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Post by CountVonNumenor on Feb 13, 2018 16:52:34 GMT
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Post by vasiliy on Feb 15, 2018 4:26:47 GMT
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Post by CountVonNumenor on Feb 15, 2018 12:43:42 GMT
vasiliy , it would be good to have Cossacks in the game. This only the first set of models for a single country. Everybody can come with different suggestions.
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Post by CountVonNumenor on Feb 18, 2018 14:04:38 GMT
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Post by peter on Feb 18, 2018 14:26:01 GMT
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Post by CountVonNumenor on Feb 18, 2018 20:42:54 GMT
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Post by CountVonNumenor on Feb 21, 2018 10:51:50 GMT
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Post by vasiliy on Feb 21, 2018 13:38:38 GMT
for Russia. Infantry: Kuban cossacks and Moscow guards regiment
cavalry: terek and don cossacks
tank: Renault ft or Mendeleev tank
armored car: Austin armored car
Please !!!!
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Post by vasiliy on Feb 21, 2018 13:41:35 GMT
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeyyyyyyyyyyyyy!!!!!! Redsigc Come heeeeeeeeeereee!!!!!
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Post by CountVonNumenor on Feb 22, 2018 12:48:23 GMT
I agree with the ideas for Russian models. - I would choose the Mendeleev tank, for something unique
- the Austin-Putilov armoured car is the model I would work with
- in World Conqueror 3, there are 4 possible infantry unit models (rifles, assault, motorized infantry and commando in base game, but can be changed to rifles, chasseurs, assault and SMG), 4 vehicles classes (armoured cars, tanks, heavy tank and supertank - which can be converted into armoured cars, WW1 tank, hussars/light cavalry and lancers), 3 artillery classes (infantry artillery, field artillery and rocket launcher - again, which can be converted into field artillery, howitzer and another class of WW1 artillery - maybe mortars, but It's up to the mod developer), and the 4 air support classes (fighter, bomber, paratroopers and strategic bomber - last two can be locked, and the fighter and bomber might get a WW1 skin).
- if there is still possible, I would prefer this mod (or at least a variant of it) to be combined with large map mod. I really love that mod and I consider it is much more suited or a First World War themed game.
- I also suggest these Conquest years: 1900 (Eurpean crises and the fight for colonies, the Russo-Japonese war and maybe the Boxers revolt, with each large nation also deploying a one or two units expeditionary force in a China affected by civil war),1913 (first Balkan War), 1914, 1915, 1916, 1917, 1918, 1923 (here, we can have two 1923 conquests - one of Themis the classic one, in the "correct" timeline, the other one can be an alternate reality, with a German victory in Europe and a bunch of new and unique nations - in short, an adaptation of the Kaiserreich mod into a WC3 format). Again, some of these conquests would be much more interesting on the large map mod.
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Post by vasiliy on Feb 23, 2018 9:29:00 GMT
I agree with the ideas for Russian models. - I would choose the Mendeleev tank, for something unique
- the Austin-Putilov armoured car is the model I would work with
- in World Conqueror 3, there are 4 possible infantry unit models (rifles, assault, motorized infantry and commando in base game, but can be changed to rifles, chasseurs, assault and SMG), 4 vehicles classes (armoured cars, tanks, heavy tank and supertank - which can be converted into armoured cars, WW1 tank, hussars/light cavalry and lancers), 3 artillery classes (infantry artillery, field artillery and rocket launcher - again, which can be converted into field artillery, howitzer and another class of WW1 artillery - maybe mortars, but It's up to the mod developer), and the 4 air support classes (fighter, bomber, paratroopers and strategic bomber - last two can be locked, and the fighter and bomber might get a WW1 skin).
- if there is still possible, I would prefer this mod (or at least a variant of it) to be combined with large map mod. I really love that mod and I consider it is much more suited or a First World War themed game.
- I also suggest these Conquest years: 1900 (Eurpean crises and the fight for colonies, the Russo-Japonese war and maybe the Boxers revolt, with each large nation also deploying a one or two units expeditionary force in a China affected by civil war),1913 (first Balkan War), 1914, 1915, 1916, 1917, 1918, 1923 (here, we can have two 1923 conquests - one of Themis the classic one, in the "correct" timeline, the other one can be an alternate reality, with a German victory in Europe and a bunch of new and unique nations - in short, an adaptation of the Kaiserreich mod into a WC3 format). Again, some of these conquests would be much more interesting on the large map mod. Lock paratroopers but you can convert strategic bomber to Zeppelin
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Post by CountVonNumenor on Feb 23, 2018 10:09:53 GMT
Oh, I forgot about Zeppelins. They can indeed replace the Strategic Bomber.
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Post by Redsigc on Feb 23, 2018 21:40:33 GMT
CountVonNumenor , Units are awesome. They look really cool for the classic game.
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Post by CountVonNumenor on Feb 23, 2018 21:57:44 GMT
Year, it is hard. I don't know how they can be changed on that kind, but if the WW2 mod for EW4 could, maybe here is a chance. I was thinking if it's possible to set all unit kinds (instead of infantry, assault, mechanised and commando as they are in vanilla World Conqueror 3) into 3 infantry units and one assault (now renamed SMG infantry). About tanks, for the large countries who already have in the base game unique tanks is a bit easier to change them. About the smaller ones where was only a generic unit, there comes the problem. Maybe if you create for them the units and in "properties" to set them as models specific to that country,it would help. For example, Romania can share same tanks model as the French. Maybe I'm not expressing well my thoughts and think a bit at what BJ could do to convert EU4 into a WW1 game, but there should still be a possibility. For image editing, it is not that hard. They should just overwrite the original animation, with a new skin. Hope to find a bit more about, but maybe you can search for help too. Thank you for listening!
*Edit: sorry, but I thought that you said they are hard to create. I have a bit of problem with viewing at certain distance (so I am wearing glasses) and I am also a bit sleepy (it's passed by 12:15 a.m - Romania's hour), so I was not paying as much attention. Thank you again, gentleman!
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Post by CountVonNumenor on Feb 23, 2018 22:45:18 GMT
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