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Post by delinard on Oct 3, 2017 11:35:50 GMT
I lovem all
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Post by Mountbatten on Oct 3, 2017 12:12:28 GMT
No paratroopers. It takes a load of pressure off of me. One thing I hate about the game in general is the change to the tank's assault abiity. It is really annoying.
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Post by Nobunaga Oda on Oct 3, 2017 15:22:43 GMT
No paratroopers. It takes a load of pressure off of me. One thing I hate about the game in general is the change to the tank's assault abiity. It is really annoying. Furthermore, you need to conquer a LOT of cities to get your ideal $$ income before you face a lack of industry income while happily missiling everyone.
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Post by soonerjbd on Oct 3, 2017 16:54:57 GMT
I might have added a general “improved AI” option. Upgrading cities with level 3 factories and missile silos late in the game is a huge advantage, as is the ability to build an airport wherever you like. Some of the landmarks are also really helpful. I went with city improvements.
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Post by best75 on Oct 4, 2017 3:27:46 GMT
The bordergore being gone is a huge plus. Makes it easier on the eyes and to spot enemy units on your land. Simple buts a great feature.
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Post by Leonid Govorov on Oct 4, 2017 6:10:45 GMT
Love upgradable cities. Always been a pain in the *Auto corrected* while playing as a small nation(even though I don't have enough cash to upgrade them lol)
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Post by CCCPball on Oct 4, 2017 6:52:55 GMT
I haven’t actually played the game yet but I hear there’s no more disgusting bordergore anymore so I’ll choose that.
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Post by Nobunaga Oda on Oct 4, 2017 13:44:21 GMT
I haven’t actually played the game yet but I hear there’s no more disgusting bordergore anymore so I’ll choose that. Looks like the original CCCPball is back! The bordergore looks bad, but is somewhat (if used at all) useful. (Remembers recent WC4 Japan conquest with only inf to clear out the subs in the Baltics.) Really wished I could've erected some forts there.
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Post by Henri Winkelman on Oct 4, 2017 14:01:50 GMT
I love that there is no paratrooper spam, no more ugly rainbows and ai doesn't build fortresses everywhere.
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Post by Wilhelm Ritter von Leeb on Oct 4, 2017 15:15:37 GMT
But there can still be a lot of map gore... .org/image/2sguws4bsr/] [/url]
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Post by soonerjbd on Oct 4, 2017 15:25:15 GMT
Forgive me, but can someone explain the term “bordergore” for me?
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Post by andrei on Oct 4, 2017 15:33:05 GMT
Forgive me, but can someone explain the term “bordergore” for me? It is when country's unit moves the map is automaticaly painted with country's colour like in EW4 and WC3
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Post by Wilhelm Ritter von Leeb on Oct 4, 2017 15:33:06 GMT
Forgive me, but can someone explain the term “bordergore” for me? "Bordergore" is a situation when the countries in the map aren't connected (there are lines of other countries within some other countries' territories). A perfect example of that is what always happens in conquests in WC3 and EW4.
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Post by soonerjbd on Oct 4, 2017 15:40:11 GMT
I assumed it had something to do with borders changing when you simply move into another country’s territory. I think the system in WC4 that attaches territory to cities is much better. Also prevents those stupid Fort units popping up in the one tile you didn’t have the time to paint back over. That was such an annoyance.
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Post by Leonid Govorov on Oct 5, 2017 3:23:22 GMT
I assumed it had something to do with borders changing when you simply move into another country’s territory. I think the system in WC4 that attaches territory to cities is much better. Also prevents those stupid Fort units popping up in the one tile you didn’t have the time to paint back over. That was such an annoyance. Pointless but annoying
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