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Post by Eugéne on Dec 26, 2017 11:08:47 GMT
I love Easytech games, and they do add some historically accurate campaigns in their games. I just have one issue, maybe you guys will agree. I don't think you should be allowed to spawn units in campaigns. If it's meant to be a battle (granted, they are more than just a battle.. More a series of engagements) but there is no way that you could be able to train Guards, the most elite troups in such a short time. In the Battle of Waterloo, which was clearly a battle, there's just no way the Coalition could have raised troups from the Netherlands.
Honestly, I wish you would just have to work with what you have. The original troups. What do you guys think? Maybe I'm just talking rubbish, but as a History Nerd, I would love to play a game as accurate as possible and get a real feel of History by playing the game. However, please tell me if I'm missing something.
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Post by Armando Dippet on Dec 26, 2017 13:14:51 GMT
I love Easytech games, and they do add some historically accurate campaigns in their games. I just have one issue, maybe you guys will agree. I don't think you should be allowed to spawn units in campaigns. If it's meant to be a battle (granted, they are more than just a battle.. More a series of engagements) but there is no way that you could be able to train Guards, the most elite troups in such a short time. In the Battle of Waterloo, which was clearly a battle, there's just no way the Coalition could have raised troups from the Netherlands. Honestly, I wish you would just have to work with what you have. The original troups. What do you guys think? Maybe I'm just talking rubbish, but as a History Nerd, I would love to play a game as accurate as possible and get a real feel of History by playing the game. However, please tell me if I'm missing something. The thing is, many of the campaigns both wc3 and ew4 are not that historically accurate... For example: In one campaign in EW4 (I forgot what name) Italy joined the coalition even if the French created the puppet state.
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Post by Tito on Dec 26, 2017 14:01:07 GMT
Battle of Marengo/Siege of Mantua?
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Post by Nobunaga Oda on Dec 26, 2017 14:38:21 GMT
Well, ET HAS been working on it.
In WC4, unless you spawned units from a city with Command Center, they start at base army rank (no stripes or *).
Maybe ET can implement a stricter version of EW4's unit lock as well?
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Post by Eugéne on Dec 27, 2017 9:49:58 GMT
I just think the best way is to just use what you're given. Recruit units in Conquest, but in campaigns, work with what you have, Buddeh.
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Post by Wilhelm Ritter von Leeb on Dec 27, 2017 9:59:20 GMT
I just think the best way is to just use what you're given. Recruit units in Conquest, but in campaigns, work with what you have, Buddeh. Maybe yoy should only be able to recruit cheap and weak troops, like Militias in EW4. That makes sense for me.
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Post by Eugéne on Dec 27, 2017 10:07:41 GMT
Maybe yoy should only be able to recruit cheap and weak troops, like Militias in EW4. That makes sense for me. Yes, I wouldn't mind that.
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Post by Tito on Dec 27, 2017 19:11:07 GMT
The issue is that the Opposing side has more power in Campaings. Plus there are a lot of issues in Offense Output and the fact that Manpower isnt a thing in the game.
What I would find a good idea is For campaing you get x ammount of units and at the end of the mission you keep those units for dispachment in usual campaing missions, but you could purchase them. So how you end a mission will have consequences and benefits in the second one and the rest of the campaing.
Conquests should be different with a tab where you can put your money into military improvement, city imrpov etc where either your armed forces would be upgraded, city level(s) etc and there should be manpower, type of unit (anti tank, anti infantry etc)
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Post by Eugéne on Dec 27, 2017 20:31:22 GMT
The issue is that the Opposing side has more power in Campaings. Plus there are a lot of issues in Offense Output and the fact that Manpower isnt a thing in the game. What I would find a good idea is For campaing you get x ammount of units and at the end of the mission you keep those units for dispachment in usual campaing missions, but you could purchase them. So how you end a mission will have consequences and benefits in the second one and the rest of the campaing. Conquests should be different with a tab where you can put your money into military improvement, city imrpov etc where either your armed forces would be upgraded, city level(s) etc and there should be manpower, type of unit (anti tank, anti infantry etc) That's another good concept, it would totally change campaign mode but it seems pretty cool. The whole campaign 🌟 are useless, so I'd rather use them for something more like what you said.
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Post by Tito on Dec 27, 2017 21:49:38 GMT
I imagined A Campaing where you first choose to be axis or allies then you have mission one, depending if you win or lose you have different outcomes (next mission)
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Post by Eugéne on Dec 27, 2017 23:22:19 GMT
I imagined A Campaing where you first choose to be axis or allies then you have mission one, depending if you win or lose you have different outcomes (next mission) I'm not sure I understand. Are you referring to WC campaigns? Could you elaborate please? It's great that we're getting all these opinions. I'm clearly not the only one who's thought about this.
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Post by Tito on Dec 28, 2017 6:17:14 GMT
I imagined A Campaing where you first choose to be axis or allies then you have mission one, depending if you win or lose you have different outcomes (next mission) I'm not sure I understand. Are you referring to WC campaigns? Could you elaborate please? It's great that we're getting all these opinions. I'm clearly not the only one who's thought about this. A campaing, first you choose your side, then when you play a mission depending on if you lose or win you get a certain mission Exp if you fail the mission of operation balkans then you get something like German Intervention, if you win though you get lets say O. Barbarossa to not make thibgs complicated
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Post by Eugéne on Dec 28, 2017 8:37:45 GMT
A campaing, first you choose your side, then when you play a mission depending on if you lose or win you get a certain mission Exp if you fail the mission of operation balkans then you get something like German Intervention, if you win though you get lets say O. Barbarossa to not make thibgs complicate Dude, that sounds awesome! Tough the amount of work it requires makes me hesitant to believe we will see it any any game soon.
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Post by Nobunaga Oda on Dec 28, 2017 11:15:37 GMT
A campaing, first you choose your side, then when you play a mission depending on if you lose or win you get a certain mission Exp if you fail the mission of operation balkans then you get something like German Intervention, if you win though you get lets say O. Barbarossa to not make thibgs complicate Dude, that sounds awesome! Tough the amount of work it requires makes me hesitant to believe we will see it any any game soon. It can happen, if you've the manpower & resources. Then again, seeing as how ET is, we are already blessed they live to develop years to come.
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