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Post by Saber Lily on Oct 22, 2017 1:35:48 GMT
So, I've been busy during my wanderings. I've restarted my Fallen London, took up the championing for the Italicists as a hobby in T he Great Boldist-Italicist War a satire subreddit, and published my mod for Wesnoth. Said mod is a 4v5 battle, depicting the fall of the Roman Empire, on a map of the late Western Roman Empire, with painstakingly-researched Latin names for villages and castles. I kinda can't link to it because y'know, addon server and all that, but the name of the addon is 'Fall of the Western Roman Empire', published by 'Transfermium' (yours truly). Some guy on the Wesnoth forums has playtested (I think?) and submitted a list of changes, so it should be slightly more balanced with the econs than before. I suggest y'all to try it. Screenshots will be posted when I have time to play another round. Edit and IMPORTANT NOTE: The mod's only on the 1.12/stable version. I don't like to port to something that's going to be obsolete in a couple of months, and I don't fancy playing Wesnoth without my favourite 1.12 mods, so I won't port to 1.13/development version. I will for 1.14 when it comes out. - Saber Lily
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Post by Gaius Julius Caesar on Oct 22, 2017 1:41:17 GMT
I'm curious now! What is Wesnoth? It sounds like fun!
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Post by Saber Lily on Oct 22, 2017 2:13:20 GMT
I'm curious now! What is Wesnoth? It sounds like fun! Used to have a thread back when I wasn't wandering. I'll try to find it, but I'll give you a brief summary. Wesnoth (full name: Battle for Wesnoth, as Wesnoth is technically the name of the human kingdom in the game's lore) is a turn-based fantasy tactics game which has good-quality campaigns, balanced multiplayer, and a ****ton of addons (not all of them are good though; caveat emptor). It runs on basically any OS that mankind has made in the last couple years thanks to it being opensource and free, and unless if you're playing iOS (which costs around $3 because something about compiling costs), the ports are all free, but PC/Linux works best for the game. The RNG is heavy in this one though (it works on the premise of hit chance=(100-defence)%, which gets annoying to some), so if you can't live with the fact that RNG might want to ruin your plan and make you miss everything/make the enemy hit every single time and have your units die as a result, I suggest to not play this. link: www.wesnoth.org/
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Post by Saltin on Oct 22, 2017 3:50:00 GMT
Here is the Battle for Wesnoth trailer video for those interested:
The Android app link: Battle for WesnothGoogle Play store has this game recommended for me based on my other games installed. I tried installing it once but the PC ported game is a bit of a challenge to run on a regular phone which is quiet a bit disappointing as this looks like a game I would have enjoyed. Here is the GP partial list of recommended games for my Google account: Ohh and Saber Lily , good to have you among us again ! Gaius Julius Caesar ,you are killing me there is no way the ol'Tranferium would have let you get away with not knowing of one of his favorite projects. Still I understand the nodge, it's cool
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Post by Gaius Julius Caesar on Oct 22, 2017 4:59:02 GMT
Gaius Julius Caesar,you are killing me there is no way the ol'Tranferium would have let you get away with not knowing of one of his favorite projects. Still I understand the nodge, it's cool I'm pretty sure I've heard about him farming FGO and making loads of Wesnoth guides. I just never knew that he was making a mod. Apparently, I wasn't paying as much attention as I thought.
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Post by Saber Lily on Oct 22, 2017 12:39:08 GMT
Gaius Julius Caesar,you are killing me there is no way the ol'Tranferium would have let you get away with not knowing of one of his favorite projects. Still I understand the nodge, it's cool I'm pretty sure I've heard about him farming FGO and making loads of Wesnoth guides. I just never knew that he was making a mod. Apparently, I wasn't paying as much attention as I thought. I took some time during my wanderings to polish an old map. If I have time, I might figure out how to make a campaign someday, but I'll stick to map-making for now.
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