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Post by andrei on Oct 17, 2017 8:00:18 GMT
Yes. Was using the guide - european-war-4.boards.net/thread/7204/hold-groundMove Carrier one (just one) hex down, occupy the port with infantry. That will give You a situation when one enemy sub attacks infantry in port and another one will attack carrier. Both Your carriers must attack one sub attacking the infantry in the port. You'll manage to survive several turns with Your infantry in port. Start to save resourses for triple sub. As soon as infantry is near death. move it to the shore and build triple sub - assign general (admiral). Here it is important to attack the upper port. Most of the time after they capture it they move subs from it and place ship that can be attacked from the shore. I managed to take it back once and was holding for several turns which lead to a situation that they nuked it instead of my admiral in the lower port. Hope that will help You
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Post by stoic on Oct 17, 2017 9:15:12 GMT
Yes. Was using the guide - european-war-4.boards.net/thread/7204/hold-groundMove Carrier one (just one) hex down, occupy the port with infantry. That will give You a situation when one enemy sub attacks infantry in port and another one will attack carrier. Both Your carriers must attack one sub attacking the infantry in the port. You'll manage to survive several turns with Your infantry in port. Start to save resourses for triple sub. As soon as infantry is near death. move it to the shore and build triple sub - assign general (admiral). Here it is important to attack the upper port. Most of the time after they capture it they move subs from it and place ship that can be attacked from the shore. I managed to take it back once and was holding for several turns which lead to a situation that they nuked it instead of my admiral in the lower port. Hope that will help You It will be nice to beat it, but I can live without it for a while. "Wipe out" missions on the other hand are of a more practical value for me. So don't forget to share your thoughts as well... european-war-4.boards.net/thread/7317/wipe-out-enemy-8?page=1&scrollTo=157867
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Post by andrei on Oct 17, 2017 10:07:38 GMT
Yes. Was using the guide - european-war-4.boards.net/thread/7204/hold-groundMove Carrier one (just one) hex down, occupy the port with infantry. That will give You a situation when one enemy sub attacks infantry in port and another one will attack carrier. Both Your carriers must attack one sub attacking the infantry in the port. You'll manage to survive several turns with Your infantry in port. Start to save resourses for triple sub. As soon as infantry is near death. move it to the shore and build triple sub - assign general (admiral). Here it is important to attack the upper port. Most of the time after they capture it they move subs from it and place ship that can be attacked from the shore. I managed to take it back once and was holding for several turns which lead to a situation that they nuked it instead of my admiral in the lower port. Hope that will help You It will be nice to beat it, but I can live without it for a while. "Wipe out" missions on the other hand are of a more practical value for me. So don't forget to share your thoughts as well... european-war-4.boards.net/thread/7317/wipe-out-enemy-8?page=1&scrollTo=157867Hold the ground are easier for me as I use IAP generals and they are Marshals
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Post by stoic on Oct 17, 2017 12:34:29 GMT
The last one is tough for my land units though I am having trouble with that one too and rescue the ally 10 Btw in rescue 10 Novikov dies in 5-7 turns. What did you do with that?
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Post by best75 on Oct 17, 2017 16:31:24 GMT
I am having trouble with that one too and rescue the ally 10 Btw in rescue 10 Novikov dies in 5-7 turns. What did you do with that? I try to kill any enemy near the city so when he dies the enemy can't take the city on the same turn, I don't know if your ally will spawn a unit because I took the city for my self in all plays of this challenge when I could
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Post by hathorian on Mar 6, 2018 17:04:48 GMT
Bunker spam worked for me, thanks! Their troops get bottled up and can't advance. I have the first level of bunker upgrade.
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Post by hathorian on Mar 6, 2018 17:07:25 GMT
Yeah, take the city yourself (make sure no enemy troops are nearby) and make 2 nukes to use on Eisenhower.
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Post by Heinz Wilhelm Guderian on Jul 22, 2018 14:18:21 GMT
I'm not sure if there is someone who's already used this tactic for Hold the ground IX, but I was able to beat it with only Messe and Leed by spamming bunkers.
Begin by using your troops to form a line 2 tiles away from Tehran for the first 3 or 4 turns. Place Leeb on either artillery unit and Messe on the high hp commando. Save the tank to protect the other city.
As your troops begin taking large amounts of damage, replace them with forts. You get 240 hp for just 100 gold and 20 industry. Try to hold the industial region on the Caspian sea with troops for as long as possible, as bunkers can't be built on those tiles.
Around turn 6 or 7, form a fort triangle on the Persian Gulf to prevent McArthur or Nasser from taking your cities. By turn 10, the US medium tank will attack your second city. Defend that city with the tank you saved.
If Iraq paratroops a unit into your city, use your bunkers and remaining troops to defend it. You should be able to beat this level with this tactic with 1 or even both cities left in your control. If you have more generals, this will be easier.
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Post by jibon on Mar 25, 2020 7:55:45 GMT
I’m having a lot of trouble with this one. This is the mission where you play as Iran against Iraq, Egypt, and America. Right now my strategy is to put Mannerheim on the high ranked commando and leave him sitting in the major city. I also make a “line” with my other troops to Guard the city behind. I don’t know what to do with the destroyer. I don’t remember the details of this one, and I can’t replay it. But generally speaking, these challenges aren’t like the ones in WC3. In the Hold the Ground missions, you are generally better off using all the general slots and attacking. You can end most of them early by clearing out the enemy completely. At the very least, taking ground forces the enemy on the defense. Fully agree, I always use all out attack strategy for the hold the ground mission. Just finish hold the ground IX and I can take all the cities and ports. My gen is Guderian, Rommel, Konev, Terauchi and Arnold. My tech is not fully upgraded as I am in the early of cold war era
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Post by Harry Lillis "Bing" Crosby Jr on Mar 25, 2020 11:52:22 GMT
I don’t remember the details of this one, and I can’t replay it. But generally speaking, these challenges aren’t like the ones in WC3. In the Hold the Ground missions, you are generally better off using all the general slots and attacking. You can end most of them early by clearing out the enemy completely. At the very least, taking ground forces the enemy on the defense. Fully agree, I always use all out attack strategy for the hold the ground mission. Just finish hold the ground IX and I can take all the cities and ports. My gen is Guderian, Rommel, Konev, Terauchi and Arnold. My tech is not fully upgraded as I am in the early of cold war era Happy first post and welcome to the forum This mission is a tough nut to crack for many players, glad to see you could clear it even without a full roster and completed tech upgrades
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Post by pz2020 on Jun 24, 2020 19:41:33 GMT
.cc/bZ9x2ZDL] [/url] God dammit
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Post by Mr. Beast on Jun 25, 2020 0:03:07 GMT
God dammit Oof. I remember this level. You have to spam bunkers to hold off the Arabians while using the commandos and tanks to slaughter the enemy units behind those bunkers. After a lot of tries you'll probably pass.
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Post by pz2020 on Jun 25, 2020 0:37:22 GMT
Well... I tried 10 times.
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Post by Nobunaga Oda on Jun 25, 2020 4:04:24 GMT
Well... I tried 10 times. Since you're this far, investing in fort tech shouldn't be too hard. Upgrade fort tech and it should be able to take more punishment. Avoid pointlessly attacking enemies which are extremely powerful and cannot be immediately defeated (aka gens).
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Post by pz2020 on Jun 25, 2020 11:52:00 GMT
So do I defend or attack? In an wordier post, someone said that you can end it early if you attack.
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