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Post by pathdoc on Oct 20, 2017 21:55:12 GMT
While I hate to give the moldering carcass of this dead horse yet another kick, I want to clarify something.
It is said that the random number generator rolls the dice twice, averages the result and takes it DOWN to the nearest integer.
The question is this: what sets the bounds on the RNG?
Option A: It rolls between 1 and the maximum damage, with outputs less than the minimum damaged being lifted to it (with no multipliers).
Option B: It rolls between minimum and maximum damage.
If option B is the case, the probability distribution is significantly changed by lifting the lower bound by 1. For example, for a 2-11 unit, restraining the RNG to numbers between 3 and 11 means that that 11 rises from a 1/100 to a 1/81 chance, while your chance of rolling a 10 goes from 5/100 to 5/81, and so on. If your general does not have assault art, this may have implications for save/load addicts.
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