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Post by pathdoc on Dec 3, 2017 16:02:52 GMT
The light infantry are described as: "Maintain high movement in various terrains. High shot accuracy, low defense."
The first is of course not true out of the box, and may relate to an early beta version of the game in which all infantry did not have the Geography skill OR in which hex movement was calculated differently. However, it becomes true if a general - tavern, starting or academy - with even one movement item is assigned, as it then has nine movement points and can shift three hexes.
"Low defense" is obviously true, as they have less health for single, double and triple formation than the corresponding line infantry.
But where does "High shot accuracy" come in? I see two possibilities.
The first is that it relates to their minimum hit. The Russian light infantry, for example, have a hit range of 3 to 6, as opposed to 1 to 6 (militia) and 1 to 7 (line infantry). Their average roll for feeding into the damage formula is usually going to be 4 or 5 (extremes happen less often), with beneficial consequences over the course of multiple engagements (which is why I believe that +1 minimum hit skills may actually be more beneficial than is evident on the surface).
The second possibility is that they have (some variant of) the bugle skill built in (deprive damage evasion in terrain), which would be absolutely awesome.
Thoughts, anyone?
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Post by John Cameron of Fassiefern on Dec 8, 2017 19:50:46 GMT
Good question! I've always wondered a little about the descriptions that they give units. As for answering your question, I think it is the former. No matter which country, the light infantry always have relatively high extrema in terms of their damage.
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Post by rjs on Dec 9, 2017 3:33:09 GMT
I am thinking,the higher accy comes from they never have a really bad roll like militia or line infrantry can,,too bad they are not more mobile as they should be.
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Post by rjs on Dec 9, 2017 3:37:08 GMT
Deleted double post
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Post by Erich von Manstein on Dec 10, 2017 17:15:14 GMT
It meant higher minimum atk(proved to be infinitely close to useless). Light infantry is not a good unit to spam regardless of the situation. It would only be favorable when you want a turtle like Suvorov, Lannes or Oudinot to crawl faster and don’t have a pair of boots for them.
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Post by pathdoc on Dec 10, 2017 21:22:40 GMT
It meant higher minimum atk(proved to be infinitely close to useless). Light infantry is not a good unit to spam regardless of the situation. It would only be favorable when you want a turtle like Suvorov, Lannes or Oudinot to crawl faster and don’t have a pair of boots for them. I do wonder about this. Higher minimum attack should also affect the probability of getting any other result, and if the input to the roll table for the output formula is bounded by min and max attack values, then there is a benefit to having even the minimum rise by one (though probably only save-load fanatics are likely to see it). If both min and max are rare, then everything from min +1 to max -1 changes. If the range of values is constrained by 1 at the lower end, then the maximum output becomes MORE likely (because there are fewer potential outcomes to draw from).
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Post by Erich von Manstein on Dec 10, 2017 23:56:29 GMT
It meant higher minimum atk(proved to be infinitely close to useless). Light infantry is not a good unit to spam regardless of the situation. It would only be favorable when you want a turtle like Suvorov, Lannes or Oudinot to crawl faster and don’t have a pair of boots for them. I do wonder about this. Higher minimum attack should also affect the probability of getting any other result, and if the input to the roll table for the output formula is bounded by min and max attack values, then there is a benefit to having even the minimum rise by one (though probably only save-load fanatics are likely to see it). If both min and max are rare, then everything from min +1 to max -1 changes. If the range of values is constrained by 1 at the lower end, then the maximum output becomes MORE likely (because there are fewer potential outcomes to draw from). No one will s/l for a normal infantry unit, just no one. But yeah it matters with the normal units, rising by 0.5(comparing to 2.5-3.5 for max).
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