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Post by liamcog on Nov 13, 2017 16:41:25 GMT
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Post by liamcog on Nov 13, 2017 16:49:13 GMT
10 generals are aloud. I originally used 5 super tanks 4 stacked cruisers and 4 stacked subs. (All generals apart form eh and ms has rumor and all tank had max bk apart from zk.) I used doniz and yamamoto on subs. Eh nimitz and nagumo on crusers. Rommel gudarian manstein patton and zukov on super tanks. I kept 3 crusers and a submarine in the gulf off mexico to clear subs and costal defences. Rest down to fight the naive. Though there was no opsticals landing as it was gone or confused my tanks didnt last long. They were bombed or nuked every turn.
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Post by andrei on Nov 13, 2017 17:23:40 GMT
Take the city asap - there will be no nukes, just missiles. Ignore the subs near Patton. Use 3 Supercarries instead of 3 subs. I used all navy capable generals on Cruisers. Subs are too fragile. Rumor for tank/cruisers generals solved all my problems on land and in the sea.
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Post by liamcog on Nov 13, 2017 17:25:32 GMT
Take the city asap - there will be no nukes, just missiles. Ignore the subs near Patton. Use 3 Supercarries instead of 3 subs. I used all navy capable generals on Cruisers. Subs are too fragile. Rumor for tank/cruisers generals solved all my problems on land and in the sea. Cheers
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Post by Dorado St. Sebastian on Feb 19, 2022 0:02:45 GMT
Which city? Eisenhower's Nuke/missile city first in upper left?
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Post by tristanknight on Feb 23, 2022 2:01:16 GMT
Which city? Eisenhower's Nuke/missile city first in upper left? exercise can be achieved just by starting on southeasternmost city and working to the northwest, assuming you have sufficient generals. I think I used two tank generals a few generals on naval units. use carriers to clear land units on the shore and super carriers on the defense structures. come ashore when you've cleared a spot. use carriers to then clear out the naval units to South of yours, then move your subs to trap the general on the cruiser and attack him. I believe the port in the far left is the objective and not just destroying the sub, so if you got donitz, get him just close enough to be within movement on one turn, and capture it after your carriers destroy the sub. I don't know how upgraded your generals are, and what generals you do have, so this may be difficult if they're not sufficiently upgraded.
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Post by Dorado St. Sebastian on Feb 23, 2022 18:26:35 GMT
Messe, Kutznetov, Guderian, Rommel, Roko, Konev, Leeb, Donitz, Nimitz, Rundstedt and Arnold. None are maxed. Red tagged, all except Leeb, Messe, Kutznetov have 2 or more in skills. Not much strategy in this one just powering thru from SE beachhead it seems. ACs, are nerfed and Arnold is the only gen with carpet bombing but his 4 rumor seem a waste on AC, and better on a tank in a city. Regardless of posting of gens, I haven't upgraded them much. Example, Leeb is base skills with Accuracy 1. I use my entire Roster minus Rundstedt. Grind for medals I guess. All techs maxed at least. I think if I get Navy frontier medal, it will help some but, stuck on Dawn Crisis 2-6, 20 rds and no cities with tech, plus protection of ally fortress critical. I always run out of time.
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Post by tristanknight on Feb 23, 2022 23:16:17 GMT
Messe, Kutznetov, Guderian, Rommel, Roko, Konev, Leeb, Donitz, Nimitz, Rundstedt and Arnold. None are maxed. Red tagged, all except Leeb, Messe, Kutznetov have 2 or more in skills. Not much strategy in this one just powering thru from SE beachhead it seems. ACs, are nerfed and Arnold is the only gen with carpet bombing but his 4 rumor seem a waste on AC, and better on a tank in a city. Regardless of posting of gens, I haven't upgraded them much. Example, Leeb is base skills with Accuracy 1. I use my entire Roster minus Rundstedt. Grind for medals I guess. All techs maxed at least. I think if I get Navy frontier medal, it will help some but, stuck on Dawn Crisis 2-6, 20 rds and no cities with tech, plus protection of ally fortress critical. I always run out of time. I'd put Guderian, Rommel and Rokossovsky or Arnold on super tanks or Arnold on a carrier, donitz and Nimitz and kuznetsov on triple subs, the rest on carriers and at least 1 on a super carrier. if I remember correctly, they won't paratroop the city you take so you could actually leave it empty. they will nuke the city if your general sits on it though. Arnold's rumour is a waste in general just because he's a support general that either sits on a carrier or on a unit in a city. the only time his rumour will be useful is if he is attacked, or If he goes on the offensive, which wouldn't make sense because that's what Guderian is for. Leeb would be better suited for that since he's got rumour plus three tank stars, four with an upgrade.
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Post by Dorado St. Sebastian on Feb 24, 2022 3:29:08 GMT
Thanks but subs can't use Rumor. Maybe 3 super carriers and one triple stacked sub. Units: 5 supertanks designated for Messe, Guderian, Rommel, Rokossovsky and Arnold, where he can fire air from cities when needed. 4 double stacked cruisers designated reserved for Donitz, Kutznetov, Nimitz and Konev, who has Rumor and explosives also, leaving me one more slot for a General on a Naval unit. Leeb and Rundstedt are the only ones left and only Leeb has Rumor. Only 3 I can juggle are Konev, Leeb and Arnold but regardless, all my Generals need upgrading. Guderian, is the most advanced and all skills are at lvl 2 max, Rumor is 4. Ive made it to UN 4, Dawn Crisis III, and Panama Canal with little upgrades among them and are the only things left to do as far as improvements.
I plan to use ACs to soften up fortifications to land Tanks and clear their path. Cruisers can hit cities and fortifications in tandem. My tanks have only made it midway before loss is evident while Navy is still pretty intact. I'll experiment once more with how far Navy can take me before I decide which Gens, strategies to focus on for changes/upgrades. Btw, Arnold is a beast if used properly. On artillery, with explosives he can - crack a city, confuse any enemy with rumor 4, get in and launch airstrikes with his airstars, Air force leader and carpet bombing, limited only by resources. Only other can do this is a tank which can possibly strike multiple times in one turn, one shotting units or cracking a city. In short, An air general, is potentially, the deadliest of all.
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Post by tristanknight on Feb 24, 2022 17:25:34 GMT
Thanks but subs can't use Rumor. Maybe 3 super carriers and one triple stacked sub. Units: 5 supertanks designated for Messe, Guderian, Rommel, Rokossovsky and Arnold, where he can fire air from cities when needed. 4 double stacked cruisers designated reserved for Donitz, Kutznetov, Nimitz and Konev, who has Rumor and explosives also, leaving me one more slot for a General on a Naval unit. Leeb and Rundstedt are the only ones left and only Leeb has Rumor. Only 3 I can juggle are Konev, Leeb and Arnold but regardless, all my Generals need upgrading. Guderian, is the most advanced and all skills are at lvl 2 max, Rumor is 4. Ive made it to UN 4, Dawn Crisis III, and Panama Canal with little upgrades among them and are the only things left to do as far as improvements. I plan to use ACs to soften up fortifications to land Tanks and clear their path. Cruisers can hit cities and fortifications in tandem. My tanks have only made it midway before loss is evident while Navy is still pretty intact. I'll experiment once more with how far Navy can take me before I decide which Gens, strategies to focus on for changes/upgrades. Btw, Arnold is a beast if used properly. On artillery, with explosives he can - crack a city, confuse any enemy with rumor 4, get in and launch airstrikes with his airstars, Air force leader and carpet bombing, limited only by resources. Only other can do this is a tank which can possibly strike multiple times in one turn, one shotting units or cracking a city. In short, An air general, is potentially, the deadliest of all. subs can use rumor...I have rumor on donitz and I put him on subs all the time. my only argument against air generals is they're only useful as an air general until the frontlines advance faster than he can move. they're useful in speed runs as well. good luck to your attempts, let us know how you do!
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Post by Dorado St. Sebastian on Feb 24, 2022 20:48:05 GMT
True, subs can use rumors but I meant, only vs navy units while cruisers can also hit cities and rumor land units. Arnold has Air force Leader, base 4 rumor, and carpet bombing, add explosives and he can be of use on a land unit to be more effective with air, shortening time it would take to capture targets and ending missions more quickly.
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Post by tristanknight on Feb 25, 2022 0:46:56 GMT
True, subs can use rumors but I meant, only vs navy units while cruisers can also hit cities and rumor land units. Arnold has Air force Leader, base 4 rumor, and carpet bombing, add explosives and he can be of use on a land unit to be more effective with air, shortening time it would take to capture targets and ending missions more quickly. oh I suggested subs because they counter cruisers, which is what the enemy general is on in the port. you could send cruisers, but probably would take longer to kill the enemy general. I can only see using cruisers on land units if your tank generals don't have rumour, but I agree cruisers can hit cities hard. especially with Nimitz on one.
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Post by qwert9265 on Apr 3, 2022 15:53:43 GMT
get more carriers, they can do more damage than subs overall, and this just honestly not that hard compared to the next exercise since you can use supertanks here.
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Post by Dorado St. Sebastian on Apr 18, 2022 16:00:17 GMT
Grinding for medals without ad rewards for Gen upgrades is taking a while.
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