|
Post by Nobunaga Oda on Sept 11, 2017 15:44:03 GMT
Just curious: What are the major factors tying down your conquest playthroughs?
For example, 1939 Allies may see Nazi Germany overruning Western Europe very easily.
Also, what are some fierce battles fought in conquest & how did you and the AI fight it?
|
|
|
Post by bagramyan on Sept 11, 2017 16:56:11 GMT
Tip 1: Enemies are easily lured out from their cities if you park units 2-3 hexes away. Use the chance to attack their cities because cities annoyingly get reduced damage when there's a unit inside it. Example: I park a destroyer in attacking distance from Algiers. I use motorized inf. as bait. .org/] [/url] Enemies got lured out and the destroyer deal high damage to the city. .org/] [/url]
|
|
|
Post by bagramyan on Sept 11, 2017 17:07:50 GMT
Tip 2: If you play as smaller countries, your big allies Germany or the Soviets have a bad habit of not capturing emptied cities. This will make capturing dificult in the next round because the enemy just spam stronger troops to deplete your allies. .org/] [/url] Be sure to standby a few mobile units to avoid this from happening. .org/] [/url]
|
|
|
Post by bagramyan on Sept 11, 2017 17:13:41 GMT
If you play conquest 1943 as the allies, it's key to rush and capture Cologne to get access to launching missile. When you get hold of the missles you're basically godlike! You can easily capture and paratroop cities with just cheap amount of your useless industry resource. .org/] [/url]
|
|
|
Post by best75 on Sept 11, 2017 22:15:04 GMT
Just curious: What are the major factors tying down your conquest playthroughs? For example, 1939 Allies may see Nazi Germany overruning Western Europe very easily. Also, what are some fierce battles fought in conquest & how did you and the AI fight it? The mass amounts of enemy troops that slow me down. This tends to happen when I have victory in Europe or Asia but my allies have lost in the other theater. When I advance to the other theater I just get blogged down trying to advance. Eventually I can advance. This is current happening in my 1943 china conquest where Japan as defeated but the allies have lost europe and the mass amount of axis troops have slowed me down.
|
|
|
Post by Singlemalt on Sept 12, 2017 6:23:56 GMT
This game is why after almost getting 1 major enemy down at my end of the world and i get enough gold i send some turns (5-10) 1000 gold to the major allie in the other part of the world. Thing is now in all 3 1939 conquests i played well this leads to stabilizising and survival of this allie and also resulting in less obstruction for me towards getting to the other side. Mostly then you gonna start having missisles which will easily make you win.
Sincerely
|
|
|
Post by soonerjbd on Sept 30, 2017 6:49:45 GMT
My two cents on a couple of issues brought up here... Air generals in carriers are not that great. Naval units have a lot of hit points in this game. You can get equal damage by matching up with a counter unit. Also, flanking is huge in naval battles because of Rumor and the stacking effects of morale penalties leading to confusion. Carriers aren't in the mix flanking. Stacked cruisers are great because they have ridiculous HP. If you put a couple of naval generals with Rumor in stacked cruisers, you can stun lock tough enemies, hit hard from range and stay alive for a very long time. Subs are also good because they don't take retaliation damage and don't take hits from land units. Destroyers are less useful. They counter subs well, but they don't stay alive very long.
I wholeheartedly agree about luring enemies out of cities. This works particularly well against enemy generals. Lure them out of a city with a weaker unit and then pounce on them with concentrated fire without having to split damage on fortifications.
|
|
|
Post by soonerjbd on Sept 30, 2017 7:14:00 GMT
I've played through a few conquests. A couple of tips I would add...
You need a Navy if you are going to land troops on a major power's shores, particularly early in the game. They will block beaches and decimate land units that are embarked.
Keeping up with technology is key. An early tech center helps, but you'll also want to build tech institutes when you can afford it. You need to at least get your tech level up so you can build level 3 factories when you start moving your army from one theater to another. You can move an army faster in this game because of the mobility improvements in the tech tree. But once you take a city, you'll want to build a level 3 factory to crank out rocket artillery and heavy tanks for reinforcements. You don't need an upgraded factory for every city, but you'll want to build them every so often as the front keeps moving so you can get units to the battle quickly.
If you keep tech up, you can get missiles and even nukes late game even for 1939 conquests. Missile silos can be built cheaply, and missiles use industry and tech but not cash, which is what you are normally running low on. You likely have industry and tech to spare. Missiles can be really effective.
|
|
|
Post by soonerjbd on Sept 30, 2017 8:43:02 GMT
One other note. Paratrooper spam isn't an effective strategy anymore. When you build units now, you can stack them. So instead of building one assault infantry, for example, you can build a stack of four. It's not a straight quadrupling of attack and hit points. It costs less to build a double unit than to build two units, but a double unit doesn't have quite the attack or hit points as two separate units. Still, a stack of units has much higher HP and hits a lot harder than a single unit. When you paradrop, you drop single units. They are sitting ducks for anything else on the battlefield, especially tanks. But even stacked infantry units are much more effective. Single infantry are not very effective at attacking, and they take forever to burn down fortifications. The only real use for paratrooper drops is to take a city if you've killed off all of its defenders but have no movement left to take it that round.
|
|
|
Post by TheWarDeclarer on Sept 30, 2017 8:50:35 GMT
Like what many people are saying here, my 2 cents is that Navy in Wc4 is the best unit? I was playing as Italy and i sent 1 Destroyer and i wiped out every coastal city that belonged to the Allies in Africa. I would say the same can be applied to other Coastal cities.
|
|
|
Post by best75 on Oct 15, 2017 12:07:38 GMT
A thing of interest is how the AI chooses which units to attack. Between two units it seems to attack the unit it can get the best damage dealt to damage received ratio or something like that. I am not entirely sure how it works but the AI tends to always attack your weakest units. To make use of this I started purposely building weak and cheap units such as light inf and armored cars to use as bait for the AI by moving them in range of enemy units but not attacking.
Most of the time this saves damage from my precious artillery generals who I cannot afford to take too much damage.
|
|
|
Post by Nobunaga Oda on Oct 16, 2017 7:45:33 GMT
I need someone to test out this theory:
Playing the naturally MOST aggressive nation (eg. Nazi Germany, Empire of Japan) is a poor choice to play as in conquest mode.
(I played Japan, Germany, Italy & Spain all in 1939, apparently nations with supporting roles like Italy & Spain actually do BETTER than leading aggressive nations like Japan & Germany.)
|
|
|
Post by stoic on Oct 16, 2017 7:56:41 GMT
I need someone to test out this theory: Playing the naturally MOST aggressive nation (eg. Nazi Germany, Empire of Japan) is a poor choice to play as in conquest mode. (I played Japan, Germany, Italy & Spain all in 1939, apparently nations with supporting roles like Italy & Spain actually do BETTER than leading aggressive nations like Japan & Germany.) I think Japan, USSR, Germany have to many problems to solve at the same time, while little boys can concentrate all resources and efforts on one problem at a time...
|
|
|
Post by Leonid Govorov on Oct 16, 2017 8:34:19 GMT
I need someone to test out this theory: Playing the naturally MOST aggressive nation (eg. Nazi Germany, Empire of Japan) is a poor choice to play as in conquest mode. (I played Japan, Germany, Italy & Spain all in 1939, apparently nations with supporting roles like Italy & Spain actually do BETTER than leading aggressive nations like Japan & Germany.) I think Japan, USSR, Germany have to many problems to solve at the same time, while little boys can concentrate all resources and efforts on one problem at a time... Yeah, but the one problem is a huge problem.
|
|
|
Post by best75 on Oct 21, 2017 4:39:02 GMT
A thing of interest is how the AI chooses which units to attack. Between two units it seems to attack the unit it can get the best damage dealt to damage received ratio or something like that. I am not entirely sure how it works but the AI tends to always attack your weakest units. To make use of this I started purposely building weak and cheap units such as light inf and armored cars to use as bait for the AI by moving them in range of enemy units but not attacking. Most of the time this saves damage from my precious artillery generals who I cannot afford to take too much damage. Gonna expand on this a bit, when facing enemy units with a range of 2 they will ALWAYS attack units with a range of 1 if they can. However when attacking the AI seems to always give priority to attacking cities over favorable combat ratios.
|
|