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Post by Nobunaga Oda on Oct 27, 2018 15:42:18 GMT
Considering how limited resources are, antiair & fortifications just never seem to be a consideration But I wonder if my units might last longer with an antiair add-on Anti-Air and Forts should be your last priority. Spamming AA weapons can be quite costly so reserve the spam for vital positions or places where troops must remain there stationary.
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Post by Gone on Jul 3, 2019 1:49:10 GMT
Air, fortifications and missile tech can all wait. We can't fully utilize air power until we can unlock the best air abilities. Yiunare usually better off building a unit than a fortification. Missiles can get some use in conquests, but you won't use them in most of the scenarios and Domination missions like you do tank, artillery and navy. Sometimes I can’t launch paratroopers to capture a critical city by just 1 square. Can get really annoying.
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Post by Harry Lillis "Bing" Crosby Jr on Jul 4, 2019 11:18:30 GMT
Air, fortifications and missile tech can all wait. We can't fully utilize air power until we can unlock the best air abilities. Yiunare usually better off building a unit than a fortification. Missiles can get some use in conquests, but you won't use them in most of the scenarios and Domination missions like you do tank, artillery and navy. Sometimes I can’t launch paratroopers to capture a critical city by just 1 square. Can get really annoying. aka canada
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