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Post by NetherFreek on Aug 5, 2017 15:35:02 GMT
The unit system has a lot in common with ew4, meaning you can regroup in order to get stronger units. Some planes can carry nukes to deal increased damage. Below you can find an overview of all known units in wc4: Every troop is unregrouped unless stated otherwise. Also note that technologies might change the stats. Infantry Light infantry 80 coins Attack: 25 Defense: 1 Movement: 10 (3 hexes) Range: 1 Lives: 110 Citylvl: 1 Skills: movement isn't effected by terrain. Assault infantry 100 coins 4 industry Attack: 27 Defense: 2 Movement: 11 (3 hexes) Range: 1 Lives: 120 Citylvl: 1 Skills: movement isn't effected by terrain. Deal less damage from landmines Motorized infantry 120 gold 8 industry Attack: 29 Defense: 4 Movement: 13 (4 hexes) Range: 1 Lives: 120 Citylvl:2 Skills: movement isn't effected by terrain, ... Mechanized infantry ? Attack: 31 Defense: 6 Movement: 14 (4 hexes) Range: 1 Lives: 130 Citylvl: 3 Skills: movement isn't effected by terrain, ... Artillery Field artillery 160 gold 16 industry Attack: 36 Defense: 4 Movement: 6 Range: 1 Lives: 90 Factorylvl: 1 Skills: X% chance the enemy can't attack back. Howitzer 225 gold 32 industry 4 technology Attack: 39 Defense: 5 Movement: 5 Range: 2 Lives: 100 Factorylvl: 2 Skills: X% chance the enemy can't attack back Rocket artillery 245 gold 45 industry 8 technology Attack: 42 Defense: 5 Movement: 7 Range: 2 Lives: 95 Factorylvl: 3 Skills: enemy can't attack back and vice versa. Tank Armored car 160 gold 18 industry Attack: 33 Defense: 12 Movement: 11 Range: 1 Lives: 160 Factorylvl: 1 Skills: deal more damage to infantry Light tank 200 gold 30 industry Attack: 38 Defense: 14 Movement: 11 Range: 1 Health: 180 Factorylvl: 1 Skills: deal more damage to fortresses. Medium tank 245 gold 50 industry 4 technology Attack: 42 Defense: 16 Movement: 10 Range: 1 Lives: 220 Factorylvl: 2 Skills: deal more damage to infantry, deal more damage to fortresses. Heavy tank ? Attack: 47 Defense: 18 Movement: 9 Range: 2 Lives: 260 Factorylvl: 3 Skills: ... , ... , ... Regrouped unit, howitzer: 2 - lives increased from 100 to 160 3 - lives increased from 160 to 210 Planes Paratrooper 162 gold 11 industry Range: 10 Airfieldlvl: 1 Skills: drop infantry on selected tile Fighter 81 gold 6 industry Range: 9 Attack: 32 Airfieldlvl: 1 Skills: deal more damage to infantry Bomber 112 gold 8 industry Range: 9 Attack: 37 Airfieldlvl: 2 Skills: deal more damage to fortresses Strategic bomber 180 gold 18 industry 2 technology Range: 8 Damage: 41 Airfieldlvl: 3 Skills: can carry nukes, evade air defense Stealth strategic bomber 200 gold 20 industy 8 technology damage: 55 Range: 10 Airfieldlvl: 4 Skills: can carry nukes, evade air defense, ...
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Post by Nobunaga Oda on Aug 5, 2017 15:59:44 GMT
I feel intrigued. The price difference is critical in low-income &/or low starting money situations and look at some of the prices. Hopefully, the unit skills and stats are good enough to match their price.
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Post by NetherFreek on Aug 5, 2017 16:23:00 GMT
So what do you guys think of the unit system?
I think it could be the best one yet. The regrouping can bring more health to your units for a slightly higher price. Sometimes you should use it, sometimes not, it adds a little strategy to it.
The technology three is very in-depth. Meaning you can upgrade your troops according to your wishes.
You can carry nukes on plaines, i don't think these should be cheap though, as i don't think nukespamming is my preferable style of gaming.
All units have skills to make them slightly unique.
It seems that you can upgrade cities. Meaning you can eventually recruit every unit in a city.
I'll think it's the best unit system yet cause: * A higher strategy money expenditure by regrouping * more units are available as you upgrade cities * In depth skill tree decides what you want your units to be good at * All benefits from wc3 seem to be included
I'll rate it epic
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Post by The Light Bringer on Aug 5, 2017 16:33:46 GMT
So what do you guys think of the unit system? I think it could be the best one yet. The regrouping can bring more health to your units for a slightly higher price. Sometimes you should use it, sometimes not, it adds a little strategy to it. The technology three is very in-depth. Meaning you can upgrade your troops according to your wishes. You can carry nukes on plaines, i don't think these should be cheap though, as i don't think nukespamming is my preferable style of gaming. All units have skills to make them slightly unique. It seems that you can upgrade cities. Meaning you can eventually recruit every unit in a city. I'll think it's the best unit system yet cause: * A higher strategy money expenditure by regrouping * more units are available as you upgrade cities * In depth skill tree decides what you want your units to be good at * All benefits from wc3 seem to be included I'll rate it epic And the city upgrades style means that you won't need to pay for things you don't use, like I play with tanks and artillery as main strategy, so I won't upgrade infantry, air and missiles😉 This looks very promising
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Post by Hyena on Aug 5, 2017 16:50:32 GMT
Regrouping doesn't increase attack in wc4, right? In game modification subforum there is mod "Axis and alies" Units' hp is buffed about 6,5 times, but attack only about 3 times Generals aren't something much harder to defeat (in normal wc3 2 tanks can't seriously damage tank with good gen)
I think we will use a lot of nukes
Imagine how much % of hp left fully regrouped units will have after being attacked by unit with gen
70%? 60? 50%? Remember that artillery used to have less hp
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Post by NetherFreek on Aug 5, 2017 16:53:57 GMT
Regrouping doesn't increase attack in wc4, right? In game modification subforum there is mod "Axis and alies" Units' hp is buffed about 6,5 times, but attack only about 3 times Generals aren't something much harder to defeat (in normal wc3 2 tanks can't seriously damage tank with good gen) I think we will use a lot of nukes Imagine how much % of hp left fully regrouped units will have after being attacked by unit with gen 70%? 60? 50%? Remember that artillery used to have less hp Regrouping doesn't seem to improve attack/defens or other stats but health and costs
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Post by The Light Bringer on Aug 5, 2017 17:21:13 GMT
Regrouping doesn't increase attack in wc4, right? In game modification subforum there is mod "Axis and alies" Units' hp is buffed about 6,5 times, but attack only about 3 times Generals aren't something much harder to defeat (in normal wc3 2 tanks can't seriously damage tank with good gen) I think we will use a lot of nukes Imagine how much % of hp left fully regrouped units will have after being attacked by unit with gen 70%? 60? 50%? Remember that artillery used to have less hp Regrouping doesn't seem to improve attack/defens or other stats but health and costs But imagine what can do max regrouped unit+ max hp general
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Post by Frederick the Great on Aug 6, 2017 9:11:15 GMT
Paratroopers available in even level 1 airfields? Well the paraspam is going to be even worse.
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Post by best75 on Aug 6, 2017 10:31:48 GMT
Paratroopers available in even level 1 airfields? Well the paraspam is going to be even worse. "Shudders". It was a nightmare dealing with in WC3, the seemingly endless waves of paratroopers took out the best of my generals. Totally not looking forward to paraspam in WC4 now.
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Post by The Light Bringer on Aug 6, 2017 11:00:30 GMT
Paratroopers available in even level 1 airfields? Well the paraspam is going to be even worse. "Shudders". It was a nightmare dealing with in WC3, the seemingly endless waves of paratroopers took out the best of my generals. Totally not looking forward to paraspam in WC4 now. Maybe AI will be smarter as well?
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Post by Nobunaga Oda on Aug 6, 2017 14:55:01 GMT
Should country-unit bonus tradition continue in WC4? Eg. USA's Navy gets a good boost, 2nd place being inf, Germany gets the edge in panzer.
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Post by Nobunaga Oda on Aug 6, 2017 14:58:35 GMT
"Shudders". It was a nightmare dealing with in WC3, the seemingly endless waves of paratroopers took out the best of my generals. Totally not looking forward to paraspam in WC4 now. Maybe AI will be smarter as well? I can't handle the AI in numerous scenarios already, eg. Hold the Ground (Japs VS Allies in Paupa New Guinea-Australia region) Oeration Sea Road [Invasion of Iraq, Syria(?) and Egypt via North Africa and Saudi Arabia]. Don't increase AI difficulty too much plox.
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Post by Frederick the Great on Aug 7, 2017 3:14:28 GMT
Maybe AI will be smarter as well? I can't handle the AI in numerous scenarios already, eg. Hold the Ground (Japs VS Allies in Paupa New Guinea-Australia region) Oeration Sea Road [Invasion of Iraq, Syria(?) and Egypt via North Africa and Saudi Arabia]. Don't increase AI difficulty too much plox. Its not that the AI is smarter its that they get all these unfair advantages. I'd rather a smarter AI if they made missions and stuff more even.
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Post by Nobunaga Oda on Aug 7, 2017 3:26:38 GMT
Actually in a Break the Encirclement mission, the Japanese carrier escape from Philippines and Taiwan, the AI carriers targets player navy forst I believe. That is SOME intelligence, but the troop type and count is definitely unfair here as well...
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WTO
First Lieutenant
Waiting World Conqueror IV and Age of Civilizations II
Posts: 45
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Post by WTO on Aug 8, 2017 14:33:41 GMT
What unit do you think this is? It looks like motorized artillery. .org/] [/url]
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