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Post by Jean Lannes on Oct 26, 2015 2:20:47 GMT
I just have to do it
CoA1elqn
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Post by Jean Lannes on Oct 26, 2015 2:21:32 GMT
The number you see on mobile is just some weird combination.
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Post by Mountbatten on Oct 26, 2015 2:22:49 GMT
xmnZvNaI COME ON BABY!
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Post by best75 on Oct 26, 2015 2:31:46 GMT
a3Er4P5h
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Post by saltin on Oct 26, 2015 2:33:42 GMT
The number you see on mobile is just some weird combination. Yeap,stuff just tend not to work on mobile view.That view is specifically optimize for speed with minumum support code so as to work fast on cell phones. E 0tFeGnz7I havent tested it yet from mobile with just the ["roll"] tag (without quotation marks) ··
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Post by saltin on Oct 26, 2015 2:35:58 GMT
Ok here we go from cell phone: [Roll] [Roll][roll] [Roll][roll][roll]
Nope it just wont work from a cell phone unless switched to the desktop view.
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Post by saltin on Oct 26, 2015 2:54:15 GMT
Possible idea on determining chance of success to an action with rolling of 4 dices 1-10 each: Easy action:only one dice needs to be at above 5 (out of the 4) Medium difficulty action:need 2 dices to be above 5 for success. Hard :3 dices above 5. Extremelly hard : 4 dices above 5.
Failure to roll a win number should have some sort of a negative consequence,maybe a player looses 1 turn to recover from the failure,or looses a little of his territory due to a counter-offensive,or has to fight at half strenght for the next turn ect..
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Post by Napoleon Bonaparte on Oct 26, 2015 5:22:36 GMT
P4SwmbZQlet me check too (on pc atm)···
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Post by Napoleon Bonaparte on Oct 26, 2015 5:23:01 GMT
works for me, dunno about the mobile will check it later
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Post by best75 on Oct 26, 2015 5:36:38 GMT
Possible idea on determining chance of success to an action with rolling of 4 dices 1-10 each: Easy action:only one dice needs to be at above 5 (out of the 4) Medium difficulty action:need 2 dices to be above 5 for success. Hard :3 dices above 5. Extremelly hard : 4 dices above 5. Failure to roll a win number should have some sort of a negative consequence,maybe a player looses 1 turn to recover from the failure,or looses a little of his territory due to a counter-offensive,or has to fight at half strenght for the next turn ect.. This sounds like a good system.
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Post by saltin on Oct 26, 2015 7:01:49 GMT
Added gfx,dice are now traditional 1-6.
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Post by Napoleon Bonaparte on Oct 26, 2015 9:54:53 GMT
Yeah now it looks good, like a real dice
Dk0EPu10
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Post by Moreau on Oct 26, 2015 11:42:50 GMT
XXIu3ldq·
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Post by Suvorov on Oct 26, 2015 18:11:38 GMT
9KOJaGA8I'm a pro:
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Post by Napoleon Bonaparte on Oct 26, 2015 18:19:56 GMT
cnS_OceAdon't know what I will get.··
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