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Post by Gone on Jun 18, 2019 18:00:23 GMT
Yes, I forgot Donitz. After that,Rommel, Leeb,Mannerheim, Arnold and Rudnstedt.
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Post by Gone on Jun 27, 2019 18:49:04 GMT
The thing about getting yamashita over mannerheim is when you want to have a very pure infantry or a slightly spread out one. Yamashita has 2 stars in navy which can be useful, and has some stars in Panter, proving him usable in tank units as well. Mannerheim is just purely for wreckage as infantry, and the choice really depends on which generals you have already. If you don't have any navy generals, then yamashita can prove to be more suitable but if you already have generals in all areas then I might suppose mannerheim is a wiser and a more fun choice to have (fully upgrade forest, raider, infantry leader and put him against a unit in a forest with high morale fatal blow, and the damage can easily be above 300 haha) I was thinking that buying Macarthur over yamashita would be the better choice for a hybrid. But yeah I agree. I do want a pure infantry general. Thanks for the advice, I do think that mannerheim would be wiser as I can stick three medals on him right off the bat I know this is VERY old, but just wanted to add that you can shove Yamashita the Knight Medal, Patriotic Medal and Honor Medal. They respectively boost Raider, Infantry Leader and Ace Forces, which are all great skills that Yamashita has and can have.
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Post by Gone on Jun 27, 2019 18:53:37 GMT
What would be better to give Yamashita: Explosives or Guerrilla? Considering the fact that in 1980 the terrorists deal a ton of damage, I think it would be very useful to allow Yamashita to attack them without receiving retaliation in the first place. Explosives is good to attack cities, but since Yamashita doesn’t have Plain Fighting by default, and that he can’t attack again after destroying the enemy like the tanks do, I think they won’t be as useful as Guerrilla. Warning: Don’t buy Yamashita if you are far from reaching Pacific War because you unlock Guerrilla by completing Attack on Pearl Harbor.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 28, 2019 3:26:03 GMT
LOL i bought yamashita during 1939 campaigns. I recommend guerilla cuz it is very useful in daily invasions
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Post by Gone on Jun 28, 2019 4:21:56 GMT
Okay. I think I should remove the warning. Or maybe not, because it is an important skill.
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Post by Harry Lillis "Bing" Crosby Jr on Jun 28, 2019 7:46:46 GMT
Okay. I think I should remove the warning. Or maybe not, because it is an important skill. I also didn't have enough medals to get yamashita guerilla. Only until like 1943
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Post by Gone on Jul 3, 2019 16:52:53 GMT
Forgot to give my personal advice about him. Here it goes:
Yamashita is the best infantry general in the game. Unfortunately, Infantry generals in this game are considered mostly redundant due to their mostly low HP and the fact that Tank outclasses Infantry as a main combatant. He is very useful on Conquest and Infantry-only Domination missions, but careful using him on Modern War campaigns, as the terrorists deal a lot of damage and can kill him easily. However, he has a great price. 2315 medals for the best Infantry general is a good trade.
He comes with Raider, which allows him to deal more damage when commanding Infantry units, Ace Forces, which allows him to gain more XP (In other words, it allows him to “level up” faster while in battle. When he “levels up”, an animation plays which shows his rank going higher. When this happens, his HP and ATT is boosted) and Bayonet Charge, which allows him to deal more damage when his HP is below 50%. Since he is meant to deal as much damage as possible, Bayonet Charge is useful. The recommended extra skills to give to him are Infantry Leader, which gives him a chance to deliver a fatal blow when commanding Infantry units, and Guerrilla, which gives him a chance to attack without being counterattacked.
Whether you are going to buy him or not is completely up to you. If you want him, buy him if you already have all essencial generals for your roster and need a great, but not essential general to complement it. Get him as your 7th or 8th general if you want him.
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Post by Gone on Jul 3, 2019 16:58:35 GMT
I recommend that you only upgrade your Infantry tech tree once you have:
At least the 100% attack again chance from the Tank tech tree
At least the 100% no retaliation chance from the Artillery tech tree
At least the +100% damage against carriers and cruisers and the +100% damage bonus against strongholds from the Navy tech tree
At least all Air upgrades that increase the Air raids's range
At least all of the “Break defense” upgrades from the Missile tech tree
DO NOT upgrade the stronghold and air defense tech trees! The stronghold and air defense tech tress cost a lot and aren’t useful!
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Post by Friedrich “Fried Rice” Paulus on Jul 3, 2019 23:21:21 GMT
I recommend that you only upgrade your Infantry tech tree once you have: At least the 100% attack again chance from the Tank tech tree At least the 100% no retaliation chance from the Artillery tech tree At least the +100% damage against carriers and cruisers and the +100% damage bonus against strongholds from the Navy tech tree At least all Air upgrades that increase the Air raids's range At least all of the “Break defense” upgrades from the Missile tech tree DO NOT upgrade the stronghold and air defense tech trees! The stronghold and air defense tech tress cost a lot and aren’t useful! I actually did infantry first. It made the game a bit easier as I loved to spam motorized and mechanized to speedrun conquest.
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Post by Gone on Jul 10, 2019 3:50:15 GMT
If you want, you can build the Colosseum to get a discount on Infantry tech. While 10% may not look like a lot, having it from the start will end up saving you a lot of resources.
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Post by Gone on Jul 10, 2019 20:09:26 GMT
I recommend that you only upgrade your Infantry tech tree once you have: At least the 100% attack again chance from the Tank tech tree At least the 100% no retaliation chance from the Artillery tech tree At least the +100% damage against carriers and cruisers and the +100% damage bonus against strongholds from the Navy tech tree At least all Air upgrades that increase the Air raids's range At least all of the “Break defense” upgrades from the Missile tech tree DO NOT upgrade the stronghold and air defense tech trees! The stronghold and air defense tech tress cost a lot and aren’t useful! Actually, it’s worth to upgrade the stronghold and air defense tech tress if you get the wonders Pechersk Lavra and Hagia Sophia, as they are cheap to build and give a 10% discount on these trees, which makes them more worthwhile. Again, 10% may not look like a lot, but it will allow you to have more resources for other things.
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Post by Gone on Jul 28, 2019 14:30:45 GMT
agreed, we may be the only 2 players in this forum with both mannerheim and yamashita for our love of infantry generals! hahaha Funnily enough, I think Graziani as an infantry general would not be a pushover. Put him on a mountaneer with infantry leader, mountain fighting, ace forces, and raider and he will deal a lot of damage by the time he dies. But yamashita has an extra slot on him while Rundstendt / Macarthur can have guerilla fighting He normally survives an onslaught in Rescue the Ally 4. Though maybe it’s because he has that shield which is like having a second general shoved on the unit.
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Post by Gone on Jul 29, 2019 13:19:07 GMT
I love how Marshal rank doesn’t boost just the HP of the main unit the general is supposed to command, it boost the HP of any unit. Of course, that applies to any other rank, too, but with Marshal it’s especially useful. Look how much HP has this Super Battleship with the HP shield and with Marshal Yamashita. It has zero tech upgrades, and hasn’t leveled up yet.
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Post by Friedrich “Fried Rice” Paulus on Jul 29, 2019 15:23:35 GMT
I love how Marshal rank doesn’t boost just the HP of the main unit the general is supposed to command, it boost the HP of any unit. Of course, that applies to any other rank, too, but with Marshal it’s especially useful. Look how much HP has this Super Battleship with the HP shield and with Marshal Yamashita. It has zero tech upgrades, and hasn’t leveled up yet. Yeah the hp shields are something to watch out for. Even a common armored car with manstein with an hp shield can have up to 2000 hp in a mission
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Post by Gone on Jul 30, 2019 1:53:10 GMT
Yup. It’s like putting a second general in the unit being commanded.
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