mng
First Lieutenant
Posts: 23
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Post by mng on Oct 20, 2017 7:14:47 GMT
It has been a while, had to take a game hiatus. So here's my generals-update. 1) Sophia (untrained) 2) Fatimah (just acquired) 3) Ushakov (after crashing beresford, and cronstedt, I realized that I needed / wanted at least one decent Nav general) 4) Scharhorst (too sick to resist) 5) Dobeln (see (4) above - I know that INF generals < Cav, Art generals) 6) Golitsyn (obvious Cav improvement for me) 7) Berthier (one cav* upgrade so far) 8) Blucher (noob mistake-buy made on historical rep before I learned game effectiveness <> historical) 9) Arnold (another earlier purchase to use for in-city purchases) Ya, I've got duplications and deadweight. Trafalgar helped me grind up. From time to time, I had been using Arnold, with encyclopedia to boost economy and convert resources when resource/economics have been a challenge. Now, with Fatimah, I'm considering crashing Arnold (business trainer) into her, but I'm hesitant to lose that 5th business-star for purchases, I keep thinking about burning off Blucher - maybe it would have been better to keep him as an Inf gen instead of picking up Dobeln. But at this point, I am not sure of what the value is of having Blucher, Golitsyn, Berthier, Sophia, and Scharnhorst. I have Quos sitting in the acadamy, with a 3* Cav Berthier and a 2* Can Sophia as possible beneficiaries. Regroup suggestions would be appreciated. Thanks. Read more: european-war-4.boards.net/thread/5516/generals-regroup-selection-help-advice?
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Post by pathdoc on Oct 20, 2017 10:48:17 GMT
Sophia is an artillerist first and foremost. Keep your cavalry trainers for cavalry generals.
I will be interested to hear your experiences with Dobeln; he seems on paper to be the ultimate infantry general before Victoria arrives, and you will need infantry generals in campaigns and in non-rushing conquests (which you should play from time to time).
I regrouped Fatimah into one of the other princesses when I was still a four-slot player, and I sincerely regret doing that now. If you are playing small nations for a change of pace (and you should, from time to time, between princess rushes and campaign battles), she is very valuable for getting your economy to a good place quickly; specifically she is the only general with both architecture and economic skill. You don't know just how important that is to making money and turning out troops before the big bad guys arrive. IIRC there is at least one very cheap business trainer that you can buy and regroup into her to make up those other stars if you get rid of Arnold. I forget what other stats she had apart from architecture and economy. Otherwise keep her in that antechamber they first come into before you bring them into active service and sit on that decision for a bit. You've already opened up so many slots; opening up one more to keep her (if you have to) can't hurt, can it?
FWIW my lineup was: some forgettable general I should never have bought (and soon disposed of), then Carteaux (artillery), then Dumouriez, won Sophia, won Fatimah (foolishly regrouped her); bought Kutaisov and fought with him as a third artillery general for a while; regrouped him into Sophia (a couple of times). Won Maria. Bought slots. Won Kate. Bought more slots. Won Isabela and Sakurako in one go (had not even finished Coalition and Imperial Eagle yet).
Currently on Holy Roman Empire and trying very hard to go for... well, I don't think I have enough campaign stars for the super-elites yet, but I might as well try to win the fast game that will get them.
I do not intend to buy any other generals, except as trainers to be regrouped.
I have a second platform that I play on (the first is Kindle Fire, the second Samsung Android tablet), and it is on the second platform that I indulge in experiments and whimsy. And this time I will be opening all the slots and keeping all the princesses. Not making that mistake again.
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mng
First Lieutenant
Posts: 23
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Post by mng on Oct 20, 2017 13:11:24 GMT
Sophia is an artillerist first and foremost. Keep your cavalry trainers for cavalry generals. I will be interested to hear your experiences with Dobeln; he seems on paper to be the ultimate infantry general before Victoria arrives, and you will need infantry generals in campaigns and in non-rushing conquests (which you should play from time to time). I regrouped Fatimah into one of the other princesses when I was still a four-slot player, and I sincerely regret doing that now. If you are playing small nations for a change of pace (and you should, from time to time, between princess rushes and campaign battles), she is very valuable for getting your economy to a good place quickly; specifically she is the only general with both architecture and economic skill. You don't know just how important that is to making money and turning out troops before the big bad guys arrive. IIRC there is at least one very cheap business trainer that you can buy and regroup into her to make up those other stars if you get rid of Arnold. I forget what other stats she had apart from architecture and economy. Otherwise keep her in that antechamber they first come into before you bring them into active service and sit on that decision for a bit. You've already opened up so many slots; opening up one more to keep her (if you have to) can't hurt, can it? FWIW my lineup was: some forgettable general I should never have bought (and soon disposed of), then Carteaux (artillery), then Dumouriez, won Sophia, won Fatimah (foolishly regrouped her); bought Kutaisov and fought with him as a third artillery general for a while; regrouped him into Sophia (a couple of times). Won Maria. Bought slots. Won Kate. Bought more slots. Won Isabela and Sakurako in one go (had not even finished Coalition and Imperial Eagle yet). Currently on Holy Roman Empire and trying very hard to go for... well, I don't think I have enough campaign stars for the super-elites yet, but I might as well try to win the fast game that will get them. I do not intend to buy any other generals, except as trainers to be regrouped. I have a second platform that I play on (the first is Kindle Fire, the second Samsung Android tablet), and it is on the second platform that I indulge in experiments and whimsy. And this time I will be opening all the slots and keeping all the princesses. Not making that mistake again. Dobeln has been helpful, but frustrating. Can pack a massive wallop, but he *really* needs to be levelled up for rank and nobility. I, almost invariably, wait until I can assign him to a lvl 3 formation Guards unit. The frustration is that he naturally will be in the thick of things, hence attracting a lot of fire - so his unit is frequently damaged, without having the Cav advantage of a second action after eliminating a unit. Snare drum, 2x +6 supply tents, both movement boots all help considerably. Thanks for the advice re: Fatimah... was just about to burn her off. I'm wondering if anyone would regroup Blucher into one of my better units for the nobility and rank bump.
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Post by pathdoc on Oct 20, 2017 14:56:43 GMT
The best way to train someone like Dobeln up is to set up a grind save with surrounded stables or towns, put him on a double MG, and just have him blast away turn after turn. The targets are invariably single or double down morale and he can do over 100 damage each turn at his best. I managed to sort-of set up Saltin's wall of double-formation armoured cars and push them halfway into France, and I currently have about five cities, stables, etc. completely surrounded, including with artillery units just beyond them. I also have some double MG from towns I captured. Then I just drop generals into the appropriate units surrounding those cities and let rip until I run out of turns (99-turn platform). Then reload the save and start again.
The other alternative is simply to go back to older campaign battles you have already completed and send him charging in with rank and nobility items (if you have those), target non-general-commanded units, and fight until he dies or your turns run out.
It helps if he has a cavalry escort - not necessarily a strong one; just one that can jump in and capture a city he has emptied. Artillery is the same; unless the enemy is grossly deficient in resources, it needs at least one other unit to work with it. Sometimes if you park strong infantry or artillery next to a critically weakened enemy unit on a city, that unit will annihilate itself trying to fight you in the AI phase and the AI will not have enough resources to respawn in that city, especially if you are attacking more important targets elsewhere.
As for regrouping Blucher - levelling up is fast in the lower levels, so grind the unit you have in mind until the grinding becomes tiresome, and then and only then regroup him. Remember, of course, to remove ALL items from him before doing so, or you will lose them too. (I tend to remove all items from everyone before regrouping, in case there is an error issue or I am stupid enough to do it the wrong way round.)
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mng
First Lieutenant
Posts: 23
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Post by mng on Oct 20, 2017 16:11:23 GMT
pathdoc... -excellent advice, all. Particular that part about unequipping both generals in a regroup marriage. I am not unaccustomed to the occasional "epic brainfart". Wondering if there is a particular map that lends itself well to setting up the sort of rank grind you described - keeping in mind that I really don't want to spend a goofy amount of time setting up a perfect killing ground with layers of optimized max-strength units. I tend to like playing the Austrians. Huge historical fan of Archduke Charles - who the game has so disappointingly nerfed, and Radetzky.
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Post by pathdoc on Oct 20, 2017 19:37:48 GMT
mng, the Armoured Car grind is set up in Russia 1815. It took me around 60 turns when I first did it, but that was a while ago when I had worse generals, only one princess, and not as much game savvy. I'm certain you could do it better and faster. It only has to be done once, properly. Does your platform have the limited turns (99) or the full 999? If the latter, you have all the time in the world to do it right (beware those sneaky Swedes trying to steal stuff from you; you may want to turn them neutral or send a few units to starve them to death). If you can avoid using any academy generals at all until you're set up, this is the best thing because then you can deploy three into grind positions. Unfortunately when I did it, and realised I had the perfect grind, I had already deployed two. Fortunately I have since regrouped one of these (the other is Sophia, who I don't dare get rid of) so I can deploy two generals for brutal slaughter of defenceless targets and grind, grind, grind. What I actually have is a modified, bastardized version of Saltin's original concept, which was to set up a defensive wall which, left to its own devices, would absorb cannon-fodder units and earn some medals while the real grinding went on in Eastern Europe. I let my AC wall break up and become multiple enclaves of encompassed cities, but it works even better for medal farming; the only problem is that I have to work multiple envelopments manually and can't just leave it to itself. But it still works very well.
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mng
First Lieutenant
Posts: 23
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Post by mng on Oct 21, 2017 2:41:22 GMT
pathdoc Thanks, amigo. I will have to review the setup. It feels complicated, but I'm sure it will be clearer when I look it over again.
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Post by pathdoc on Oct 23, 2017 19:29:45 GMT
What it came down to for me was:
1) Make as many armoured cars as your resources will allow. 2) Surround as many cities as possible, preferably with a mixture of the most powerful possible infantry (if infantry generals are your thing), cavalry and artillery. 3) Save the game without having used any academy generals/princesses. You might want to max out your food before doing this, so you can grind as long as possible without having to deal with it. 4) Drop the generals and princesses to be boosted into the units which suit them best. 5) Grind until you run out of turns or boredom overtakes you. (You may find yourself having to replace some units along the way.) 6) DO NOT SAVE THE GRIND once you have put princesses or generals in. Repeat, DO NOT save the grind once you've put generals or princesses in. 7) Lather, rinse, repeat whenever you want more medals.
As I have it set up, frequently Napoleon and Davout charge out to try to bother me, but Napoleon is on infantry and therefore not at his greatest power and is easily defeated. Davout is more of a problem, but he too can be surrounded and swamped, especially if the generals you are trying to grind are artillery generals with attack-boost items and/or assault/defence art.
At about turn 80, you usually get an invading horde from North Africa, and the French generals have finished invading Britain and come home to defend la belle France, often with the help of large numbers of Algerians. But that just adds to the grinding fun, especially if you have a 999-turn platform. And Dobeln is a tavern general, and can be sent overseas to do great butchery because he has the Armoured Carrier and doesn't suffer a huge attack penalty when at sea (but watch out for enemy warships). He can't be strengthened, of course, but he's great at winning medals especially if you send a starting or tavern general to escort him, flank enemies and drop their morale; he can do 100+ damage and one-shot most units, and his escorting general can finish them off when he fails.
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