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Post by teemee123 on Oct 13, 2017 19:34:33 GMT
infantry are weak to machine guns, which are mounted on: - all tanks that aren't the light tank - fighter plane - bunker
armoured units (just tanks I think) are weak to grenades, found on: - motorised infantry
stronghold units (bunkers, rocket launchers, land forts, coastal artillery, cities) are weak to: - mechanised infantry (the most expensive) - destroyers and cruisers - strategic bomber aircraft
all boats are weak to: - aircraft carrier strikes - bomber planes - coastal artillery
carriers and cruisers are weak to: - submarines
submarines are weak to: - destroyers
aircraft are weak to anti-air guns, which are found on: - carriers and cruisers - heavy tanks - cities
long ranged units are strong against short ranged units because of no worry of retaliation, they include: - heavy tanks - cruisers, carriers - aircraft - howitzer - rocket artillery - stronghold units but not bunker N.B. this implies that destroyers are weak to cruisers, thus making a rock-paper-scissors cycle when submarines are included.
large groups of units (commonly infantry spam) are weak to rockets, found on: - rocket launchers - rocket artillery
due to the fact destroyers and cruisers have attack penalty against land units, they are relatively better at destroying coastal artillery, cities and other boats.
howitzers/rocket-artillery aren't really weak to anything, although they don't have too much health. I'd say the best counter is other artillery (field artillery is probably best cost wise, but rocket artillery has a 10% higher chance of getting no counter attack by the howitzer)
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Post by soonerjbd on Oct 13, 2017 19:52:49 GMT
Ships are weak against bomber strikes, which come from carriers but also cities. Some commandos also have a bazooka ability that does even more bonus damage to armored units than grenade.
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Post by teemee123 on Oct 13, 2017 20:36:10 GMT
I haven't included super units like commandos here, for simplicity.
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