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Post by Erich von Manstein on Oct 29, 2015 2:05:11 GMT
Recommended skills for making commanders: Artillery: Artillery Barrage+Plain Fighting+Explosive+Supply+Ace Forces(must have for first one)/Street Fighting(can be for second one).
Tank: Tide of Iron+Blitzkrieg+Plain Fighting+Explosive+Supply.
Infantry&Navy: Why are you wasting one of the only three commanders for those? That is so meaningless. Not many battlefields for navy, and infantry is too weak.
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Post by micknich123 on Oct 29, 2015 23:21:49 GMT
Very useful! Especially about PF&SF - we lose some medals making experiments So, w about tank/art/etc. leader? You say this is a chance to gain maximum normal damage (from unit stats) only? Is there some link with critical damage? And does critical damage present ingame at all?
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Post by Erich von Manstein on Oct 30, 2015 0:00:33 GMT
Very useful! Especially about PF&SF - we lose some medals making experiments So, w about tank/art/etc. leader? You say this is a chance to gain maximum normal damage (from unit stats) only? Is there some link with critical damage? And does critical damage present ingame at all? european-war-4.boards.net/thread/481/critical-damage-skillsHere it is.
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Post by Erich von Manstein on Oct 30, 2015 21:01:33 GMT
If you want to train your skill of Jungle/Mountain Fighting, I recommend these generals: Beginning: Slim(jungle)/Rundstedt(mountain). Already good at it: Sun L. R.(jungle)/Schorner(mountain). If you like air force: Kesselring(mountain)/just the two above, no jungle generals good at air force.
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Post by Sorbet on Mar 8, 2016 11:05:10 GMT
Does skills that increase attack work for air attacks too?
For example, 1. Explosive on a carrier that is bombing a city 2. Plain fighting/ Street fighting on an infantry who's coordinating air strike from a city 3. Wolf pack on a carrier that is bombing a fleet
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Post by Erich von Manstein on Mar 8, 2016 16:17:56 GMT
Does skills that increase attack work for air attacks too? For example, 1. Explosive on a carrier that is bombing a city 2. Plain fighting/ Street fighting on an infantry who's coordinating air strike from a city 3. Wolf pack on a carrier that is bombing a fleet No. None of them would work.
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Post by Sorbet on Mar 24, 2016 1:46:38 GMT
Artillery/Infantry/Panzer/Fleet Leader As I said before. This just a maximum normal damage. Strong blow sounds good, but it is not a good skill at all. Rank: C I don't really understand this skill. What does maximum normal damage mean?
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Post by Erich von Manstein on Mar 24, 2016 3:18:20 GMT
Artillery/Infantry/Panzer/Fleet Leader As I said before. This just a maximum normal damage. Strong blow sounds good, but it is not a good skill at all. Rank: C I don't really understand this skill. What does maximum normal damage mean?
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Post by Sorbet on Mar 24, 2016 14:39:35 GMT
I don't really understand this skill. What does maximum normal damage mean? I think you've done something wrong there! I can't see your reply at all only my quote
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Post by Erich von Manstein on Mar 24, 2016 17:22:09 GMT
I think you've done something wrong there! I can't see your reply at all only my quote The normal damage is the damage you deal to your enemies most of the times, and it has a limitation of maximum and minimum, the use of Leader skills are to make a damage that is equal to this maximum limit.
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Post by Sorbet on Apr 23, 2016 10:22:04 GMT
Explosive Great Skill! WC3 needs to crack a lot of cities, a city cracker is definitely needed! Rank: S You often mention that explosive is useful against the aliens. I see that it is indeed great against alien towers, but do other alien units also count as fortress units? Or is it just against the tower
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Post by Amatsukaze on Apr 23, 2016 10:49:37 GMT
Explosive Great Skill! WC3 needs to crack a lot of cities, a city cracker is definitely needed! Rank: S You often mention that explosive is useful against the aliens. I see that it is indeed great against alien towers, but do other alien units also count as fortress units? Or is it just against the tower Objects movable are fortress... are you kidding us...
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Post by Sorbet on Apr 23, 2016 11:11:10 GMT
You often mention that explosive is useful against the aliens. I see that it is indeed great against alien towers, but do other alien units also count as fortress units? Or is it just against the tower Objects movable are fortress... are you kidding us... Oh...of course they aren't. I feel a bit stipid! Thanks for making it super clear.
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Post by Sorbet on Jun 17, 2016 2:55:33 GMT
About plain: When your general is on an oil field is that a plain field? Yes, any place that doesn't reduce damage(include city) counts as a plain. Wait, does that mean grassland tile with damage reduction does not count as field?
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Post by kanue on Jun 17, 2016 5:45:50 GMT
Wait, does that mean grassland tile with damage reduction does not count as field? There are some hex that appear a bit similar to plain but when you click on one of those hex, the detail shows that that it provide some damage reduction. Those hex does not count.
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