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Post by Hobo Joe on Oct 3, 2017 17:06:12 GMT
In the past, Infantry was used only as emergency defense to keep fallschirmjager (not sure about english word) from dropping into your unprotected city. Typically they're then sent to the front to die in two rounds.
The main offensive unit in WC3 were armored units, in fact the only generals worth getting were armored generals in many peoples opinions.
However, with the changes to the unit such as Assault being chance based, the tank is seen less and less use. For now, many people have been using artillery to fill the gap, and have seen some moderate degree of success.
Historically, leg infantry were the most common soldiers on the front, Easytech's nerf of the pzkmpfs seems to emulate this. The role of infantry is somewhat questionable in WC4. With armor no longer the front-runner in battle, or at least as much as it used to be, as well as the addition of Mechanized Infantry, Leg Infantry seems to be taking a new role in land warfare.
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Post by NetherFreek on Oct 3, 2017 17:17:00 GMT
I still actually hardly use infantry :/ I do use more artillery indeed, as howitzers can now move 2 tiles (after a little upgrade) instead of the 1 the equivalent of wc3 (field arty) had.
I mainly use infantry as surrounding unit as well as a unit inside a city to insure it doesn't get taken over.
Also fallschirmjäger would be paratrooper.
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Post by Deleted on Oct 3, 2017 17:46:43 GMT
Infantry is still weak in WC4, except the Commandos.
In my case, a Rundstedt or Mannerheim fully upgraded can hardly survive more than 7 or 8 rounds in Cold War missions. Enemy use mostly elite units (Super and Heavy tanks)
But once you put your Infantry general on Commando unit, it’s different. Unfortunately in 90% of the missions, you can’t create Commandos...
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Post by soonerjbd on Oct 3, 2017 18:29:50 GMT
Tanks are still the primary attacking unit, and infantry are situationally viable.
The reason tanks are still king is hit points. Artillery and infantry have far fewer hit points than tanks, so you have to keep them from taking too many hits. Tanks also have higher defense, so they mitigate more damage.
Infantry can be used in the traditional role of babysitting a city, but they can also be used for a couple of other purposes. Their mobility is already good and can be upgraded to be even better. This means that having a few cheaper infantry units follow behind your tanks and artillery allows you to actually take and occupy a city with a fast moving infantry unit while your tanks and artillery press on to the next enemy city. It lets your attacking army, particularly your tank generals, have less downtime and more time actually pounding the enemy.
Infantry generals can be used situationally for massive damage output with commandos. Each nation’s commandos get different abilities. Some get terrain-based abilities that allow them to do 75 percent more damage in desert or forest/jungle or mountains. Now, if you have a commando unit getting a 75 percent damage boost in jungle fighting, and you have Mannerheim getting plus 25 damage in jungle fighting and plus 30 percent damage from Raider, plus 40 percent chance of a critical hit with Infantry Leader, he can put out massive damage numbers. I’ve had him hit for more than 400 damage. That is utterly insane and as high as anything you’ll get from a top level tank general fully upgraded and landing a hit with Panzer Leader. Infantry generals can also be used situationally for support. An infantry general with max level Rumor skill can be used to flank tough units and quickly lock them down with confusion.
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Post by best75 on Oct 4, 2017 1:02:11 GMT
Tanks are still just as strong as they were in WC3 and infantry still die quite easily. Mechanized infantry is good for reducing the health of cities and motorized infantry is good for flanking due to their mobility but i don't ever use them as a main combat unit.
Okay commandos with their damage boosting abilities are awesome and I do deploy commandos in my Finland 39 conquest but in Campaign the only commandos you can make seem to be from japan and they don't have damage boosting abilities when fighting other units.
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Post by kanue on Oct 4, 2017 4:41:02 GMT
I mainly use infantry for two proposes. 1 - Infantry move very fast so I use it to capture city. This allows your attacking tank to move on and attack another target. 2 - I use infantry to flank or surround strong enemy. This works wonder in combination with a general with Rumor skill. I kills a lot of Soviet generals in Cold War conquest this way. So infantry is definitely viable, but not really for combat propose.
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Post by Nobunaga Oda on Oct 4, 2017 13:57:02 GMT
I spawned inf for about 80-90% of the time (out of land units spawned).
They act as PMI/MI from WC3 1975 conquest basically.
Meanwhile, as I, still to a large degree, adopt the "All-Out War" strategy, inf is the only thing I can spawn unless I need the occasional arty or panzer. Having a howitzer supporting 4 assault inf units is enough to easily crack undefended cities in conquest.
Their mobility is also very appealing. Able to cross large distances in short span of time, no matter the terrain. This allows me to effectively blitz through USSR from the East... in 60-70++ turns. (I can't afford the $$ to spawn mechanized inf to speed it up)
Most commonly used unit for conquest is assault inf, light inf for campaigns.
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Post by The Light Bringer on Oct 4, 2017 14:15:33 GMT
I mainly use infantry for two proposes. 1 - Infantry move very fast so I use it to capture city. This allows your attacking tank to move on and attack another target. 2 - I use infantry to flank or surround strong enemy. This works wonder in combination with a general with Rumor skill. I kills a lot of Soviet generals in Cold War conquest this way. So infantry is definitely viable, but not really for combat propose. Except if you want to make a blitz krieg with mannerheim, he will insta kill a lot of units with one attack when he is in forests with commandos😉
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Post by The Light Bringer on Oct 4, 2017 14:18:14 GMT
I spawned inf for about 80-90% of the time (out of land units spawned). They act as PMI/MI from WC3 1975 conquest basically. Meanwhile, as I, still to a large degree, adopt the "All-Out War" strategy, inf is the only thing I can spawn unless I need the occasional arty or panzer. Having a howitzer supporting 4 assault inf units is enough to easily crack undefended cities in conquest. Their mobility is also very appealing. Able to cross large distances in short span of time, no matter the terrain. This allows me to effectively blitz through USSR from the East... in 60-70++ turns. (I can't afford the $$ to spawn mechanized inf to speed it up) Most commonly used unit for conquest is assault inf, light inf for campaigns. Dude I destroyed USSR with Finland in 40turns without generals and with a small army, I used at max 3-4 different units when attacking a city
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Post by kanue on Oct 4, 2017 14:52:40 GMT
I mainly use infantry for two proposes. 1 - Infantry move very fast so I use it to capture city. This allows your attacking tank to move on and attack another target. 2 - I use infantry to flank or surround strong enemy. This works wonder in combination with a general with Rumor skill. I kills a lot of Soviet generals in Cold War conquest this way. So infantry is definitely viable, but not really for combat propose. Except if you want to make a blitz krieg with mannerheim, he will insta kill a lot of units with one attack when he is in forests with commandos😉 He's an exception. Yeah... he's truly a beast, mostly in the forest.
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Post by uneable16 on Sept 9, 2023 10:11:03 GMT
I don't have any tank nor artillery general with explosives, so in my playstyle a Rundstedt or Yamashita on a 4 stack mechanized infantry can come in handy.
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Post by uneable16 on Sept 9, 2023 10:12:24 GMT
Infantry is still weak in WC4, except the Commandos. In my case, a Rundstedt or Mannerheim fully upgraded can hardly survive more than 7 or 8 rounds in Cold War missions. Enemy use mostly elite units (Super and Heavy tanks) But once you put your Infantry general on Commando unit, it’s different. Unfortunately in 90% of the missions, you can’t create Commandos... What commando are you talking about? I just compared Australian commando with a 4 stack mech infantry and the latter has better stats
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Post by yesildal on Sept 9, 2023 14:53:38 GMT
Infantry is still weak in WC4, except the Commandos. In my case, a Rundstedt or Mannerheim fully upgraded can hardly survive more than 7 or 8 rounds in Cold War missions. Enemy use mostly elite units (Super and Heavy tanks) But once you put your Infantry general on Commando unit, it’s different. Unfortunately in 90% of the missions, you can’t create Commandos... What commando are you talking about? I just compared Australian commando with a 4 stack mech infantry and the latter has better stats yes but commando will be better most of the time because they have terrain bonuses Note that generals like Mannerheim in commando have quite high damage, although four stacks of mechanized infantry are statistically better and easier to obtain. But since this can also be done with mechanized infantry, the choice is yours
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Post by YDE on Sept 23, 2023 2:08:53 GMT
Infantry was always good what do you mean? Mech and commandos are great, and infantry shines in frontier, where HP isn't a massive issue. The best inf gen is Yama, w/ Marshall being the best support. I dislike Simo and prefer Mac over him.
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Post by Heinz Guderian on Sept 23, 2023 2:48:30 GMT
Infantry was always good what do you mean? Mech and commandos are great, and infantry shines in frontier, where HP isn't a massive issue. The best inf gen is Yama, w/ Marshall being the best support. I dislike Simo and prefer Mac over him. Other than Yama and Marshal which general do you recommend? I just got Mannerheim yesterday, did I make a wrong choice?
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