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Post by Nobunaga Oda on Jul 30, 2017 7:51:09 GMT
I find the AI on the player's side is horrible.
For example, when we play Winnipeg on Empire Mode, we can win with at most half of our gens' HP gone and finished the battle at turn 15. Activate auto-battle mode and you'll outright lose even with Industrial Attila, Gunpowder Alexander and LiShimin & Discovery Nobunaga.
Another example is Salt Lake city auto-battle. The AI sends your men right into enemy territory and still attempts to advance allies against enemy's final group while all other enemies still live. It's obvious we WILL win the battle if we could've fight.
What do else you think about player's AI? Is it even comparable to the enemy AI?
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Post by Singlemalt on Jul 30, 2017 7:55:07 GMT
Totally agree mostly you cannot trust your allie AI troops. Autobattle in classical age can be handy thoigh for quicker farming
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Post by Louis-Alexandre Berthier on Jul 31, 2017 0:18:47 GMT
I agree there's no way warriors are going to stop discovery age or gunpowder age troops.
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Post by best75 on Jul 31, 2017 1:30:26 GMT
Yeah the AI is quite bad on the players side. I think the explanation is the enemy AI is scripted so it performs better while the players AI can be activated at any time so it can't be scripted.
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Post by Quintus Fabius on Jul 31, 2017 1:51:08 GMT
I hold the belief that they reused many, many parts of the GoG2 engine for EW5, including the allied AI.
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Post by stoic on Aug 1, 2017 5:42:23 GMT
I hold the belief that they reused many, many parts of the GoG2 engine for EW5, including the allied AI. I agree... And I would say all GoG features. For example those suicidal patterns "à la" Rokossovsky in GoG1...
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