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Post by People's Republic of France on Sept 9, 2017 20:26:42 GMT
Hello everyone. I'm doing a mod on World Conqueror 3 on World War I, but I would like to change the conquests with hexadecimal.
For this I need the help of the community. Here is what I would like to know:
- How to put a city under the occupation of a country
- How to place units
- How to change borders
- I would like to replace non-Nazi Germany in Albania but I do not know if we can put both Germany at the same time.
- How to know the code of all units and ports
- How to change the unities that can be produced on cities and ports
- How to change the color of countries
- How to Set Generals
- How to create and place new cities
Otherwise, someone could create a hexadecimal encoding tutorial of World conqueror 3 in French or translatable. The ideal would be in French because it is simpler for me. Often English - French translations are bad. On the other hand, a tutorial in English and then in French would be preferable for the members of the community of which I am a new member.
Thanks for your help, it will save me valuable time.
Translated with google translation.
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Post by Deleted on Sept 9, 2017 22:11:43 GMT
I sorry I am unable to help you In French.
I can place city,unit land and sea. But ports I don't do that much.
You need to know the hex spot on the map. Do you mod on pc or mobile?
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Post by People's Republic of France on Sept 9, 2017 22:19:45 GMT
Yes I have Hexadecimal editors on PC or Mobile, and for ports I would like to know the hexadecimal codes of the units, ports ...
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Post by Deleted on Sept 9, 2017 23:00:11 GMT
Yes I have Hexadecimal editors on PC or Mobile, and for ports I would like to know the hexadecimal codes of the units, ports ... Do you use nox emulator?
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Post by People's Republic of France on Sept 9, 2017 23:05:47 GMT
Je peux le mettre
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Post by Deleted on Sept 10, 2017 0:01:51 GMT
I use nox emulator so I can find the hex spot way easier.
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Post by People's Republic of France on Sept 10, 2017 9:08:18 GMT
Thank you I will put it.
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