it
after it 00-04 inf
00-04 arm
00-04 air
00-01 missiles
00-01 nukes
1x27=village
3x28 bunker
7th collon is objective 01 main/02 secondary
red are units(+ unit count on top of page)
28bytes layout
0000xxxx xxxx=location(same as buildings
unit type, health (existing and max)
FF collon is general(in order of generals placed in file)
collon with 03 01 00 is design of unit( how it looks like)
01/00 is unit priority in mission( does it need to be lost for failure)
pink generals(+ general count on top of page)
first 4 bytes generals id, next 4 bytes level of general
skin color is events(+ event count on top of page)
BETTER DON'T EVEN THINK TO TOUCH THIS!!!
I MYSELF DON'T UNDERSTAND 1/2 OF WHAT THERE IS I KNOW WHERE ARE COORDINATES AND TYPES, BUT THEY TEND TO CORUPT THE GAME