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Post by best75 on Oct 1, 2017 11:27:22 GMT
Konev is no doubt the choice for 1st artillery for non IAP users but there is still the question of who our 2nd art should be. While Govorov being the only other 6 star artillery makes people think he is the good choice I believe Leeb's higher movement and more solid skill set makes him a better choice.
Govorov has 2 movement stars while Leeb can be upgraded to 5 movement stars. This is a clear advantage for Leeb
Govrov has has jungle fighting, artillery barrage, and explosives. Leeb has artillery leader, plain fighting, rumor. While jungles more common I would still say plain fighting is better than jungle fighting because it is still more common and easier to move into a plain tile. So I prefer Leeb's plain fighting to Govrov's jungle fighting
Explosives is a solid skill however I don't think artillery barrage is as good as it was in WC3. Artillery don't has lots of health so there's not as much opportunity to use it here.
Artillery leader in WC4 is acually is good skill, not crap like it was in WC3. Rumor has proved to be a very good skill and is very important for some challenges like Rommel's 3rd mission.
So in conclusion I think Leeb is a better general than Govorov for 2nd artillery.
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Post by Leonid Govorov on Oct 1, 2017 11:31:53 GMT
Man, I lose to that old man who has nothing but explosives :C
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Post by Deleted on Oct 1, 2017 12:25:54 GMT
I agree with best75. Actually Leeb is my only Artillery general, I use him in every mission with success. With skill « Rumor » at level 5, he is very efficient against the enemy generals. But his main weakness is his low health, as Artillery unit he is very vulnerable once facing Tanks, also I upgraded his health. You talked about the movement stars we can upgrade for him, so I have a question : how can you effectively do that ? Actually, I can’t...
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Post by Wilhelm Ritter von Leeb on Oct 1, 2017 12:36:45 GMT
I agree with best75. Actually Leeb is my only Artillery general, I use him in every mission with success. With skill « Rumor » at level 5, he is very efficient against the enemy generals. But his main weakness is his low health, as Artillery unit he is very vulnerable once facing Tanks, also I upgraded his health. You talked about the movement stars we can upgrade for him, so I have a question : how can you effectively do that ? Actually, I can’t... You must capture the green city in Operation Overlord normal to unlock mobility upgrades
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Post by Deleted on Oct 1, 2017 12:51:13 GMT
You’re right, I missed it in this mission... thank you !
Ps : I inflicted 561 HP damages to an Infantry unit with Manstein in this mission (...)
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Post by kanue on Oct 2, 2017 12:16:44 GMT
If you want raw damage then Govorov. If you want support with Rumor then Leeb. IMO, Rumor beats the marginal output Govorov has over Leeb.
You can add Rumor to Govorov or add Explosive to Leeb then they are not much different but Leeb is cheaper.
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Post by USSR ball on Oct 5, 2017 21:40:12 GMT
If you want raw damage then Govorov. If you want support with Rumor then Leeb. IMO, Rumor beats the marginal output Govorov has over Leeb. You can add Rumor to Govorov or add Explosive to Leeb then they are not much different but Leeb is cheaper. Now the problem is how to get enough medal tho n for any one want to know, i think i unlocked Red Fort after the far east campaign in domination
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Post by soonerjbd on Oct 5, 2017 22:56:26 GMT
If you want raw damage then Govorov. If you want support with Rumor then Leeb. IMO, Rumor beats the marginal output Govorov has over Leeb. You can add Rumor to Govorov or add Explosive to Leeb then they are not much different but Leeb is cheaper. Now the problem is how to get enough medal tho n for any one want to know, i think i unlocked Red Fort after the far east campaign in domination Red Fort opens via Level 10 Challenge Wipe Out the Enemy. I’m keeping an updated list of unlock methods for various wonders here: european-war-4.boards.net/thread/7129/unlock-wonders
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Post by stoic on Oct 10, 2017 4:37:12 GMT
Govorov has lvl 4 "Jungle fighting". But combat effectiveness of artillery is -20% in forests. Is there any sense in placing him in woods nevertheless?
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Post by soonerjbd on Oct 10, 2017 13:19:56 GMT
Govorov has lvl 4 "Jungle fighting". But combat effectiveness of artillery is -20% in forests. Is there any sense in placing him in woods nevertheless? I don’t think that is correct. I believe what the percentages represent is that you take less damage from those units. So if you are on a forest tile, you take less damage from artillery.
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Post by stoic on Oct 10, 2017 14:14:47 GMT
Govorov has lvl 4 "Jungle fighting". But combat effectiveness of artillery is -20% in forests. Is there any sense in placing him in woods nevertheless? I don’t think that is correct. I believe what the percentages represent is that you take less damage from those units. So if you are on a forest tile, you take less damage from artillery. So no disadvantages for any unit in forest?
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Post by soonerjbd on Oct 10, 2017 14:16:44 GMT
I don’t think that is correct. I believe what the percentages represent is that you take less damage from those units. So if you are on a forest tile, you take less damage from artillery. So no disadvantages for any unit in forest? Well, movement penalties. But it also reduces damage taken from tanks and artillery. Denser forests provide more protection.
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Post by stoic on Oct 10, 2017 14:33:14 GMT
So no disadvantages for any unit in forest? Well, movement penalties. But it also reduces damage taken from tanks and artillery. Denser forests provide more protection. I have another question in "Generals and analytics", if you don't mind...
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