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Post by NetherFreek on Nov 4, 2017 6:33:35 GMT
Hi,
This game has moral, but what exactly is the impact of that?
I thought it would be the same as wc3, it only applies on the attack stats of the unit either moralised or demoralised.
This means that units won't take any more damage despite their morale being down, they only deal less damage to other units.
But this could be completely wrong though.
So how did you experienced moral in this game, and what do you think is the exact effect of it.
Thanks for reading
In wc3 morale has been based on the following: Morale up - affected unit deals 5 more damage Morale down - ~~ 5 less damage Morale down twice - ~~ 10 less ~~ Question mark - affected unit can't attack.
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Post by Leonid Govorov on Nov 4, 2017 7:16:14 GMT
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Post by best75 on Nov 4, 2017 7:18:57 GMT
.org/] [/url] .org/] [/url] .org/] [/url] .org/] [/url] Checked the stats of normal and unit with morale down once. It's the same as WC, their only change is the attack, the attack decrease is higher on units with a high base attack.
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Post by best75 on Nov 4, 2017 7:29:06 GMT
.org/] [/url] .org/] [/url] .org/] [/url] .org/] [/url] Checked stats of normal and with morale boost. Again the only change is the attack with the unit with a higher base attack getting a larger attack increase From the looks of it the morale increase and decrease will always cause a minimum change of 5 attack and when the units base attack is high enough the change of attack will be greater.
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Post by NetherFreek on Nov 4, 2017 7:38:17 GMT
124/108*100-100= 15% increase moral up with manstein 100-76/89*100 = 15% decrease moral down with chuikov
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Post by NetherFreek on Nov 4, 2017 7:41:29 GMT
I don't think it is coincidence that both increases/decreases were with 15%
This makes me think of one of the following scenarios.
-morale up: 15% damage increase (min 5) -morale down: 15% damage decrease (min 5) -morale down twice: 30% damage decrease (min 10) -question mark: affected unit can't deal damage.
Or perhaps this is only the case with generals, whereas regular units are still in the same boat as they were in wc3
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Post by best75 on Nov 4, 2017 8:13:53 GMT
I don't think it is coincidence that both increases/decreases were with 15% This makes me think of one of the following scenarios. -morale up: 15% damage increase (min 5) -morale down: 15% damage decrease (min 5) -morale down twice: 30% damage decrease (min 10) -question mark: affected unit can't deal damage. Or perhaps this is only the case with generals, whereas regular units are still in the same boat as they were in wc3 .org/] [/url] .org/] [/url] Morale up on super rocket artillery, it's higher than 5 so the regular units increase is not the same as in WC3. An increase of 16 attack on 88 base damage is higher than 15% through.
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Post by andrei on Nov 4, 2017 8:19:27 GMT
I also would like to mention that taking into account assault/accuracy/raider and leader skills impact morale decrease appears to be really influencial when enemy general has such skills and are affected by morale decrease.
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Post by odm on Nov 4, 2017 20:54:12 GMT
Sorry for no pictures, but it would be quite hard to understand... So, from what I tested, the increase or decrease is always +-25%, but it is calculated from raw attack value (just the unit basic attack, perhaps with techs researched, but no rank or general stars)... that the reason why general units seem to not be quite affected by morale... By the way each rank up increases attack by 4, defense by 2 and health by 20. In the example about Chuikov.. he has +8 attack from rank and +18 attack from general stars.. so that unit has 50 base attack. The increase is 89-76=13=52/4..=25% rounded up of 50. As for the rocket artillery, its base attack is 88-8=80 and 16=25% out of 80... Edit: In the raw attack, unit health also enters in. Fortunately it is really easy to calculate, being (Unit_Attack) at 50%-100% HP and (Unit_Attack)/2 below 50%, where Unit_Attack is just the attack value given by unit itself, formation (how many stacked) and techs... also the reason why general units under 50% are not weak. By the way, attack bonuses given by skills are not shown in the units' attack value.
My supposed formula for shown attack: (Unit attack displayed in city)*(0,5 if HP<HP max/2)*(1.25 if morale high, 0.75 if morale low, 0.5 if morale very low/confused)+4*rank+general stars (4,8,13,18,24,30) I hope it is quite right.. I would have loved to get it from game files to be sure.
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Post by Gone on Jan 7, 2019 23:46:30 GMT
Imagine if you upgrade Messe's rumor to Level 5. Any city he attacks becomes defenseless.
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Post by Harry Lillis "Bing" Crosby Jr on Jan 8, 2019 12:26:49 GMT
Imagine if you upgrade Messe's rumor to Level 5. Any city he attacks becomes defenseless. thats the significance of rumour in the game, it is essential for a possible win
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Post by Friedrich “Fried Rice” Paulus on Jan 8, 2019 20:09:36 GMT
Imagine if you upgrade Messe's rumor to Level 5. Any city he attacks becomes defenseless. Unless it has a radio tower. Which is sadly very common in campaigns
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Post by Harry Lillis "Bing" Crosby Jr on Jan 10, 2019 7:49:08 GMT
Imagine if you upgrade Messe's rumor to Level 5. Any city he attacks becomes defenseless. Unless it has a radio tower. Which is sadly very common in campaigns xD the final base in nato cold war campaigns be like all your generals are half health even when scoring fatal blows against novikov, all due to his annoying radio tower
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