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Post by Quintus Fabius on Aug 10, 2017 19:18:42 GMT
The trailer included resource exchanges between allies. Looks like our allies are finally not near-useless meat shields standing in the way of the enemy's cities They're slightly-more-useful-than-WC3 meat shields that tribute you resources once in a blue moon and surrender to the enemy unless if you give them all your gold XD
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Post by Carl Gustaf Emil Mannerheim on Aug 10, 2017 19:25:10 GMT
The trailer included resource exchanges between allies. Looks like our allies are finally not near-useless meat shields standing in the way of the enemy's cities They're slightly-more-useful-than-WC3 meat shields that tribute you resources once in a blue moon and surrender to the enemy unless if you give them all your gold XD Oh well. I'll crush them for surrendering to the enemy either way. So you can't directly ask for resources, or at least you will barely get anything
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WTO
First Lieutenant
Waiting World Conqueror IV and Age of Civilizations II
Posts: 45
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Post by WTO on Aug 10, 2017 20:49:41 GMT
I think it is better than the WC3 system where the Allies were destroying the terrain and the GOG system where there were no borders.
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Post by Quintus Fabius on Aug 10, 2017 21:15:37 GMT
I think it is better than the WC3 system where the Allies were destroying the terrain and the GOG system where there were no borders. Borders, I presume? (This is about Landmarks--buildings you can build in cities, not borders, BTW) Well, region-based borders means less bordergore most of the time (until you realised that Finland's been paratrooping into cities all over your nice Purple Russia, making the bordergore worse XD), but it severely diminishes the viability of landmines and forts.
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Post by Carl Gustaf Emil Mannerheim on Aug 10, 2017 21:34:51 GMT
I think it is better than the WC3 system where the Allies were destroying the terrain and the GOG system where there were no borders. Borders, I presume? (This is about Landmarks--buildings you can build in cities, not borders, BTW) Well, region-based borders means less bordergore most of the time (until you realised that Finland's been paratrooping into cities all over your nice Purple Russia, making the bordergore worse XD), but it severely diminishes the viability of landmines and forts. I would support the borders being set and instead of having bordergore splitting up countries in different smaller sections around the cities or whichever other main structures you need to take to claim the country, with the color of said section switching to whoever owns the city, instead of having four cities in a country and a country takes three and then another country takes the last one and all of a sudden it looks like someone owns a country with a puppet government running the cities or something. A more structured, less canvas-like map would be far better
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WTO
First Lieutenant
Waiting World Conqueror IV and Age of Civilizations II
Posts: 45
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Post by WTO on Aug 10, 2017 21:40:53 GMT
How could it work? I have not played much to the EW5
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Post by Commissar on Aug 13, 2017 21:46:10 GMT
Landmarks are a new feature inside World Conqueror 4. Unlike wonders their effect doesn't effect the whole battlefield, but just one city. You need to unlock the landmarks first to use them, currently we don't know how to do so. Than you can build the landmarks in cities for a small price and the effect will apply for that city. We don't know if you can build the same landmarks in multiple cities. Currently these landmarks are known, for some of them we know the effect: Broadcast tower - the moral of the troops in the city will not go down National monument Trade market Powerplant Command center - the rank of forces increases by 1 level when recruiting troops Fire administration Technokogy centre Financial centre Industrial center - the industrial output of the city increases by 50% Land radar Field hospital Space center National defense Military academy Millitary factory Underground fort Finally, ET added some unique things in game.I don't know how we can use this Landmarks in this game.We will see . . .
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Post by Nobunaga Oda on Aug 14, 2017 9:20:20 GMT
Undergorund Fort might be a replacement of Shelter or Camouflage skill of WC3. If you can't run, just hide.
Land Radar might be your Anti-Aircraft weaponry.
Trade Market - self explanatory.
Based on the green landmarks, I think we have 3 resources - Technology, Industry and Finance/Gold/Coins etc.
Field Hospital - Self explanatory but could it also have a "cheat" function? For example, pay certain amounts of each resource for a heal.
Fire administration - self explanatory but could it suggest fires play a more annoying role now?
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doss
First Lieutenant
"STAY TRUE to what you BELIEVE IN"
Posts: 18
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Post by doss on Aug 16, 2017 11:01:12 GMT
Woow this is very interesting ET is doing a great job there I want to see how will affect this new things at the battlefield.
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Post by Commissar on Aug 16, 2017 11:32:29 GMT
I hope, We can hide our injured troops to underground fort.
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doss
First Lieutenant
"STAY TRUE to what you BELIEVE IN"
Posts: 18
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Post by doss on Aug 16, 2017 15:09:52 GMT
Hah yes and soldiers with camouflage
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Post by Harry Lillis "Bing" Crosby Jr on Jan 5, 2019 12:40:35 GMT
hmm would adding a landmark where the city defense units take 20% less damage from enemy attacks? That would be ideal for defensive generals
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