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Post by Wilhelm Ritter von Leeb on Feb 12, 2018 19:56:16 GMT
New Thing, i have the same problem as Nebraska Cornhuskers. I extracted the apk, edited it, turned it back into apk, tried using bluestacks to use apk, didn't work. What'd i miss? Use nox emulator instead. It works better.
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Post by CountVonNumenor on Feb 21, 2018 15:26:00 GMT
Wilhuff Tarkin, does this tutorial work also on EW4 or WC3 big map mod?
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Post by eastert on May 10, 2018 11:49:03 GMT
Can someone make a mod, where in conquests if you want to defeat a country - you must not take all the cities and kill all the troopes, but for example - if you want to invade Germany - the only thing you need to do is to capture Berlin and Munich. To take Soviet Union - you must take Moskow, Leningrad and Stalingrad, France - Paris and Lyon, etc. Like in conqueror missions. And it would be much better if to do it on big map
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Post by napoleon1647 on May 15, 2018 11:14:51 GMT
How to make new nations
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Post by napoleon1647 on May 15, 2018 11:16:03 GMT
How to make new nations
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Post by kokonyang on Jun 9, 2018 12:20:19 GMT
Hello, I will be making a detailed, step by step process of how to make a WC3 Mod. Please refrain from asking questions, as I might answer them later. So here it goes: Step #1: Planning Never make a mod without a clear and distinct plan of what will be in it, or the theme of the mod. If you can't seem to come up with a suggestion, just ask the friendly people here and they will gladly provide a multitude of ideas. 1. Make a map. If you are going to be editing land borders and countries make a map before you make your mod. I use mapchart.net to make my maps for planning. These will help you later when you want to know what country gets what. 2. Gather your resources. Make sure to have any apps you might need to help you with your editing. I use the following 3 apps on android. Hex Editor Free, Total Commander and Apk Editor (preferably pro). On PC you might need WinZip or a hex editor: lmgtfy.com/?q=Pc+hex+editors. 3. Plan your stats. Each troop level has a different range, cost and attack stat. Make a plan for what you want these to be. Make sure to do the same with generals, but also gather the images you will need. Other useful resources: Hex Converter (This will be used later): www.binaryhexconverter.com/hex-to-decimal-converterImage Resizer (To edit general heads and logos): resizeimage.netThe Unlocked WC3 apk (NESSECARY): european-war-4.boards.net/thread/4055/unlocked-wc3-apkStep 2 will be editing stats files. I will be publishing that VERY soon! Hope you all enjoy! ~Long live the Empire Step 2: 1. Open Total Commander and find your unlocked wc3 apk. Click on it, and select the option "Open as ZIP". 2a. Editing the troops: In the apk, go to the assets folder. Once inside there, go to the json folder. Inside the json folder there are a few .json files. For this step we will be editing the file "armysettings.json". To open this file press and hold it, then select "Unpack+Edit". There should be a number of troops that look like this: { "AirborneId": 0, "AOEin1": 0, "AOEin2": 0, "Army": 1, "CD": 0, "CostMoney": 80, "CostOil": 0, "CostSteel": 0, "Defence": 0, "Feature": [ 1 ], "HP": 65, "Id": 100001, "Level": 0, "MaxAttack": 24, "MaxRange": 1, "MinAttack": 8, "MinRange": 1, "Mobility": 6, "MoveOil": 0, "Name": "Infantry", "OName": "步兵0级", "Shield": 0, "Type": 1, "UpgradeId": 100002 },
This part is pretty self explanatory, but I will define a few variables. The features are the types of attack a troop has. So 1 would be the standard attack. To make infantry do fighter plane damage (It does not change the animation) you would change it to 19. MinRange is the minimum range a troop can attack from, if I were to set this to 2, it could not attack something next to it. Each troop has a level, so to change all 5 levels of a troop's attack, you MUST EDIT ALL 5 LEVELS. 1b. Unlocking all the conquest years: Once you are done with armysettings, click the back button twice, save it, and re-pack it back to the archive. The, in the json folder again, go to conquersettings.json. I'm sorry I cant post a picture, or this page would reload and I'd lose all my progress. But in the conquersettings you should see the following things. 1939.9, 1943.1 (Not in order they are spaced out), 1950.1, etc. Change all the YEARS to 1939. Do not change the number after the decimal. Then save the file, double click back, and re-pack it into the archive. 3. In order to see if you did this right, go into ApkEditor. Select your Apk and click FULL edit. Then click build at the top righthand corner. If you did it right, once the apk is built and you install it, the game will run like normal. However, if you made a mistake, the game will crash. If this happens, try to see what you did wrong, and if you cant find out, replace the corrupted file. Step 3: Hex Editing: The Basics 1. Open Total Commander and go into the assets file. Scroll Down to the conquest .btl files. a. The conquest files are like this: 1001= 1939 1002= 1943 1003= 1950 1004= 1960 1005= 1975 (Aliens) 2. Land Borders There are 52ish countries in the game and each has a specific country code based on their number. (This code is for BORDER EDITING NOT ALLIANCE CHANGING) such as 01, 02, 03. To find these, just check out the country codes ThaSnaily made in the modding resources thread. Note: Because each new conquest adds countries (Like PRC and Aliens) the country codes CHANGE in seperate conquests! Like 1939 codes are not the same as 1943 codes. 2. In Total Commander, find the conquest file you like, press and hold and click "Unpack + Open With" Open with Hex editor free. When you first open a file with hex editor free you will notice there are 6 columns. To change that, use 2 fingers in a zoom in/out motion to set it to 4 columns. 3. On PC set your columns to 116 and you should see a world map made up of the y's and commas. On android, in 4 columns the hex map goes left to right, starting at the top with the UK. 4. To edit an area of land (Say make Germany own the UK) scroll down in the hex file until you see a whole bunch of lines that look like this: "ffffffffffff000000ff". That is a hex byte of England. So change every 00 you see (In that block PLEASE REVIEW HARDTECH'S GUIDES FOR THE HEX BLOCK) to an 06, Germany's code. 5. When done CLICK THE CLIPBOARD AT THE TOP TO SAVE, because if you dont do that, it wont auto save. Then, click back twice and re-pack it to the archive! Step 4: Changing attacks So a few people have asked about this, because my mods all have this feature, putting missiles on subs. 1. In armysettings.json find the level of submarine you want to add missiles to. (THIS WILL NOT CHANGE THE ANIMATION, ONLY THE DAMAGE AND RANGE!) 2. Find the section where it says: "Feature": [ 10 ], 10 is the sub attack. To make it launch an SRB missiles change that to 21 or whatever attack. SAME CASE WITH NUCLEAR WEAPONS! But don't do that, the game gets unbalanced. 3. Save and follow the steps above! Step 6: Adding generals 1. Go into assets/json 2. Click to edit commandersettings.json 3. First you'll want to copy the data of a general similar of the one you want to make. 4. Paste it at the bottom and change the nessecary items like name and ID. MAKE SURE THE ID IS CHANGED!! 5. After photo add head_yourgeneralname. 6. Save and exit that. Get a photo of your general, resize it to 150 x 150 and then name it head_yourgeneral name EXACTLY LIKE YOU DID IN THE COMMANDERSETTINGS! 7. Go to stringtable_cn (if you are using @communist's apk then it will be named stringtable_en) and add your general ID to the commanders in there. 8. In the assets file there is a file called smallheads.png, you can add your photo there and then find the coordinates, I personally don't do that. 9. Save it all and follow the steps above. ~Long live the Empire! Dude im confuse
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Post by abenteurer1306 on Jul 6, 2018 4:41:16 GMT
Hello, I will be making a detailed, step by step process of how to make a WC3 Mod. Please refrain from asking questions, as I might answer them later. So here it goes: Step #1: Planning Never make a mod without a clear and distinct plan of what will be in it, or the theme of the mod. If you can't seem to come up with a suggestion, just ask the friendly people here and they will gladly provide a multitude of ideas. 1. Make a map. If you are going to be editing land borders and countries make a map before you make your mod. I use mapchart.net to make my maps for planning. These will help you later when you want to know what country gets what. 2. Gather your resources. Make sure to have any apps you might need to help you with your editing. I use the following 3 apps on android. Hex Editor Free, Total Commander and Apk Editor (preferably pro). On PC you might need WinZip or a hex editor: lmgtfy.com/?q=Pc+hex+editors. 3. Plan your stats. Each troop level has a different range, cost and attack stat. Make a plan for what you want these to be. Make sure to do the same with generals, but also gather the images you will need. Other useful resources: Hex Converter (This will be used later): www.binaryhexconverter.com/hex-to-decimal-converterImage Resizer (To edit general heads and logos): resizeimage.netThe Unlocked WC3 apk (NESSECARY): european-war-4.boards.net/thread/4055/unlocked-wc3-apkStep 2 will be editing stats files. I will be publishing that VERY soon! Hope you all enjoy! ~Long live the Empire Step 2: 1. Open Total Commander and find your unlocked wc3 apk. Click on it, and select the option "Open as ZIP". 2a. Editing the troops: In the apk, go to the assets folder. Once inside there, go to the json folder. Inside the json folder there are a few .json files. For this step we will be editing the file "armysettings.json". To open this file press and hold it, then select "Unpack+Edit". There should be a number of troops that look like this: { "AirborneId": 0, "AOEin1": 0, "AOEin2": 0, "Army": 1, "CD": 0, "CostMoney": 80, "CostOil": 0, "CostSteel": 0, "Defence": 0, "Feature": [ 1 ], "HP": 65, "Id": 100001, "Level": 0, "MaxAttack": 24, "MaxRange": 1, "MinAttack": 8, "MinRange": 1, "Mobility": 6, "MoveOil": 0, "Name": "Infantry", "OName": "步兵0级", "Shield": 0, "Type": 1, "UpgradeId": 100002 },
This part is pretty self explanatory, but I will define a few variables. The features are the types of attack a troop has. So 1 would be the standard attack. To make infantry do fighter plane damage (It does not change the animation) you would change it to 19. MinRange is the minimum range a troop can attack from, if I were to set this to 2, it could not attack something next to it. Each troop has a level, so to change all 5 levels of a troop's attack, you MUST EDIT ALL 5 LEVELS. 1b. Unlocking all the conquest years: Once you are done with armysettings, click the back button twice, save it, and re-pack it back to the archive. The, in the json folder again, go to conquersettings.json. I'm sorry I cant post a picture, or this page would reload and I'd lose all my progress. But in the conquersettings you should see the following things. 1939.9, 1943.1 (Not in order they are spaced out), 1950.1, etc. Change all the YEARS to 1939. Do not change the number after the decimal. Then save the file, double click back, and re-pack it into the archive. 3. In order to see if you did this right, go into ApkEditor. Select your Apk and click FULL edit. Then click build at the top righthand corner. If you did it right, once the apk is built and you install it, the game will run like normal. However, if you made a mistake, the game will crash. If this happens, try to see what you did wrong, and if you cant find out, replace the corrupted file. Step 3: Hex Editing: The Basics 1. Open Total Commander and go into the assets file. Scroll Down to the conquest .btl files. a. The conquest files are like this: 1001= 1939 1002= 1943 1003= 1950 1004= 1960 1005= 1975 (Aliens) 2. Land Borders There are 52ish countries in the game and each has a specific country code based on their number. (This code is for BORDER EDITING NOT ALLIANCE CHANGING) such as 01, 02, 03. To find these, just check out the country codes ThaSnaily made in the modding resources thread. Note: Because each new conquest adds countries (Like PRC and Aliens) the country codes CHANGE in seperate conquests! Like 1939 codes are not the same as 1943 codes. 2. In Total Commander, find the conquest file you like, press and hold and click "Unpack + Open With" Open with Hex editor free. When you first open a file with hex editor free you will notice there are 6 columns. To change that, use 2 fingers in a zoom in/out motion to set it to 4 columns. 3. On PC set your columns to 116 and you should see a world map made up of the y's and commas. On android, in 4 columns the hex map goes left to right, starting at the top with the UK. 4. To edit an area of land (Say make Germany own the UK) scroll down in the hex file until you see a whole bunch of lines that look like this: "ffffffffffff000000ff". That is a hex byte of England. So change every 00 you see (In that block PLEASE REVIEW HARDTECH'S GUIDES FOR THE HEX BLOCK) to an 06, Germany's code. 5. When done CLICK THE CLIPBOARD AT THE TOP TO SAVE, because if you dont do that, it wont auto save. Then, click back twice and re-pack it to the archive! Step 4: Changing attacks So a few people have asked about this, because my mods all have this feature, putting missiles on subs. 1. In armysettings.json find the level of submarine you want to add missiles to. (THIS WILL NOT CHANGE THE ANIMATION, ONLY THE DAMAGE AND RANGE!) 2. Find the section where it says: "Feature": [ 10 ], 10 is the sub attack. To make it launch an SRB missiles change that to 21 or whatever attack. SAME CASE WITH NUCLEAR WEAPONS! But don't do that, the game gets unbalanced. 3. Save and follow the steps above! Step 6: Adding generals 1. Go into assets/json 2. Click to edit commandersettings.json 3. First you'll want to copy the data of a general similar of the one you want to make. 4. Paste it at the bottom and change the nessecary items like name and ID. MAKE SURE THE ID IS CHANGED!! 5. After photo add head_yourgeneralname. 6. Save and exit that. Get a photo of your general, resize it to 150 x 150 and then name it head_yourgeneral name EXACTLY LIKE YOU DID IN THE COMMANDERSETTINGS! 7. Go to stringtable_cn (if you are using @communist's apk then it will be named stringtable_en) and add your general ID to the commanders in there. 8. In the assets file there is a file called smallheads.png, you can add your photo there and then find the coordinates, I personally don't do that. 9. Save it all and follow the steps above. ~Long live the Empire! Wilhuff Tarkin, I want to create my own mod, and I need help. If you, or somebody else are interested please write me an email: valera0639@gmail.com.
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Post by abenteurer1306 on Jul 6, 2018 4:59:03 GMT
Where I can find a second step?
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Post by Wilhelm Ritter von Leeb on Jul 7, 2018 8:32:00 GMT
Where I can find a second step? It is in his first post
Step 2:
1. Open Total Commander and find your unlocked wc3 apk. Click on it, and select the option "Open as ZIP".
2a. Editing the troops: In the apk, go to the assets folder. Once inside there, go to the json folder. Inside the json folder there are a few .json files. For this step we will be editing the file "armysettings.json". To open this file press and hold it, then select "Unpack+Edit". There should be a number of troops that look like this:
This part is pretty self explanatory, but I will define a few variables. The features are the types of attack a troop has. So 1 would be the standard attack. To make infantry do fighter plane damage (It does not change the animation) you would change it to 19. MinRange is the minimum range a troop can attack from, if I were to set this to 2, it could not attack something next to it. Each troop has a level, so to change all 5 levels of a troop's attack, you MUST EDIT ALL 5 LEVELS.
1b. Unlocking all the conquest years: Once you are done with armysettings, click the back button twice, save it, and re-pack it back to the archive. The, in the json folder again, go to conquersettings.json. I'm sorry I cant post a picture, or this page would reload and I'd lose all my progress. But in the conquersettings you should see the following things. 1939.9, 1943.1 (Not in order they are spaced out), 1950.1, etc. Change all the YEARS to 1939. Do not change the number after the decimal. Then save the file, double click back, and re-pack it into the archive.
3. In order to see if you did this right, go into ApkEditor. Select your Apk and click FULL edit. Then click build at the top righthand corner. If you did it right, once the apk is built and you install it, the game will run like normal. However, if you made a mistake, the game will crash. If this happens, try to see what you did wrong, and if you cant find out, replace the corrupted file.
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Post by abenteurer1306 on Jul 7, 2018 8:34:39 GMT
Where I can find a second step? It is in his first post
Step 2:
1. Open Total Commander and find your unlocked wc3 apk. Click on it, and select the option "Open as ZIP".
2a. Editing the troops: In the apk, go to the assets folder. Once inside there, go to the json folder. Inside the json folder there are a few .json files. For this step we will be editing the file "armysettings.json". To open this file press and hold it, then select "Unpack+Edit". There should be a number of troops that look like this:
This part is pretty self explanatory, but I will define a few variables. The features are the types of attack a troop has. So 1 would be the standard attack. To make infantry do fighter plane damage (It does not change the animation) you would change it to 19. MinRange is the minimum range a troop can attack from, if I were to set this to 2, it could not attack something next to it. Each troop has a level, so to change all 5 levels of a troop's attack, you MUST EDIT ALL 5 LEVELS.
1b. Unlocking all the conquest years: Once you are done with armysettings, click the back button twice, save it, and re-pack it back to the archive. The, in the json folder again, go to conquersettings.json. I'm sorry I cant post a picture, or this page would reload and I'd lose all my progress. But in the conquersettings you should see the following things. 1939.9, 1943.1 (Not in order they are spaced out), 1950.1, etc. Change all the YEARS to 1939. Do not change the number after the decimal. Then save the file, double click back, and re-pack it into the archive.
3. In order to see if you did this right, go into ApkEditor. Select your Apk and click FULL edit. Then click build at the top righthand corner. If you did it right, once the apk is built and you install it, the game will run like normal. However, if you made a mistake, the game will crash. If this happens, try to see what you did wrong, and if you cant find out, replace the corrupted file.
Thank you!
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Post by kacperskiba07 on Jul 10, 2018 15:57:58 GMT
Hello, I will be making a detailed, step by step process of how to make a WC3 Mod. Please refrain from asking questions, as I might answer them later. So here it goes: Step #1: Planning Never make a mod without a clear and distinct plan of what will be in it, or the theme of the mod. If you can't seem to come up with a suggestion, just ask the friendly people here and they will gladly provide a multitude of ideas. 1. Make a map. If you are going to be editing land borders and countries make a map before you make your mod. I use mapchart.net to make my maps for planning. These will help you later when you want to know what country gets what. 2. Gather your resources. Make sure to have any apps you might need to help you with your editing. I use the following 3 apps on android. Hex Editor Free, Total Commander and Apk Editor (preferably pro). On PC you might need WinZip or a hex editor: lmgtfy.com/?q=Pc+hex+editors. 3. Plan your stats. Each troop level has a different range, cost and attack stat. Make a plan for what you want these to be. Make sure to do the same with generals, but also gather the images you will need. Other useful resources: Hex Converter (This will be used later): www.binaryhexconverter.com/hex-to-decimal-converterImage Resizer (To edit general heads and logos): resizeimage.netThe Unlocked WC3 apk (NESSECARY): european-war-4.boards.net/thread/4055/unlocked-wc3-apkStep 2 will be editing stats files. I will be publishing that VERY soon! Hope you all enjoy! ~Long live the Empire Step 2: 1. Open Total Commander and find your unlocked wc3 apk. Click on it, and select the option "Open as ZIP". 2a. Editing the troops: In the apk, go to the assets folder. Once inside there, go to the json folder. Inside the json folder there are a few .json files. For this step we will be editing the file "armysettings.json". To open this file press and hold it, then select "Unpack+Edit". There should be a number of troops that look like this: { "AirborneId": 0, "AOEin1": 0, "AOEin2": 0, "Army": 1, "CD": 0, "CostMoney": 80, "CostOil": 0, "CostSteel": 0, "Defence": 0, "Feature": [ 1 ], "HP": 65, "Id": 100001, "Level": 0, "MaxAttack": 24, "MaxRange": 1, "MinAttack": 8, "MinRange": 1, "Mobility": 6, "MoveOil": 0, "Name": "Infantry", "OName": "步兵0级", "Shield": 0, "Type": 1, "UpgradeId": 100002 },
This part is pretty self explanatory, but I will define a few variables. The features are the types of attack a troop has. So 1 would be the standard attack. To make infantry do fighter plane damage (It does not change the animation) you would change it to 19. MinRange is the minimum range a troop can attack from, if I were to set this to 2, it could not attack something next to it. Each troop has a level, so to change all 5 levels of a troop's attack, you MUST EDIT ALL 5 LEVELS. 1b. Unlocking all the conquest years: Once you are done with armysettings, click the back button twice, save it, and re-pack it back to the archive. The, in the json folder again, go to conquersettings.json. I'm sorry I cant post a picture, or this page would reload and I'd lose all my progress. But in the conquersettings you should see the following things. 1939.9, 1943.1 (Not in order they are spaced out), 1950.1, etc. Change all the YEARS to 1939. Do not change the number after the decimal. Then save the file, double click back, and re-pack it into the archive. 3. In order to see if you did this right, go into ApkEditor. Select your Apk and click FULL edit. Then click build at the top righthand corner. If you did it right, once the apk is built and you install it, the game will run like normal. However, if you made a mistake, the game will crash. If this happens, try to see what you did wrong, and if you cant find out, replace the corrupted file. Step 3: Hex Editing: The Basics 1. Open Total Commander and go into the assets file. Scroll Down to the conquest .btl files. a. The conquest files are like this: 1001= 1939 1002= 1943 1003= 1950 1004= 1960 1005= 1975 (Aliens) 2. Land Borders There are 52ish countries in the game and each has a specific country code based on their number. (This code is for BORDER EDITING NOT ALLIANCE CHANGING) such as 01, 02, 03. To find these, just check out the country codes ThaSnaily made in the modding resources thread. Note: Because each new conquest adds countries (Like PRC and Aliens) the country codes CHANGE in seperate conquests! Like 1939 codes are not the same as 1943 codes. 2. In Total Commander, find the conquest file you like, press and hold and click "Unpack + Open With" Open with Hex editor free. When you first open a file with hex editor free you will notice there are 6 columns. To change that, use 2 fingers in a zoom in/out motion to set it to 4 columns. 3. On PC set your columns to 116 and you should see a world map made up of the y's and commas. On android, in 4 columns the hex map goes left to right, starting at the top with the UK. 4. To edit an area of land (Say make Germany own the UK) scroll down in the hex file until you see a whole bunch of lines that look like this: "ffffffffffff000000ff". That is a hex byte of England. So change every 00 you see (In that block PLEASE REVIEW HARDTECH'S GUIDES FOR THE HEX BLOCK) to an 06, Germany's code. 5. When done CLICK THE CLIPBOARD AT THE TOP TO SAVE, because if you dont do that, it wont auto save. Then, click back twice and re-pack it to the archive! Step 4: Changing attacks So a few people have asked about this, because my mods all have this feature, putting missiles on subs. 1. In armysettings.json find the level of submarine you want to add missiles to. (THIS WILL NOT CHANGE THE ANIMATION, ONLY THE DAMAGE AND RANGE!) 2. Find the section where it says: "Feature": [ 10 ], 10 is the sub attack. To make it launch an SRB missiles change that to 21 or whatever attack. SAME CASE WITH NUCLEAR WEAPONS! But don't do that, the game gets unbalanced. 3. Save and follow the steps above! Step 6: Adding generals 1. Go into assets/json 2. Click to edit commandersettings.json 3. First you'll want to copy the data of a general similar of the one you want to make. 4. Paste it at the bottom and change the nessecary items like name and ID. MAKE SURE THE ID IS CHANGED!! 5. After photo add head_yourgeneralname. 6. Save and exit that. Get a photo of your general, resize it to 150 x 150 and then name it head_yourgeneral name EXACTLY LIKE YOU DID IN THE COMMANDERSETTINGS! 7. Go to stringtable_cn (if you are using @communist's apk then it will be named stringtable_en) and add your general ID to the commanders in there. 8. In the assets file there is a file called smallheads.png, you can add your photo there and then find the coordinates, I personally don't do that. 9. Save it all and follow the steps above. ~Long live the Empire!
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Post by starbirds0104 on Sept 1, 2018 22:21:45 GMT
I would like to create my own mod,but I'm having an issue with total commander. The problem is everytime I try to change something in the JSON file, like army health or movement, it keeps telling me "error cannot write...!, Please remove the write protection". I have tried all of the fixes online, but nothing seems to work. Does any experienced modder, know what is wrong?
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Post by ezjerry on Oct 3, 2018 7:15:33 GMT
When I install the app it says that app is not installed
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Post by alexandreyt on Dec 7, 2018 21:21:09 GMT
Hello, I will be making a detailed, step by step process of how to make a WC3 Mod. Please refrain from asking questions, as I might answer them later. So here it goes: Step #1: Planning Never make a mod without a clear and distinct plan of what will be in it, or the theme of the mod. If you can't seem to come up with a suggestion, just ask the friendly people here and they will gladly provide a multitude of ideas. 1. Make a map. If you are going to be editing land borders and countries make a map before you make your mod. I use mapchart.net to make my maps for planning. These will help you later when you want to know what country gets what. 2. Gather your resources. Make sure to have any apps you might need to help you with your editing. I use the following 3 apps on android. Hex Editor Free, Total Commander and Apk Editor (preferably pro). On PC you might need WinZip or a hex editor: lmgtfy.com/?q=Pc+hex+editors. 3. Plan your stats. Each troop level has a different range, cost and attack stat. Make a plan for what you want these to be. Make sure to do the same with generals, but also gather the images you will need. Other useful resources: Hex Converter (This will be used later): www.binaryhexconverter.com/hex-to-decimal-converterImage Resizer (To edit general heads and logos): resizeimage.netThe Unlocked WC3 apk (NESSECARY): european-war-4.boards.net/thread/4055/unlocked-wc3-apkStep 2 will be editing stats files. I will be publishing that VERY soon! Hope you all enjoy! ~Long live the Empire Step 2: 1. Open Total Commander and find your unlocked wc3 apk. Click on it, and select the option "Open as ZIP". 2a. Editing the troops: In the apk, go to the assets folder. Once inside there, go to the json folder. Inside the json folder there are a few .json files. For this step we will be editing the file "armysettings.json". To open this file press and hold it, then select "Unpack+Edit". There should be a number of troops that look like this: { "AirborneId": 0, "AOEin1": 0, "AOEin2": 0, "Army": 1, "CD": 0, "CostMoney": 80, "CostOil": 0, "CostSteel": 0, "Defence": 0, "Feature": [ 1 ], "HP": 65, "Id": 100001, "Level": 0, "MaxAttack": 24, "MaxRange": 1, "MinAttack": 8, "MinRange": 1, "Mobility": 6, "MoveOil": 0, "Name": "Infantry", "OName": "步兵0级", "Shield": 0, "Type": 1, "UpgradeId": 100002 },
This part is pretty self explanatory, but I will define a few variables. The features are the types of attack a troop has. So 1 would be the standard attack. To make infantry do fighter plane damage (It does not change the animation) you would change it to 19. MinRange is the minimum range a troop can attack from, if I were to set this to 2, it could not attack something next to it. Each troop has a level, so to change all 5 levels of a troop's attack, you MUST EDIT ALL 5 LEVELS. 1b. Unlocking all the conquest years: Once you are done with armysettings, click the back button twice, save it, and re-pack it back to the archive. The, in the json folder again, go to conquersettings.json. I'm sorry I cant post a picture, or this page would reload and I'd lose all my progress. But in the conquersettings you should see the following things. 1939.9, 1943.1 (Not in order they are spaced out), 1950.1, etc. Change all the YEARS to 1939. Do not change the number after the decimal. Then save the file, double click back, and re-pack it into the archive. 3. In order to see if you did this right, go into ApkEditor. Select your Apk and click FULL edit. Then click build at the top righthand corner. If you did it right, once the apk is built and you install it, the game will run like normal. However, if you made a mistake, the game will crash. If this happens, try to see what you did wrong, and if you cant find out, replace the corrupted file. Step 3: Hex Editing: The Basics 1. Open Total Commander and go into the assets file. Scroll Down to the conquest .btl files. a. The conquest files are like this: 1001= 1939 1002= 1943 1003= 1950 1004= 1960 1005= 1975 (Aliens) 2. Land Borders There are 52ish countries in the game and each has a specific country code based on their number. (This code is for BORDER EDITING NOT ALLIANCE CHANGING) such as 01, 02, 03. To find these, just check out the country codes ThaSnaily made in the modding resources thread. Note: Because each new conquest adds countries (Like PRC and Aliens) the country codes CHANGE in seperate conquests! Like 1939 codes are not the same as 1943 codes. 2. In Total Commander, find the conquest file you like, press and hold and click "Unpack + Open With" Open with Hex editor free. When you first open a file with hex editor free you will notice there are 6 columns. To change that, use 2 fingers in a zoom in/out motion to set it to 4 columns. 3. On PC set your columns to 116 and you should see a world map made up of the y's and commas. On android, in 4 columns the hex map goes left to right, starting at the top with the UK. 4. To edit an area of land (Say make Germany own the UK) scroll down in the hex file until you see a whole bunch of lines that look like this: "ffffffffffff000000ff". That is a hex byte of England. So change every 00 you see (In that block PLEASE REVIEW HARDTECH'S GUIDES FOR THE HEX BLOCK) to an 06, Germany's code. 5. When done CLICK THE CLIPBOARD AT THE TOP TO SAVE, because if you dont do that, it wont auto save. Then, click back twice and re-pack it to the archive! Step 4: Changing attacks So a few people have asked about this, because my mods all have this feature, putting missiles on subs. 1. In armysettings.json find the level of submarine you want to add missiles to. (THIS WILL NOT CHANGE THE ANIMATION, ONLY THE DAMAGE AND RANGE!) 2. Find the section where it says: "Feature": [ 10 ], 10 is the sub attack. To make it launch an SRB missiles change that to 21 or whatever attack. SAME CASE WITH NUCLEAR WEAPONS! But don't do that, the game gets unbalanced. 3. Save and follow the steps above! Step 6: Adding generals 1. Go into assets/json 2. Click to edit commandersettings.json 3. First you'll want to copy the data of a general similar of the one you want to make. 4. Paste it at the bottom and change the nessecary items like name and ID. MAKE SURE THE ID IS CHANGED!! 5. After photo add head_yourgeneralname. 6. Save and exit that. Get a photo of your general, resize it to 150 x 150 and then name it head_yourgeneral name EXACTLY LIKE YOU DID IN THE COMMANDERSETTINGS! 7. Go to stringtable_cn (if you are using @communist's apk then it will be named stringtable_en) and add your general ID to the commanders in there. 8. In the assets file there is a file called smallheads.png, you can add your photo there and then find the coordinates, I personally don't do that. 9. Save it all and follow the steps above. ~Long live the Empire!
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Post by Stanisław Maczek on Jun 27, 2019 9:29:25 GMT
Thanks for tutorial, also a Canadian modder channel is very helpful but Wilhuff Tarkin but adding country is really hard (for me), can you also make a step how to change alliance?
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